mirror of
https://github.com/microsoft/vcpkg.git
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bcff929875
* Add PREFER_NINJA to many ports
54 lines
2.1 KiB
CMake
54 lines
2.1 KiB
CMake
include(vcpkg_common_functions)
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vcpkg_from_github(
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OUT_SOURCE_PATH SOURCE_PATH
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REPO google/shaderc
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REF 05c766a1f4615ee37d37d09271aaabca30ffd293
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SHA512 329697e8e23d619313440d57ef740a94c49d13533e1b8734fc8ff72fd5092c2addabb306f64cb69160fa5fee373a05ba39a5ee6d92d95e5e2e9c7ec96a51aadc
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HEAD_REF master
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PATCHES
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"disable-update-version.patch"
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"fix-install.patch"
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)
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file(COPY ${CMAKE_CURRENT_LIST_DIR}/CMakeLists.txt DESTINATION ${SOURCE_PATH}/third_party/glslang)
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file(COPY ${CMAKE_CURRENT_LIST_DIR}/CMakeLists_spirv.txt DESTINATION ${SOURCE_PATH}/third_party/spirv-tools)
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file(RENAME ${SOURCE_PATH}/third_party/spirv-tools/CMakeLists_spirv.txt ${SOURCE_PATH}/third_party/spirv-tools/CMakeLists.txt)
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file(COPY ${CMAKE_CURRENT_LIST_DIR}/build-version.inc DESTINATION ${SOURCE_PATH}/glslc/src)
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#Note: glslang and spir tools doesn't export symbol and need to be build as static lib for cmake to work
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set(VCPKG_LIBRARY_LINKAGE "static")
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set(OPTIONS)
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if(VCPKG_CRT_LINKAGE STREQUAL "dynamic")
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list(APPEND OPTIONS -DSHADERC_ENABLE_SHARED_CRT=ON)
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endif()
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# shaderc uses python to manipulate copyright information
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vcpkg_find_acquire_program(PYTHON3)
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get_filename_component(PYTHON3_EXE_PATH ${PYTHON3} DIRECTORY)
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vcpkg_add_to_path(PREPEND "${PYTHON3_EXE_PATH}")
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vcpkg_configure_cmake(
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SOURCE_PATH ${SOURCE_PATH}
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PREFER_NINJA
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OPTIONS -DSHADERC_SKIP_TESTS=true ${OPTIONS} -Dglslang_SOURCE_DIR=${CURRENT_INSTALLED_DIR}/include -Dspirv-tools_SOURCE_DIR=${CURRENT_INSTALLED_DIR}/include
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OPTIONS_DEBUG -DSUFFIX_D=true
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OPTIONS_RELEASE -DSUFFIX_D=false
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)
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vcpkg_install_cmake()
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file(GLOB EXES "${CURRENT_PACKAGES_DIR}/bin/*${CMAKE_EXECUTABLE_SUFFIX}")
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file(COPY ${EXES} DESTINATION ${CURRENT_PACKAGES_DIR}/tools)
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#Safe to remove as libs are static
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file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/bin)
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file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/debug/bin)
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file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/debug/include)
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# Handle copyright
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file(COPY ${SOURCE_PATH}/LICENSE DESTINATION ${CURRENT_PACKAGES_DIR}/share/shaderc)
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file(RENAME ${CURRENT_PACKAGES_DIR}/share/shaderc/LICENSE ${CURRENT_PACKAGES_DIR}/share/shaderc/copyright)
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