mirror of
https://github.com/microsoft/vcpkg.git
synced 2024-11-28 01:09:07 +08:00
b385e54bac
https://github.com/microsoft/DirectXTK/releases/tag/jul2020 https://github.com/microsoft/DirectXTK12/releases/tag/jul2020 https://github.com/microsoft/DirectXTex/releases/tag/jul2020 https://github.com/microsoft/DirectXMesh/releases/tag/jul2020
76 lines
2.8 KiB
CMake
76 lines
2.8 KiB
CMake
vcpkg_check_linkage(ONLY_STATIC_LIBRARY ONLY_DYNAMIC_CRT)
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vcpkg_from_github(
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OUT_SOURCE_PATH SOURCE_PATH
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REPO Microsoft/DirectXMesh
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REF jul2020
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SHA512 27618f56fbce39d908417a44ea42ef0040254888fbb92108ecb06f6d70e06c1b168c0366c01f65c6b3d2c9915e445d1da85a48e11c23980cb4ab4b41e0b2904a
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HEAD_REF master
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)
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IF (TRIPLET_SYSTEM_ARCH MATCHES "x86")
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SET(BUILD_ARCH "Win32")
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ELSE()
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SET(BUILD_ARCH ${TRIPLET_SYSTEM_ARCH})
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ENDIF()
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if (VCPKG_PLATFORM_TOOLSET STREQUAL "v140")
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set(VS_VERSION "2015")
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elseif (VCPKG_PLATFORM_TOOLSET STREQUAL "v141")
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set(VS_VERSION "2017")
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elseif (VCPKG_PLATFORM_TOOLSET STREQUAL "v142")
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set(VS_VERSION "2019")
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else()
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message(FATAL_ERROR "Unsupported platform toolset.")
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endif()
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if(VCPKG_TARGET_IS_UWP)
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set(SLN_NAME "Windows10_${VS_VERSION}")
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else()
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if(TRIPLET_SYSTEM_ARCH STREQUAL "arm64")
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set(SLN_NAME "Desktop_${VS_VERSION}_Win10")
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else()
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set(SLN_NAME "Desktop_${VS_VERSION}")
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# fix solution file to include DirectX 12 in build
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file(READ ${SOURCE_PATH}/DirectXMesh/DirectXMesh_${SLN_NAME}.vcxproj _contents)
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string(REPLACE "_WIN32_WINNT=0x0601" "_WIN32_WINNT=0x0A00" _contents "${_contents}")
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file(WRITE ${SOURCE_PATH}/DirectXMesh/DirectXMesh_${SLN_NAME}.vcxproj "${_contents}")
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# fix solution file to include DirectX 12 in build
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file(READ ${SOURCE_PATH}/Meshconvert/Meshconvert_${SLN_NAME}.vcxproj _contents)
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string(REPLACE "_WIN32_WINNT=0x0601" "_WIN32_WINNT=0x0A00" _contents "${_contents}")
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file(WRITE ${SOURCE_PATH}/Meshconvert/Meshconvert_${SLN_NAME}.vcxproj "${_contents}")
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endif()
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endif()
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vcpkg_build_msbuild(
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PROJECT_PATH ${SOURCE_PATH}/DirectXMesh_${SLN_NAME}.sln
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PLATFORM ${TRIPLET_SYSTEM_ARCH}
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)
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file(INSTALL
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${SOURCE_PATH}/DirectXMesh/DirectXMesh.h
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${SOURCE_PATH}/DirectXMesh/DirectXMesh.inl
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DESTINATION ${CURRENT_PACKAGES_DIR}/include
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)
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file(INSTALL
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${SOURCE_PATH}/DirectXMesh/Bin/${SLN_NAME}/${BUILD_ARCH}/Debug/DirectXMesh.lib
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${SOURCE_PATH}/DirectXMesh/Bin/${SLN_NAME}/${BUILD_ARCH}/Debug/DirectXMesh.pdb
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DESTINATION ${CURRENT_PACKAGES_DIR}/debug/lib)
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file(INSTALL
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${SOURCE_PATH}/DirectXMesh/Bin/${SLN_NAME}/${BUILD_ARCH}/Release/DirectXMesh.lib
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${SOURCE_PATH}/DirectXMesh/Bin/${SLN_NAME}/${BUILD_ARCH}/Release/DirectXMesh.pdb
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DESTINATION ${CURRENT_PACKAGES_DIR}/lib)
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if(NOT VCPKG_TARGET_IS_UWP AND NOT TRIPLET_SYSTEM_ARCH STREQUAL "arm64")
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set(TOOL_PATH ${CURRENT_PACKAGES_DIR}/tools/directxmesh)
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file(MAKE_DIRECTORY ${TOOL_PATH})
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file(INSTALL
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${SOURCE_PATH}/Meshconvert/Bin/${SLN_NAME}/${BUILD_ARCH}/Release/Meshconvert.exe
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DESTINATION ${TOOL_PATH})
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endif()
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file(INSTALL ${SOURCE_PATH}/LICENSE DESTINATION ${CURRENT_PACKAGES_DIR}/share/${PORT} RENAME copyright)
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