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b7f03b4635
* [flashlight-cuda] New Port * Rebase on NCCL port, update commit * Add default feature (fl)
56 lines
1.8 KiB
CMake
56 lines
1.8 KiB
CMake
vcpkg_from_github(
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OUT_SOURCE_PATH SOURCE_PATH
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REPO facebookresearch/flashlight
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REF cd0aa18b94340afc7cfa9a14281d1c90c0ed42e1
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SHA512 a11392af82054b63c557214c04e59b362aa1eb5897b30a595b26fd22c37c29571e504346947c6b9cebc4499c3af68d2075fd3144dcc0535a27886e34036ac5ff
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HEAD_REF master
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)
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################################### Build ###################################
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# Default flags
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set(FL_DEFAULT_VCPKG_CMAKE_FLAGS
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-DFL_BUILD_TESTS=OFF
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-DFL_BUILD_EXAMPLES=OFF
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-DFL_BACKEND=CUDA # this port is CUDA-backend only
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-DFL_BUILD_STANDALONE=OFF
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-DFL_INSTALL_CMAKE_DIR=${CURRENT_PACKAGES_DIR}/share/${PORT} # for CMake configs/targets
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)
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# Determine which backend to build via specified feature
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vcpkg_check_features(
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OUT_FEATURE_OPTIONS FL_BACKEND_FEATURE_OPTIONS
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FEATURES
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lib FL_BUILD_LIBRARIES
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fl FL_BUILD_CORE
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asr FL_BUILD_APP_ASR
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imgclass FL_BUILD_APP_IMG_CLASS
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)
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# Build and install
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vcpkg_configure_cmake(
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SOURCE_PATH ${SOURCE_PATH}
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PREFER_NINJA
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OPTIONS ${FL_DEFAULT_VCPKG_CMAKE_FLAGS} ${FL_BACKEND_FEATURE_OPTIONS}
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)
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vcpkg_install_cmake()
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file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/debug/include")
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file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/debug/share")
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# Binaries/tools
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set(FLASHLIGHT_TOOLS "")
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if ("imgclass" IN_LIST FEATURES)
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list(APPEND FLASHLIGHT_TOOLS fl_imageNetResnet34)
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endif()
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if ("asr" IN_LIST FEATURES)
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list(APPEND FLASHLIGHT_TOOLS fl_asr_train fl_asr_test fl_asr_decode)
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endif()
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list(LENGTH FLASHLIGHT_TOOLS NUM_TOOLS)
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if (NUM_TOOLS GREATER 0)
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vcpkg_copy_tools(TOOL_NAMES ${FLASHLIGHT_TOOLS} AUTO_CLEAN)
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endif()
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# Copyright and license
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file(INSTALL ${SOURCE_PATH}/LICENSE DESTINATION ${CURRENT_PACKAGES_DIR}/share/flashlight-cuda RENAME copyright)
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file(INSTALL ${SOURCE_PATH}/LICENSE DESTINATION ${CURRENT_PACKAGES_DIR}/share/flashlight-cuda RENAME license)
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