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* [GraphicsMagick] bug-fix: image files won't load GM (GraphicsMagick) was failing to load image files, notably PNG or JPEG images, as it was being compiled with support for 'GraphicsMagick Modules'. These are files with names specific to GM, and of the format, 'IM_*.dll'. vcpkg's install process was not setting these up. This patch makes sure that when GM is built, it embed's GM's own image-loading code into graphicsmagick.dll. * [vcpkg_extract_source_archive_ex] Add PATCHES argument * [openmesh] Use direct download instead of gitlab * [blaze] Use PATCHES argument * [graphicsmagick] Use vcpkg_extract_source_archive_ex
12 lines
313 B
Diff
12 lines
313 B
Diff
--- a/magick/studio.h 2018-06-23 14:13:49.191541000 -0400
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+++ b/magick/studio.h 2018-09-02 11:50:41.856753700 -0400
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@@ -414,7 +414,7 @@
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#endif
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#if defined(HasLTDL) || ( defined(MSWINDOWS) && defined(_DLL) )
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-# define SupportMagickModules
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+//# define SupportMagickModules
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#endif
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#if defined(_MAGICKMOD_)
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