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7c6ff87f57
* [x264] build with asm on x64 x86 * [x264] build with asm on x64 x86 * [x264] Use Linux-style line endings in patch file
140 lines
5.8 KiB
CMake
140 lines
5.8 KiB
CMake
include(vcpkg_common_functions)
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set(X264_VERSION 157)
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vcpkg_from_github(
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OUT_SOURCE_PATH SOURCE_PATH
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REPO mirror/x264
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REF 303c484ec828ed0d8bfe743500e70314d026c3bd
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SHA512 faf210a3f9543028ed882c8348b243dd7ae6638e7b3ef43bec1326b717f23370f57c13d0ddb5e1ae94411088a2e33031a137b68ae9f64c18f8f33f601a0da54d
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HEAD_REF master
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PATCHES
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"uwp-cflags.patch"
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)
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# Acquire tools
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vcpkg_acquire_msys(MSYS_ROOT PACKAGES make automake1.15)
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if(VCPKG_TARGET_ARCHITECTURE STREQUAL x86 OR VCPKG_TARGET_ARCHITECTURE STREQUAL x64)
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vcpkg_find_acquire_program(NASM)
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get_filename_component(NASM_EXE_PATH ${NASM} DIRECTORY)
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set(ENV{PATH} "$ENV{PATH};${NASM_EXE_PATH}")
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endif()
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# Insert msys into the path between the compiler toolset and windows system32. This prevents masking of "link.exe" but DOES mask "find.exe".
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string(REPLACE ";$ENV{SystemRoot}\\system32;" ";${MSYS_ROOT}/usr/bin;$ENV{SystemRoot}\\system32;" NEWPATH "$ENV{PATH}")
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set(ENV{PATH} "${NEWPATH}")
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set(BASH ${MSYS_ROOT}/usr/bin/bash.exe)
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set(AUTOMAKE_DIR ${MSYS_ROOT}/usr/share/automake-1.15)
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#file(COPY ${AUTOMAKE_DIR}/config.guess ${AUTOMAKE_DIR}/config.sub DESTINATION ${SOURCE_PATH}/source)
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set(CONFIGURE_OPTIONS "--host=i686-pc-mingw32 --enable-strip --disable-lavf --disable-swscale --disable-avs --disable-ffms --disable-gpac --disable-lsmash")
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if(NOT VCPKG_TARGET_ARCHITECTURE STREQUAL x86 AND NOT VCPKG_TARGET_ARCHITECTURE STREQUAL x64)
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set(CONFIGURE_OPTIONS "${CONFIGURE_OPTIONS} --disable-asm")
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endif()
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if(VCPKG_LIBRARY_LINKAGE STREQUAL "dynamic")
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set(CONFIGURE_OPTIONS "${CONFIGURE_OPTIONS} --enable-shared")
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if (VCPKG_CMAKE_SYSTEM_NAME STREQUAL "WindowsStore")
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set(CONFIGURE_OPTIONS "${CONFIGURE_OPTIONS} --extra-ldflags=-APPCONTAINER --extra-ldflags=WindowsApp.lib")
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endif()
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else()
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set(CONFIGURE_OPTIONS "${CONFIGURE_OPTIONS} --enable-static")
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endif()
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if(VCPKG_CMAKE_SYSTEM_NAME STREQUAL "WindowsStore")
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set(ENV{LIBPATH} "$ENV{LIBPATH};$ENV{_WKITS10}references\\windows.foundation.foundationcontract\\2.0.0.0\\;$ENV{_WKITS10}references\\windows.foundation.universalapicontract\\3.0.0.0\\")
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set(CONFIGURE_OPTIONS "${CONFIGURE_OPTIONS} --extra-cflags=-DWINAPI_FAMILY=WINAPI_FAMILY_APP --extra-cflags=-D_WIN32_WINNT=0x0A00")
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endif()
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set(CONFIGURE_OPTIONS_RELEASE "--prefix=${CURRENT_PACKAGES_DIR}")
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set(CONFIGURE_OPTIONS_DEBUG "--enable-debug --prefix=${CURRENT_PACKAGES_DIR}/debug")
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if(VCPKG_CRT_LINKAGE STREQUAL "static")
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set(X264_RUNTIME "-MT")
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else()
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set(X264_RUNTIME "-MD")
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endif()
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# Configure release
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message(STATUS "Configuring ${TARGET_TRIPLET}-rel")
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file(REMOVE_RECURSE ${CURRENT_BUILDTREES_DIR}/${TARGET_TRIPLET}-rel)
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file(MAKE_DIRECTORY ${CURRENT_BUILDTREES_DIR}/${TARGET_TRIPLET}-rel)
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set(ENV{CFLAGS} "${X264_RUNTIME} -O2 -Oi -Zi")
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set(ENV{CXXFLAGS} "${X264_RUNTIME} -O2 -Oi -Zi")
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set(ENV{LDFLAGS} "-DEBUG -INCREMENTAL:NO -OPT:REF -OPT:ICF")
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vcpkg_execute_required_process(
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COMMAND ${BASH} --noprofile --norc -c
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"CC=cl ${SOURCE_PATH}/configure ${CONFIGURE_OPTIONS} ${CONFIGURE_OPTIONS_RELEASE}"
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WORKING_DIRECTORY "${CURRENT_BUILDTREES_DIR}/${TARGET_TRIPLET}-rel"
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LOGNAME "configure-${TARGET_TRIPLET}-rel")
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message(STATUS "Configuring ${TARGET_TRIPLET}-rel done")
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# Configure debug
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message(STATUS "Configuring ${TARGET_TRIPLET}-dbg")
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file(REMOVE_RECURSE ${CURRENT_BUILDTREES_DIR}/${TARGET_TRIPLET}-dbg)
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file(MAKE_DIRECTORY ${CURRENT_BUILDTREES_DIR}/${TARGET_TRIPLET}-dbg)
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set(ENV{CFLAGS} "${X264_RUNTIME}d -Od -Zi -RTC1")
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set(ENV{CXXFLAGS} "${X264_RUNTIME}d -Od -Zi -RTC1")
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set(ENV{LDFLAGS} "-DEBUG")
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vcpkg_execute_required_process(
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COMMAND ${BASH} --noprofile --norc -c
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"CC=cl ${SOURCE_PATH}/configure ${CONFIGURE_OPTIONS} ${CONFIGURE_OPTIONS_DEBUG}"
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WORKING_DIRECTORY "${CURRENT_BUILDTREES_DIR}/${TARGET_TRIPLET}-dbg"
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LOGNAME "configure-${TARGET_TRIPLET}-dbg")
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message(STATUS "Configuring ${TARGET_TRIPLET}-dbg done")
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unset(ENV{CFLAGS})
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unset(ENV{CXXFLAGS})
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unset(ENV{LDFLAGS})
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# Build release
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message(STATUS "Package ${TARGET_TRIPLET}-rel")
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vcpkg_execute_required_process(
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COMMAND ${BASH} --noprofile --norc -c "make && make install"
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WORKING_DIRECTORY "${CURRENT_BUILDTREES_DIR}/${TARGET_TRIPLET}-rel"
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LOGNAME "build-${TARGET_TRIPLET}-rel")
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message(STATUS "Package ${TARGET_TRIPLET}-rel done")
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# Build debug
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message(STATUS "Package ${TARGET_TRIPLET}-dbg")
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vcpkg_execute_required_process(
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COMMAND ${BASH} --noprofile --norc -c "make && make install"
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WORKING_DIRECTORY "${CURRENT_BUILDTREES_DIR}/${TARGET_TRIPLET}-dbg"
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LOGNAME "build-${TARGET_TRIPLET}-dbg")
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message(STATUS "Package ${TARGET_TRIPLET}-dbg done")
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if(NOT VCPKG_CMAKE_SYSTEM_NAME STREQUAL "WindowsStore")
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file(MAKE_DIRECTORY ${CURRENT_PACKAGES_DIR}/tools/x264)
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file(RENAME ${CURRENT_PACKAGES_DIR}/bin/x264.exe ${CURRENT_PACKAGES_DIR}/tools/x264/x264.exe)
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endif()
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file(REMOVE_RECURSE
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${CURRENT_PACKAGES_DIR}/lib/pkgconfig
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${CURRENT_PACKAGES_DIR}/debug/lib/pkgconfig
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${CURRENT_PACKAGES_DIR}/debug/bin/x264.exe
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${CURRENT_PACKAGES_DIR}/debug/include
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)
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if(VCPKG_LIBRARY_LINKAGE STREQUAL "dynamic")
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file(RENAME ${CURRENT_PACKAGES_DIR}/lib/libx264.dll.lib ${CURRENT_PACKAGES_DIR}/lib/libx264.lib)
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file(RENAME ${CURRENT_PACKAGES_DIR}/debug/lib/libx264.dll.lib ${CURRENT_PACKAGES_DIR}/debug/lib/libx264.lib)
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else()
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# force U_STATIC_IMPLEMENTATION macro
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file(READ ${CURRENT_PACKAGES_DIR}/include/x264.h HEADER_CONTENTS)
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string(REPLACE "defined(U_STATIC_IMPLEMENTATION)" "1" HEADER_CONTENTS "${HEADER_CONTENTS}")
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file(WRITE ${CURRENT_PACKAGES_DIR}/include/x264.h "${HEADER_CONTENTS}")
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file(REMOVE_RECURSE
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${CURRENT_PACKAGES_DIR}/bin
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${CURRENT_PACKAGES_DIR}/debug/bin
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)
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endif()
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vcpkg_copy_pdbs()
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file(COPY ${SOURCE_PATH}/COPYING DESTINATION ${CURRENT_PACKAGES_DIR}/share/x264)
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file(RENAME ${CURRENT_PACKAGES_DIR}/share/x264/COPYING ${CURRENT_PACKAGES_DIR}/share/x264/copyright)
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