vcpkg/scripts/templates/portfile.in.cmake
Billy O'Neal 4d2e253e42
Avoid recalculating the default msbuild settings. (#31325)
* Fix the `vcpkg_install_msbuild` docs to reflect handling of x86==Win32.

See:
* https://github.com/microsoft/vcpkg/pull/28119#issuecomment-1336270264
* https://github.com/microsoft/vcpkg/issues/28076

* Remove overriding-with-the-default discovered in https://github.com/microsoft/vcpkg/pull/28119#issuecomment-1336270264

hunspell and mp3lame are left alone because they do other things with the resulting variable.

* Remove nonexistent reference to `MSBUILD_PLATFORM` variable.

* Simplify getting to x86, as discovered in https://github.com/microsoft/vcpkg/pull/28119#issuecomment-1336270264

* Version DB

* Whoops patches shouldn't be quoted.

* Delete vcpkg_install_msbuild.md

Docs changes have been migrated in microsoft/vcpkg-docs#21

* Update ocilib.json

* Update ocilib.json

---------

Co-authored-by: Lily Wang <94091114+LilyWangLL@users.noreply.github.com>
2023-05-09 14:56:22 -07:00

85 lines
3.3 KiB
CMake

# Common Ambient Variables:
# CURRENT_BUILDTREES_DIR = ${VCPKG_ROOT_DIR}\buildtrees\${PORT}
# CURRENT_PACKAGES_DIR = ${VCPKG_ROOT_DIR}\packages\${PORT}_${TARGET_TRIPLET}
# CURRENT_PORT_DIR = ${VCPKG_ROOT_DIR}\ports\${PORT}
# CURRENT_INSTALLED_DIR = ${VCPKG_ROOT_DIR}\installed\${TRIPLET}
# DOWNLOADS = ${VCPKG_ROOT_DIR}\downloads
# PORT = current port name (zlib, etc)
# TARGET_TRIPLET = current triplet (x86-windows, x64-windows-static, etc)
# VCPKG_CRT_LINKAGE = C runtime linkage type (static, dynamic)
# VCPKG_LIBRARY_LINKAGE = target library linkage type (static, dynamic)
# VCPKG_ROOT_DIR = <C:\path\to\current\vcpkg>
# VCPKG_TARGET_ARCHITECTURE = target architecture (x64, x86, arm)
# VCPKG_TOOLCHAIN = ON OFF
# TRIPLET_SYSTEM_ARCH = arm x86 x64
# BUILD_ARCH = "Win32" "x64" "ARM"
# DEBUG_CONFIG = "Debug Static" "Debug Dll"
# RELEASE_CONFIG = "Release Static"" "Release DLL"
# VCPKG_TARGET_IS_WINDOWS
# VCPKG_TARGET_IS_UWP
# VCPKG_TARGET_IS_LINUX
# VCPKG_TARGET_IS_OSX
# VCPKG_TARGET_IS_FREEBSD
# VCPKG_TARGET_IS_ANDROID
# VCPKG_TARGET_IS_MINGW
# VCPKG_TARGET_EXECUTABLE_SUFFIX
# VCPKG_TARGET_STATIC_LIBRARY_SUFFIX
# VCPKG_TARGET_SHARED_LIBRARY_SUFFIX
#
# See additional helpful variables in /docs/maintainers/vcpkg_common_definitions.md
# Also consider vcpkg_from_* functions if you can; the generated code here is for any web accessable
# source archive.
# vcpkg_from_github
# vcpkg_from_gitlab
# vcpkg_from_bitbucket
# vcpkg_from_sourceforge
vcpkg_download_distfile(ARCHIVE
URLS "@URL@"
FILENAME "@FILENAME@"
SHA512 @SHA512@
)
vcpkg_extract_source_archive_ex(
OUT_SOURCE_PATH SOURCE_PATH
ARCHIVE "${ARCHIVE}"
# (Optional) A friendly name to use instead of the filename of the archive (e.g.: a version number or tag).
# REF 1.0.0
# (Optional) Read the docs for how to generate patches at:
# https://github.com/Microsoft/vcpkg/blob/master/docs/examples/patching.md
# PATCHES
# 001_port_fixes.patch
# 002_more_port_fixes.patch
)
# # Check if one or more features are a part of a package installation.
# # See /docs/maintainers/vcpkg_check_features.md for more details
# vcpkg_check_features(OUT_FEATURE_OPTIONS FEATURE_OPTIONS
# FEATURES # <- Keyword FEATURES is required because INVERTED_FEATURES are being used
# tbb WITH_TBB
# INVERTED_FEATURES
# tbb ROCKSDB_IGNORE_PACKAGE_TBB
# )
vcpkg_cmake_configure(
SOURCE_PATH "${SOURCE_PATH}"
# OPTIONS -DUSE_THIS_IN_ALL_BUILDS=1 -DUSE_THIS_TOO=2
# OPTIONS_RELEASE -DOPTIMIZE=1
# OPTIONS_DEBUG -DDEBUGGABLE=1
)
vcpkg_cmake_install()
# # Moves all .cmake files from /debug/share/@PORT@/ to /share/@PORT@/
# # See /docs/maintainers/ports/vcpkg-cmake-config/vcpkg_cmake_config_fixup.md for more details
# When you uncomment "vcpkg_cmake_config_fixup()", you need to add the following to "dependencies" vcpkg.json:
#{
# "name": "vcpkg-cmake-config",
# "host": true
#}
# vcpkg_cmake_config_fixup()
# Uncomment the line below if necessary to install the license file for the port
# as a file named `copyright` to the directory `${CURRENT_PACKAGES_DIR}/share/${PORT}`
# vcpkg_install_copyright(FILE_LIST "${SOURCE_PATH}/LICENSE")