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* slang port - initial commit * added x64-linux target and removed dependency on cmake * [slang] adding some expected failing platforms * formatted manifest file * added license * added expected failing win64-static platform * added version * sort alphabetically * changing error message * updated version * [slang] adding "supports" field for vcpkg.json * [slang] removing platform exclusion rules * [slang] update version * [slang] fixed deprecation warning * [slang] update version database * rename slang to shader-slang * update version database * Use builtin VERSION and dos2unix. * remove unused empty folder policy * set version * update version * Remove unnecessary set(VERSION Co-authored-by: Billy O'Neal <bion@microsoft.com>
9 lines
563 B
JSON
9 lines
563 B
JSON
{
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"name": "shader-slang",
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"version": "0.23.13",
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"description": "Slang is a shading language that makes it easier to build and maintain large shader codebases in a modular and extensible fashion, while also maintaining the highest possible performance on modern GPUs and graphics APIs. Slang is based on years of collaboration between researchers at NVIDIA, Carnegie Mellon University, and Stanford.",
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"homepage": "https://github.com/shader-slang/slang",
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"license": "MIT",
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"supports": "((x86 & windows) | (x64 & (windows | linux))) & !uwp & !static"
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}
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