vcpkg/ports/dxut/portfile.cmake
2016-10-20 16:50:35 +08:00

57 lines
1.7 KiB
CMake

include(vcpkg_common_functions)
set(SOURCE_PATH ${CURRENT_BUILDTREES_DIR}/src/DXUT-sept2016)
vcpkg_download_distfile(ARCHIVE_FILE
URLS "https://github.com/Microsoft/DXUT/archive/sept2016.tar.gz"
FILENAME "DXUT-sept2016.tar.gz"
SHA512 190006c194284a1f5d614477896b0469a59ece05dff37477dadbe98808a5c33e274c0c1bb1390f22d1b5e06c9f534f4b50d6002157b2a391e01c2192b8e08869
)
vcpkg_extract_source_archive(${ARCHIVE_FILE})
vcpkg_apply_patches(
SOURCE_PATH ${SOURCE_PATH}
PATCHES ${CMAKE_CURRENT_LIST_DIR}/dll.patch
)
vcpkg_build_msbuild(
PROJECT_PATH ${SOURCE_PATH}/Core/DXUT_2015.vcxproj
)
IF (TRIPLET_SYSTEM_ARCH MATCHES "x86")
SET(BUILD_ARCH "Win32")
ELSE()
SET(BUILD_ARCH ${TRIPLET_SYSTEM_ARCH})
ENDIF()
file(INSTALL
${SOURCE_PATH}/Core/DDSTextureLoader.h
${SOURCE_PATH}/Core/DXErr.h
${SOURCE_PATH}/Core/DXUT.h
${SOURCE_PATH}/Core/DXUTDevice11.h
${SOURCE_PATH}/Core/DXUTmisc.h
${SOURCE_PATH}/Core/Screengrab.h
${SOURCE_PATH}/Core/WICTextureLoader.h
DESTINATION ${CURRENT_PACKAGES_DIR}/include
)
file(INSTALL
${SOURCE_PATH}/Core/Bin/Desktop_2015/${BUILD_ARCH}/Release/DXUT.dll
DESTINATION ${CURRENT_PACKAGES_DIR}/bin)
file(INSTALL
${SOURCE_PATH}/Core/Bin/Desktop_2015/${BUILD_ARCH}/Release/DXUT.lib
DESTINATION ${CURRENT_PACKAGES_DIR}/lib)
file(INSTALL
${SOURCE_PATH}/Core/Bin/Desktop_2015/${BUILD_ARCH}/Debug/DXUT.dll
DESTINATION ${CURRENT_PACKAGES_DIR}/debug/bin)
file(INSTALL
${SOURCE_PATH}/Core/Bin/Desktop_2015/${BUILD_ARCH}/Debug/DXUT.lib
DESTINATION ${CURRENT_PACKAGES_DIR}/debug/lib)
vcpkg_copy_pdbs()
file(INSTALL ${SOURCE_PATH}/MIT.txt DESTINATION ${CURRENT_PACKAGES_DIR}/share/dxut RENAME copyright)
message(STATUS "Installing done")