vcpkg/ports/gamenetworkingsockets/portfile.cmake
JonLiu1993 4a58116c3c
[gamenetworkingsockets] Update to the latest commit to include headers (#17507)
* [gamenetworkingsockets] Update to the latest commit to include headers

* update version

* Update portfile.cmake

* update version

Co-authored-by: NancyLi1013 <46708020+NancyLi1013@users.noreply.github.com>
2021-04-28 13:12:19 -07:00

32 lines
1.0 KiB
CMake

vcpkg_check_linkage(ONLY_DYNAMIC_LIBRARY)
vcpkg_from_github(
OUT_SOURCE_PATH SOURCE_PATH
REPO ValveSoftware/GameNetworkingSockets
REF 681ce028953088fc585c239bdf39c4cd9f516737 #2021-04-26
SHA512 9d5453aa1e82a672a05c2c54c94c446e2b4a2bb46474d3a0c191a57c146aa58c35974ebecf46b59a68f7c74e10b2c3baf240c3d4e99728cb9d349fcf051b3512
HEAD_REF master
)
set(CRYPTO_BACKEND OpenSSL)
vcpkg_configure_cmake(
SOURCE_PATH ${SOURCE_PATH}
PREFER_NINJA
OPTIONS
-DGAMENETWORKINGSOCKETS_BUILD_TESTS=OFF
-DGAMENETWORKINGSOCKETS_BUILD_EXAMPLES=OFF
-DUSE_CRYPTO=${CRYPTO_BACKEND}
-DUSE_CRYPTO25519=${CRYPTO_BACKEND}
)
vcpkg_install_cmake()
file(INSTALL ${SOURCE_PATH}/LICENSE DESTINATION ${CURRENT_PACKAGES_DIR}/share/${PORT} RENAME copyright)
vcpkg_fixup_cmake_targets(CONFIG_PATH "lib/cmake/GameNetworkingSockets" TARGET_PATH "share/GameNetworkingSockets")
file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/debug/share")
file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/debug/include")
vcpkg_copy_pdbs()