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47633daa65
Avoid wrong use of popular but ambiguous variables (`WIN32` etc.) in scripts and portfiles by detection in CI. Sometimes the variables are used wrongly, and sometimes this isn't caught in PR review. This PR tries to catch those variables (when in the active code path in script mode). [This can happen to every contributor](https://github.com/microsoft/vcpkg/pull/34356#discussion_r1360074122), even if he/she knows the rules ... vcpkg is raising the bar higher than usual, having to deal with targets and hosts even in script mode. (`b2-options.cmake` (boost fragment) shows where we get if we don't pay attention: the same code being used in script mode (`WIN32` meaning host) and in project mode (`WIN32` meaning target).) The new check doesn't break any user builds because it relies on command line options. However it changes the ABI hashes.
37 lines
1.1 KiB
JSON
37 lines
1.1 KiB
JSON
{
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"name": "angle",
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"version-string": "chromium_5414",
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"port-version": 8,
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"description": [
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"A conformant OpenGL ES implementation for Windows, Mac and Linux.",
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"The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support."
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],
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"homepage": "https://github.com/google/angle",
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"license": "BSD-3-Clause",
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"dependencies": [
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"egl-registry",
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{
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"name": "libx11",
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"platform": "linux"
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},
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{
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"name": "libxext",
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"platform": "linux"
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},
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{
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"name": "libxi",
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"platform": "linux"
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},
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"opengl-registry",
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{
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"name": "vcpkg-cmake",
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"host": true
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},
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{
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"name": "vcpkg-cmake-config",
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"host": true
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},
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"zlib"
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]
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}
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