mirror of
https://github.com/microsoft/vcpkg.git
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119 lines
3.9 KiB
CMake
119 lines
3.9 KiB
CMake
# Lua can be compiled as either C or C++.
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# Default configuration is C, set COMPILE_AS_CPP to ON to use C++.
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# See http://stackoverflow.com/questions/13560945/c-and-c-library-using-longjmp for why would you want to do that.
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# Primary differences:
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# - Exceptions will be used instead of setjmp/longjmp
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# - The name mangling for functions will be C++ instead of C.
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# - This is a source-incompatible change because extern "C" is chosen by the including application.
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# - The lua.hpp header will not be available.
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PROJECT ( lua )
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CMAKE_MINIMUM_REQUIRED(VERSION 2.8)
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SET (HDR_LIBLUA
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src/lapi.h src/lauxlib.h src/lcode.h src/lctype.h src/ldebug.h src/ldo.h src/lfunc.h
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src/lgc.h src/llex.h src/llimits.h src/lmem.h src/lobject.h src/lopcodes.h src/lparser.h
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src/lstate.h src/lstring.h src/ltable.h src/ltm.h src/lua.h src/luaconf.h src/lualib.h
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src/lundump.h src/lvm.h src/lzio.h
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)
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# Build Libraries
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SET (SRC_LIBLUA
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src/lapi.c src/lauxlib.c src/lbaselib.c src/lcode.c src/lcorolib.c
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src/lctype.c src/ldblib.c src/ldebug.c src/ldo.c src/ldump.c src/lfunc.c src/lgc.c
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src/linit.c src/liolib.c src/llex.c src/lmathlib.c src/lmem.c src/loadlib.c src/lobject.c
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src/lopcodes.c src/loslib.c src/lparser.c src/lstate.c src/lstring.c src/lstrlib.c
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src/ltable.c src/ltablib.c src/ltm.c src/lundump.c src/lutf8lib.c src/lvm.c src/lzio.c
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)
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IF (COMPILE_AS_CPP)
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SET_SOURCE_FILES_PROPERTIES(${SRC_LIBLUA} src/lua.c src/luac.c PROPERTIES LANGUAGE CXX)
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ELSE ()
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SET (CMAKE_C_STANDARD 99)
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ENDIF ()
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# append headers to sources to make them show up in MSVC GUI
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LIST(APPEND SRC_LIBLUA ${HDR_LIBLUA})
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IF (WIN32)
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# remove warnings
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ADD_DEFINITIONS (-D_CRT_SECURE_NO_WARNINGS )
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ENDIF ()
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IF (UNIX)
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ADD_DEFINITIONS (-DLUA_USE_POSIX)
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FIND_LIBRARY (LIB_MATH NAMES m)
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IF (LIB_MATH)
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LINK_LIBRARIES (${LIB_MATH})
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ENDIF ()
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ENDIF ()
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#DLL
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ADD_LIBRARY ( lua ${SRC_LIBLUA} )
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SET_PROPERTY (TARGET lua PROPERTY POSITION_INDEPENDENT_CODE ON)
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IF (COMPILE_AS_CPP)
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SET_TARGET_PROPERTIES(lua PROPERTIES OUTPUT_NAME "lua-c++")
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ENDIF()
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IF (BUILD_SHARED_LIBS AND WIN32)
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TARGET_COMPILE_DEFINITIONS (lua PUBLIC -DLUA_BUILD_AS_DLL )
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ENDIF ()
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IF (UNIX)
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IF (APPLE)
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TARGET_COMPILE_DEFINITIONS (lua PUBLIC -DLUA_USE_DLOPEN)
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ELSE ()
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FIND_LIBRARY (LIB_DLOPEN NAMES dl)
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IF (LIB_DLOPEN)
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TARGET_COMPILE_DEFINITIONS (lua PUBLIC -DLUA_USE_DLOPEN)
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TARGET_LINK_LIBRARIES (lua ${LIB_DLOPEN})
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ENDIF ()
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ENDIF ()
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ENDIF ()
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INSTALL ( TARGETS lua
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RUNTIME DESTINATION ${CMAKE_INSTALL_PREFIX}/bin
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LIBRARY DESTINATION ${CMAKE_INSTALL_PREFIX}/lib
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ARCHIVE DESTINATION ${CMAKE_INSTALL_PREFIX}/lib
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)
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IF (NOT DEFINED SKIP_INSTALL_TOOLS)
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ADD_EXECUTABLE ( luac src/luac.c ${SRC_LIBLUA} ) # compiler uses non-exported APIs, so must include sources directly.
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ADD_EXECUTABLE ( luai src/lua.c ) # interpreter
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TARGET_LINK_LIBRARIES ( luai lua )
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SET_TARGET_PROPERTIES ( luai PROPERTIES OUTPUT_NAME lua PDB_NAME luai )
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IF (UNIX)
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IF (CMAKE_SYSTEM_NAME STREQUAL FreeBSD)
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SET (_LIB_READLINE_NAME edit)
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ELSE ()
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SET (_LIB_READLINE_NAME readline)
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ENDIF ()
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FIND_LIBRARY (LIB_READLINE NAMES ${_LIB_READLINE_NAME})
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IF (LIB_READLINE)
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TARGET_COMPILE_DEFINITIONS (luai PUBLIC -DLUA_USE_READLINE)
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TARGET_LINK_LIBRARIES(luai ${LIB_READLINE})
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IF (_LIB_READLINE_NAME STREQUAL edit)
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TARGET_INCLUDE_DIRECTORIES (luai PUBLIC /usr/include/edit)
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ENDIF ()
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ENDIF ()
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ENDIF ()
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INSTALL ( TARGETS luai luac RUNTIME DESTINATION ${CMAKE_INSTALL_PREFIX}/tools/lua )
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ENDIF ()
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IF (NOT DEFINED SKIP_INSTALL_HEADERS)
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INSTALL(
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FILES
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src/lualib.h
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src/lua.h
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src/luaconf.h
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src/lauxlib.h
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DESTINATION include
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)
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# If using C++, don't install extern "C" wrapper.
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IF (NOT COMPILE_AS_CPP)
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INSTALL(FILES src/lua.hpp DESTINATION include)
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ENDIF ()
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ENDIF ()
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