mirror of
https://github.com/microsoft/vcpkg.git
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67 lines
3.3 KiB
CMake
67 lines
3.3 KiB
CMake
# Common Ambient Variables:
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# VCPKG_ROOT_DIR = <C:\path\to\current\vcpkg>
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# TARGET_TRIPLET is the current triplet (x86-windows, etc)
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# PORT is the current port name (zlib, etc)
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# CURRENT_BUILDTREES_DIR = ${VCPKG_ROOT_DIR}\buildtrees\${PORT}
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# CURRENT_PACKAGES_DIR = ${VCPKG_ROOT_DIR}\packages\${PORT}_${TARGET_TRIPLET}
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#
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include(vcpkg_common_functions)
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set(SOURCE_PATH ${CURRENT_BUILDTREES_DIR}/src/globjects-1.0.0)
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vcpkg_download_distfile(ARCHIVE
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URLS "https://github.com/cginternals/globjects/archive/v1.0.0.zip"
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FILENAME "globjects-1.0.0.zip"
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SHA512 e03ae16786b11891a61f0e2f85b0d98a858d1bad3cf4c45944982d6a753dbaa8b28975dc02153360a5ac0f3be73fe86c91af130cfc0dda7459dd782f16868eeb
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)
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vcpkg_extract_source_archive(${ARCHIVE})
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vcpkg_configure_cmake(
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SOURCE_PATH ${SOURCE_PATH}
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OPTIONS
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-DOPTION_BUILD_TESTS=OFF
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-DOPTION_BUILD_GPU_TESTS=OFF
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)
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#vcpkg_build_cmake()
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vcpkg_install_cmake()
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file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/debug/include)
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file(MAKE_DIRECTORY ${CURRENT_PACKAGES_DIR}/share)
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file(RENAME ${CURRENT_PACKAGES_DIR}/cmake/globjects ${CURRENT_PACKAGES_DIR}/share/globjects)
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file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/cmake)
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file(READ ${CURRENT_PACKAGES_DIR}/debug/cmake/globjects/globjects-export-debug.cmake globjects_DEBUG_MODULE)
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string(REPLACE "\${_IMPORT_PREFIX}" "\${_IMPORT_PREFIX}/debug" globjects_DEBUG_MODULE "${globjects_DEBUG_MODULE}")
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string(REPLACE "globjectsd.dll" "bin/globjectsd.dll" globjects_DEBUG_MODULE "${globjects_DEBUG_MODULE}")
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file(WRITE ${CURRENT_PACKAGES_DIR}/share/globjects/globjects-export-debug.cmake "${globjects_DEBUG_MODULE}")
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file(READ ${CURRENT_PACKAGES_DIR}/share/globjects/globjects-export-release.cmake RELEASE_CONF)
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string(REPLACE "globjects.dll" "bin/globjects.dll" RELEASE_CONF "${RELEASE_CONF}")
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file(WRITE ${CURRENT_PACKAGES_DIR}/share/globjects/globjects-export-release.cmake "${RELEASE_CONF}")
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file(REMOVE ${CURRENT_PACKAGES_DIR}/globjects-config.cmake)
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file(REMOVE ${CURRENT_PACKAGES_DIR}/debug/globjects-config.cmake)
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file(RENAME ${CURRENT_PACKAGES_DIR}/share/globjects/globjects-export.cmake ${CURRENT_PACKAGES_DIR}/share/globjects/globjects-config.cmake)
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if(VCPKG_LIBRARY_LINKAGE STREQUAL dynamic)
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file(MAKE_DIRECTORY ${CURRENT_PACKAGES_DIR}/bin)
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file(MAKE_DIRECTORY ${CURRENT_PACKAGES_DIR}/debug/bin)
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file(RENAME ${CURRENT_PACKAGES_DIR}/globjects.dll ${CURRENT_PACKAGES_DIR}/bin/globjects.dll)
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file(RENAME ${CURRENT_PACKAGES_DIR}/debug/globjectsd.dll ${CURRENT_PACKAGES_DIR}/debug/bin/globjectsd.dll)
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endif()
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file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/debug/cmake)
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file(RENAME ${CURRENT_PACKAGES_DIR}/data ${CURRENT_PACKAGES_DIR}/share/data)
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file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/debug/data)
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file(REMOVE ${CURRENT_PACKAGES_DIR}/AUTHORS
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${CURRENT_PACKAGES_DIR}/LICENSE
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${CURRENT_PACKAGES_DIR}/README.md
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${CURRENT_PACKAGES_DIR}/VERSION
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${CURRENT_PACKAGES_DIR}/debug/AUTHORS
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${CURRENT_PACKAGES_DIR}/debug/LICENSE
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${CURRENT_PACKAGES_DIR}/debug/README.md
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${CURRENT_PACKAGES_DIR}/debug/VERSION
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)
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# Handle copyright
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file(COPY ${SOURCE_PATH}/LICENSE DESTINATION ${CURRENT_PACKAGES_DIR}/share/globjects)
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file(RENAME ${CURRENT_PACKAGES_DIR}/share/globjects/LICENSE ${CURRENT_PACKAGES_DIR}/share/globjects/copyright)
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vcpkg_copy_pdbs()
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