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* [various ports] remove references to CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS * [alac,benchmark,capnproto] Fix check_linkage call * [fastlz] Fix SHA512 * [coroutine] Fix dynamic build * [folly] Find double-conversion * [gamma] Use vcpkg_from_github * [librsync] Enable static builds * [netcdf-cxx4] Fix SHA512 * [octomap] Fix static build * [tidy-html5] Fix static build * [various ports] remove custom messages for shared/static builds, modernize some scripts in the meantime * [folly] Use ras0219's fix for link paths * [octomap] Fix exported targets * [uvatlas] Set tool download SHA512 * [duktape+python2] fix portfile to call configure with correct python version, manage python2 also outside win32 * [suitesparse] osx fix * [gtkmm] Call vcpkg_check_linkage after including vcpkg functions * [duktape] Resolve conflicts * [duktape] FIxed typo in Python paths * [wangle] Find zlib * [openssl-uwp] Fix SHA512 * [glib] Allow static builds on non-Windows * [suitesparse] Fix build on Windows * [multiple ports] Bump CONTROL version * [multiple ports] Fix description indent * [directxtk] Fix CONTROL file * [bde,duktape,qpid-proton] Build packages with python2 installed * [binn] remove CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS * [gdal,live555,uriparser] Fix regressions * [live555] Update to 2019.04.24
6 lines
639 B
Plaintext
6 lines
639 B
Plaintext
Source: angle
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Version: 2019-03-13-c2ee2cc-3
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Description: A conformant OpenGL ES implementation for Windows, Mac and Linux.
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The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.
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Build-Depends: egl-registry
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