mirror of
https://github.com/microsoft/vcpkg.git
synced 2024-11-30 19:59:00 +08:00
c97c23ce0a
* [angle] Update to 2019-12-31 * [angle] install *.inc files
78 lines
3.7 KiB
Diff
78 lines
3.7 KiB
Diff
diff --git a/src/libANGLE/renderer/d3d/d3d11/renderer11_utils.cpp b/src/libANGLE/renderer/d3d/d3d11/renderer11_utils.cpp
|
|
index 0c9698450..3e37ad0ab 100644
|
|
--- a/src/libANGLE/renderer/d3d/d3d11/renderer11_utils.cpp
|
|
+++ b/src/libANGLE/renderer/d3d/d3d11/renderer11_utils.cpp
|
|
@@ -2364,6 +2364,11 @@ void InitializeFeatures(const Renderer11DeviceCaps &deviceCaps,
|
|
bool isIvyBridge = false;
|
|
bool isAMD = IsAMD(adapterDesc.VendorId);
|
|
bool isFeatureLevel9_3 = (deviceCaps.featureLevel <= D3D_FEATURE_LEVEL_9_3);
|
|
+#if defined(ANGLE_ENABLE_WINDOWS_UWP)
|
|
+ bool isWin10 = true;
|
|
+#else
|
|
+ bool isWin10 = IsWindows10OrGreater();
|
|
+#endif
|
|
IntelDriverVersion capsVersion = IntelDriverVersion(0);
|
|
if (isIntel)
|
|
{
|
|
@@ -2448,7 +2453,7 @@ void InitializeFeatures(const Renderer11DeviceCaps &deviceCaps,
|
|
// Don't translate uniform block to StructuredBuffer on Windows 7 and earlier. This is targeted
|
|
// to work around a bug that fails to allocate ShaderResourceView for StructuredBuffer.
|
|
ANGLE_FEATURE_CONDITION(features, dontTranslateUniformBlockToStructuredBuffer,
|
|
- !IsWindows10OrGreater());
|
|
+ !isWin10);
|
|
|
|
// Call platform hooks for testing overrides.
|
|
auto *platform = ANGLEPlatformCurrent();
|
|
diff --git a/src/libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.cpp b/src/libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.cpp
|
|
index 7d3f078d6..fac057dd6 100644
|
|
--- a/src/libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.cpp
|
|
+++ b/src/libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.cpp
|
|
@@ -213,16 +213,20 @@ HRESULT GetCoreWindowSizeInPixels(const ComPtr<ABI::Windows::UI::Core::ICoreWind
|
|
|
|
static float GetLogicalDpi()
|
|
{
|
|
- ComPtr<ABI::Windows::Graphics::Display::IDisplayPropertiesStatics> displayProperties;
|
|
+ ComPtr<ABI::Windows::Graphics::Display::IDisplayInformationStatics> displayInformationStatics;
|
|
+ ComPtr<ABI::Windows::Graphics::Display::IDisplayInformation> displayInformation;
|
|
|
|
if (SUCCEEDED(GetActivationFactory(
|
|
- HStringReference(RuntimeClass_Windows_Graphics_Display_DisplayProperties).Get(),
|
|
- displayProperties.GetAddressOf())))
|
|
+ HStringReference(RuntimeClass_Windows_Graphics_Display_DisplayInformation).Get(),
|
|
+ displayInformationStatics.GetAddressOf())))
|
|
{
|
|
float dpi = 96.0f;
|
|
- if (SUCCEEDED(displayProperties->get_LogicalDpi(&dpi)))
|
|
+ if (SUCCEEDED(displayInformationStatics->GetForCurrentView(&displayInformation)))
|
|
{
|
|
- return dpi;
|
|
+ if (SUCCEEDED(displayInformation->get_LogicalDpi(&dpi)))
|
|
+ {
|
|
+ return dpi;
|
|
+ }
|
|
}
|
|
}
|
|
|
|
diff --git a/src/libGLESv2/global_state.cpp b/src/libGLESv2/global_state.cpp
|
|
index 8c2c61f53..7725106a4 100644
|
|
--- a/src/libGLESv2/global_state.cpp
|
|
+++ b/src/libGLESv2/global_state.cpp
|
|
@@ -214,7 +214,7 @@ namespace
|
|
{
|
|
// The following WaitForDebugger code is based on SwiftShader. See:
|
|
// https://cs.chromium.org/chromium/src/third_party/swiftshader/src/Vulkan/main.cpp
|
|
-# if defined(ANGLE_ENABLE_ASSERTS)
|
|
+# if defined(ANGLE_ENABLE_ASSERTS) && !defined(ANGLE_ENABLE_WINDOWS_UWP)
|
|
INT_PTR CALLBACK DebuggerWaitDialogProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
|
{
|
|
RECT rect;
|
|
@@ -259,7 +259,7 @@ void WaitForDebugger(HINSTANCE instance)
|
|
}
|
|
# else
|
|
void WaitForDebugger(HINSTANCE instance) {}
|
|
-# endif // defined(ANGLE_ENABLE_ASSERTS)
|
|
+# endif // defined(ANGLE_ENABLE_ASSERTS) && !defined(ANGLE_ENABLE_WINDOWS_UWP)
|
|
} // namespace
|
|
|
|
extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID)
|