mirror of
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64 lines
2.5 KiB
CMake
64 lines
2.5 KiB
CMake
# Common Ambient Variables:
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# CURRENT_BUILDTREES_DIR = ${VCPKG_ROOT_DIR}\buildtrees\${PORT}
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# CURRENT_PACKAGES_DIR = ${VCPKG_ROOT_DIR}\packages\${PORT}_${TARGET_TRIPLET}
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# CURRENT_PORT_DIR = ${VCPKG_ROOT_DIR}\ports\${PORT}
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# PORT = current port name (zlib, etc)
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# TARGET_TRIPLET = current triplet (x86-windows, x64-windows-static, etc)
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# VCPKG_CRT_LINKAGE = C runtime linkage type (static, dynamic)
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# VCPKG_LIBRARY_LINKAGE = target library linkage type (static, dynamic)
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# VCPKG_ROOT_DIR = <C:\path\to\current\vcpkg>
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# VCPKG_TARGET_ARCHITECTURE = target architecture (x64, x86, arm)
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#
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include(vcpkg_common_functions)
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if (VCPKG_LIBRARY_LINKAGE STREQUAL dynamic)
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message(STATUS "Warning: Dynamic building not supported yet. Building static.")
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set(VCPKG_LIBRARY_LINKAGE static)
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endif()
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if(NOT VCPKG_CRT_LINKAGE STREQUAL "dynamic")
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message(FATAL_ERROR "DirectXMesh only supports dynamic CRT linkage")
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endif()
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set(DIRECTXMESH_VERSION dec2017)
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set(DIRECTXMESH_ARCHIVE_HASH 82468f1fcf0d51cf614921b1bd2dd06a05b120f84531d59429042951a39d1e978b5395cdf75269fe1767789ce487bfc6e544c54df4b1b9bec9adb1c853dc8497)
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vcpkg_from_github(
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OUT_SOURCE_PATH SOURCE_PATH
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REPO Microsoft/DirectXMesh
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REF ${DIRECTXMESH_VERSION}
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SHA512 ${DIRECTXMESH_ARCHIVE_HASH}
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HEAD_REF master
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)
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IF (TRIPLET_SYSTEM_ARCH MATCHES "x86")
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SET(BUILD_ARCH "Win32")
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ELSE()
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SET(BUILD_ARCH ${TRIPLET_SYSTEM_ARCH})
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ENDIF()
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vcpkg_build_msbuild(
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PROJECT_PATH ${SOURCE_PATH}/DirectXMesh_Desktop_2017.sln
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PLATFORM ${BUILD_ARCH}
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)
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file(INSTALL
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${SOURCE_PATH}/DirectXMesh/DirectXMesh.h
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${SOURCE_PATH}/DirectXMesh/DirectXMesh.inl
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DESTINATION ${CURRENT_PACKAGES_DIR}/include
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)
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file(INSTALL
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${SOURCE_PATH}/DirectXMesh/Bin/Desktop_2017/${BUILD_ARCH}/Debug/DirectXMesh.lib
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DESTINATION ${CURRENT_PACKAGES_DIR}/debug/lib)
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file(INSTALL
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${SOURCE_PATH}/DirectXMesh/Bin/Desktop_2017/${BUILD_ARCH}/Release/DirectXMesh.lib
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DESTINATION ${CURRENT_PACKAGES_DIR}/lib)
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set(TOOL_PATH ${CURRENT_PACKAGES_DIR}/tools)
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file(INSTALL
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${SOURCE_PATH}/Meshconvert/Bin/Desktop_2017/${BUILD_ARCH}/Release/Meshconvert.exe
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DESTINATION ${TOOL_PATH})
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# Handle copyright
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file(COPY ${SOURCE_PATH}/LICENSE DESTINATION ${CURRENT_PACKAGES_DIR}/share/directxmesh)
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file(RENAME ${CURRENT_PACKAGES_DIR}/share/directxmesh/LICENSE ${CURRENT_PACKAGES_DIR}/share/directxmesh/copyright)
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