PowerToys/src/modules/keyboardmanager/ui/EditKeyboardWindow.cpp

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#include "pch.h"
#include "EditKeyboardWindow.h"
#include "SingleKeyRemapControl.h"
#include "KeyDropDownControl.h"
LRESULT CALLBACK EditKeyboardWindowProc(HWND, UINT, WPARAM, LPARAM);
// This Hwnd will be the window handler for the Xaml Island: A child window that contains Xaml.
HWND hWndXamlIslandEditKeyboardWindow = nullptr;
// This variable is used to check if window registration has been done to avoid repeated registration leading to an error.
bool isEditKeyboardWindowRegistrationCompleted = false;
// Holds the native window handle of EditKeyboard Window.
HWND hwndEditKeyboardNativeWindow = nullptr;
std::mutex editKeyboardWindowMutex;
// Function to create the Edit Keyboard Window
void createEditKeyboardWindow(HINSTANCE hInst, KeyboardManagerState& keyboardManagerState)
{
// Window Registration
const wchar_t szWindowClass[] = L"EditKeyboardWindow";
if (!isEditKeyboardWindowRegistrationCompleted)
{
WNDCLASSEX windowClass = {};
windowClass.cbSize = sizeof(WNDCLASSEX);
windowClass.lpfnWndProc = EditKeyboardWindowProc;
windowClass.hInstance = hInst;
windowClass.lpszClassName = szWindowClass;
windowClass.hbrBackground = (HBRUSH)(COLOR_WINDOW);
windowClass.hIconSm = LoadIcon(windowClass.hInstance, IDI_APPLICATION);
if (RegisterClassEx(&windowClass) == NULL)
{
MessageBox(NULL, L"Windows registration failed!", L"Error", NULL);
return;
}
isEditKeyboardWindowRegistrationCompleted = true;
}
// Window Creation
HWND _hWndEditKeyboardWindow = CreateWindow(
szWindowClass,
L"Remap Keyboard",
WS_OVERLAPPEDWINDOW | WS_VISIBLE,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
NULL,
NULL,
hInst,
NULL);
if (_hWndEditKeyboardWindow == NULL)
{
MessageBox(NULL, L"Call to CreateWindow failed!", L"Error", NULL);
return;
}
// Store the newly created Edit Keyboard window's handle.
std::unique_lock<std::mutex> hwndLock(editKeyboardWindowMutex);
hwndEditKeyboardNativeWindow = _hWndEditKeyboardWindow;
hwndLock.unlock();
// This DesktopWindowXamlSource is the object that enables a non-UWP desktop application
// to host UWP controls in any UI element that is associated with a window handle (HWND).
DesktopWindowXamlSource desktopSource;
// Get handle to corewindow
auto interop = desktopSource.as<IDesktopWindowXamlSourceNative>();
// Parent the DesktopWindowXamlSource object to current window
check_hresult(interop->AttachToWindow(_hWndEditKeyboardWindow));
// Get the new child window's hwnd
interop->get_WindowHandle(&hWndXamlIslandEditKeyboardWindow);
// Update the xaml island window size becuase initially is 0,0
SetWindowPos(hWndXamlIslandEditKeyboardWindow, 0, 0, 0, 400, 400, SWP_SHOWWINDOW);
// Creating the Xaml content. xamlContainer is the parent UI element
Windows::UI::Xaml::Controls::StackPanel xamlContainer;
// Header for the window
Windows::UI::Xaml::Controls::StackPanel header;
header.Orientation(Windows::UI::Xaml::Controls::Orientation::Horizontal);
header.Margin({ 10, 10, 10, 30 });
header.Spacing(10);
// Header text
TextBlock headerText;
headerText.Text(L"Remap Keyboard");
headerText.FontSize(30);
headerText.Margin({ 0, 0, 1000, 0 });
// Header Cancel button
Button cancelButton;
cancelButton.Content(winrt::box_value(L"Cancel"));
cancelButton.Click([&](winrt::Windows::Foundation::IInspectable const& sender, RoutedEventArgs const&) {
// Close the window since settings do not need to be saved
PostMessage(_hWndEditKeyboardWindow, WM_CLOSE, 0, 0);
});
// Text block for information about remap key section.
TextBlock keyRemapInfoHeader;
keyRemapInfoHeader.Text(L"Select the key you want to remap, original key, and it's new output when pressed, the new key");
keyRemapInfoHeader.Margin({ 10, 0, 0, 10 });
// Table to display the key remaps
Windows::UI::Xaml::Controls::StackPanel keyRemapTable;
keyRemapTable.Margin({ 10, 10, 10, 20 });
keyRemapTable.Spacing(10);
// Header row of the keys remap table
Windows::UI::Xaml::Controls::StackPanel tableHeaderRow;
tableHeaderRow.Spacing(100);
tableHeaderRow.Orientation(Windows::UI::Xaml::Controls::Orientation::Horizontal);
// First header textblock in the header row of the keys remap table
TextBlock originalKeyRemapHeader;
originalKeyRemapHeader.Text(L"Original Key:");
originalKeyRemapHeader.FontWeight(Text::FontWeights::Bold());
originalKeyRemapHeader.Margin({ 0, 0, 0, 10 });
tableHeaderRow.Children().Append(originalKeyRemapHeader);
// Second header textblock in the header row of the keys remap table
TextBlock newKeyRemapHeader;
newKeyRemapHeader.Text(L"New Key:");
newKeyRemapHeader.FontWeight(Text::FontWeights::Bold());
newKeyRemapHeader.Margin({ 0, 0, 0, 10 });
tableHeaderRow.Children().Append(newKeyRemapHeader);
keyRemapTable.Children().Append(tableHeaderRow);
// Message to display success/failure of saving settings.
Flyout applyFlyout;
TextBlock settingsMessage;
applyFlyout.Content(settingsMessage);
// Store handle of edit keyboard window
SingleKeyRemapControl::EditKeyboardWindowHandle = _hWndEditKeyboardWindow;
// Store keyboard manager state
SingleKeyRemapControl::keyboardManagerState = &keyboardManagerState;
KeyDropDownControl::keyboardManagerState = &keyboardManagerState;
// Clear the single key remap buffer
SingleKeyRemapControl::singleKeyRemapBuffer.clear();
// Vector to store dynamically allocated control objects to avoid early destruction
std::vector<std::vector<std::unique_ptr<SingleKeyRemapControl>>> keyboardRemapControlObjects;
// Load existing remaps into UI
std::unique_lock<std::mutex> lock(keyboardManagerState.singleKeyReMap_mutex);
std::unordered_map<DWORD, DWORD> singleKeyRemapCopy = keyboardManagerState.singleKeyReMap;
lock.unlock();
// Pre process the table to combine L and R versions of Ctrl/Alt/Shift/Win that are mapped to the same key
if (singleKeyRemapCopy.find(VK_LCONTROL) != singleKeyRemapCopy.end() && singleKeyRemapCopy.find(VK_RCONTROL) != singleKeyRemapCopy.end())
{
// If they are mapped to the same key, delete those entries and set the common version
if (singleKeyRemapCopy[VK_LCONTROL] == singleKeyRemapCopy[VK_RCONTROL])
{
singleKeyRemapCopy[VK_CONTROL] = singleKeyRemapCopy[VK_LCONTROL];
singleKeyRemapCopy.erase(VK_LCONTROL);
singleKeyRemapCopy.erase(VK_RCONTROL);
}
}
if (singleKeyRemapCopy.find(VK_LMENU) != singleKeyRemapCopy.end() && singleKeyRemapCopy.find(VK_RMENU) != singleKeyRemapCopy.end())
{
// If they are mapped to the same key, delete those entries and set the common version
if (singleKeyRemapCopy[VK_LMENU] == singleKeyRemapCopy[VK_RMENU])
{
singleKeyRemapCopy[VK_MENU] = singleKeyRemapCopy[VK_LMENU];
singleKeyRemapCopy.erase(VK_LMENU);
singleKeyRemapCopy.erase(VK_RMENU);
}
}
if (singleKeyRemapCopy.find(VK_LSHIFT) != singleKeyRemapCopy.end() && singleKeyRemapCopy.find(VK_RSHIFT) != singleKeyRemapCopy.end())
{
// If they are mapped to the same key, delete those entries and set the common version
if (singleKeyRemapCopy[VK_LSHIFT] == singleKeyRemapCopy[VK_RSHIFT])
{
singleKeyRemapCopy[VK_SHIFT] = singleKeyRemapCopy[VK_LSHIFT];
singleKeyRemapCopy.erase(VK_LSHIFT);
singleKeyRemapCopy.erase(VK_RSHIFT);
}
}
if (singleKeyRemapCopy.find(VK_LWIN) != singleKeyRemapCopy.end() && singleKeyRemapCopy.find(VK_RWIN) != singleKeyRemapCopy.end())
{
// If they are mapped to the same key, delete those entries and set the common version
if (singleKeyRemapCopy[VK_LWIN] == singleKeyRemapCopy[VK_RWIN])
{
singleKeyRemapCopy[CommonSharedConstants::VK_WIN_BOTH] = singleKeyRemapCopy[VK_LWIN];
singleKeyRemapCopy.erase(VK_LWIN);
singleKeyRemapCopy.erase(VK_RWIN);
}
}
for (const auto& it : singleKeyRemapCopy)
{
SingleKeyRemapControl::AddNewControlKeyRemapRow(keyRemapTable, keyboardRemapControlObjects, it.first, it.second);
}
// Main Header Apply button
Button applyButton;
applyButton.Content(winrt::box_value(L"Apply"));
applyButton.Flyout(applyFlyout);
applyButton.Click([&](winrt::Windows::Foundation::IInspectable const& sender, RoutedEventArgs const&) {
bool isSuccess = true;
// Clear existing Key Remaps
keyboardManagerState.ClearSingleKeyRemaps();
for (int i = 0; i < SingleKeyRemapControl::singleKeyRemapBuffer.size(); i++)
{
DWORD originalKey = SingleKeyRemapControl::singleKeyRemapBuffer[i][0];
DWORD newKey = SingleKeyRemapControl::singleKeyRemapBuffer[i][1];
if (originalKey != NULL && newKey != NULL)
{
// If Ctrl/Alt/Shift are added, add their L and R versions instead to the same key
bool result = false;
bool res1, res2;
switch (originalKey)
{
case VK_CONTROL:
res1 = keyboardManagerState.AddSingleKeyRemap(VK_LCONTROL, newKey);
res2 = keyboardManagerState.AddSingleKeyRemap(VK_RCONTROL, newKey);
result = res1 && res2;
break;
case VK_MENU:
res1 = keyboardManagerState.AddSingleKeyRemap(VK_LMENU, newKey);
res2 = keyboardManagerState.AddSingleKeyRemap(VK_RMENU, newKey);
result = res1 && res2;
break;
case VK_SHIFT:
res1 = keyboardManagerState.AddSingleKeyRemap(VK_LSHIFT, newKey);
res2 = keyboardManagerState.AddSingleKeyRemap(VK_RSHIFT, newKey);
result = res1 && res2;
break;
case CommonSharedConstants::VK_WIN_BOTH:
res1 = keyboardManagerState.AddSingleKeyRemap(VK_LWIN, newKey);
res2 = keyboardManagerState.AddSingleKeyRemap(VK_RWIN, newKey);
result = res1 && res2;
break;
default:
result = keyboardManagerState.AddSingleKeyRemap(originalKey, newKey);
}
if (!result)
{
isSuccess = false;
}
}
else
{
isSuccess = false;
}
}
// Save the updated shortcuts remaps to file.
auto saveResult = keyboardManagerState.SaveConfigToFile();
if (isSuccess && saveResult)
{
settingsMessage.Text(L"Remapping successful!");
}
else if (!isSuccess && saveResult)
{
settingsMessage.Text(L"All remappings were not successfully applied.");
}
else
{
settingsMessage.Text(L"Failed to save the remappings.");
}
});
header.Children().Append(headerText);
header.Children().Append(cancelButton);
header.Children().Append(applyButton);
// Add remap key button
Windows::UI::Xaml::Controls::Button addRemapKey;
FontIcon plusSymbol;
plusSymbol.FontFamily(Xaml::Media::FontFamily(L"Segoe MDL2 Assets"));
plusSymbol.Glyph(L"\xE109");
addRemapKey.Content(plusSymbol);
addRemapKey.Margin({ 10 });
addRemapKey.Click([&](winrt::Windows::Foundation::IInspectable const& sender, RoutedEventArgs const&) {
SingleKeyRemapControl::AddNewControlKeyRemapRow(keyRemapTable, keyboardRemapControlObjects);
});
xamlContainer.Children().Append(header);
xamlContainer.Children().Append(keyRemapInfoHeader);
xamlContainer.Children().Append(keyRemapTable);
xamlContainer.Children().Append(addRemapKey);
xamlContainer.UpdateLayout();
desktopSource.Content(xamlContainer);
////End XAML Island section
if (_hWndEditKeyboardWindow)
{
ShowWindow(_hWndEditKeyboardWindow, SW_SHOW);
UpdateWindow(_hWndEditKeyboardWindow);
}
// Message loop:
MSG msg = {};
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
desktopSource.Close();
hWndXamlIslandEditKeyboardWindow = nullptr;
hwndLock.lock();
hwndEditKeyboardNativeWindow = nullptr;
}
LRESULT CALLBACK EditKeyboardWindowProc(HWND hWnd, UINT messageCode, WPARAM wParam, LPARAM lParam)
{
RECT rcClient;
switch (messageCode)
{
case WM_PAINT:
GetClientRect(hWnd, &rcClient);
SetWindowPos(hWndXamlIslandEditKeyboardWindow, 0, rcClient.left, rcClient.top, rcClient.right, rcClient.bottom, SWP_SHOWWINDOW);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, messageCode, wParam, lParam);
break;
}
return 0;
}
bool CheckEditKeyboardWindowActive()
{
bool result = false;
std::unique_lock<std::mutex> hwndLock(editKeyboardWindowMutex);
if (hwndEditKeyboardNativeWindow != nullptr)
{
// Check if the window is minimized if yes then restore the window.
if (IsIconic(hwndEditKeyboardNativeWindow))
{
ShowWindow(hwndEditKeyboardNativeWindow, SW_RESTORE);
}
// If there is an already existing window no need to create a new open bring it on foreground.
SetForegroundWindow(hwndEditKeyboardNativeWindow);
result = true;
}
return result;
}