PowerToys/src/modules/keyboardmanager/ui/KeyDropDownControl.h

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#pragma once
#include <keyboardmanager/common/KeyboardManagerState.h>
// Wrapper class for the key drop down menu
class KeyDropDownControl
{
private:
// Stores the drop down combo box
ComboBox dropDown;
// Stores the previous layout
HKL previousLayout = 0;
// Stores the key code list
std::vector<DWORD> keyCodeList;
// Stores the flyout warning message
TextBlock warningMessage;
// Stores the flyout attached to the current drop down
Flyout warningFlyout;
// Function to set properties apart from the SelectionChanged event handler
void SetDefaultProperties(bool isShortcut);
// Function to check if the layout has changed and accordingly update the drop down list
void CheckAndUpdateKeyboardLayout(ComboBox currentDropDown, bool isShortcut);
public:
// Pointer to the keyboard manager state
static KeyboardManagerState* keyboardManagerState;
// Constructor - the last default parameter should be passed as false only if it originates from Type shortcut or when an old shortcut is reloaded
KeyDropDownControl(bool isShortcut)
{
SetDefaultProperties(isShortcut);
}
// Function to set selection handler for single key remap drop down. Needs to be called after the constructor since the singleKeyControl StackPanel is null if called in the constructor
void SetSelectionHandler(Grid& table, StackPanel& singleKeyControl, int colIndex, std::vector<std::vector<DWORD>>& singleKeyRemapBuffer);
// Function to set selection handler for shortcut drop down. Needs to be called after the constructor since the shortcutControl StackPanel is null if called in the constructor
void SetSelectionHandler(Grid& table, StackPanel& shortcutControl, StackPanel parent, int colIndex, std::vector<std::vector<Shortcut>>& shortcutRemapBuffer, std::vector<std::unique_ptr<KeyDropDownControl>>& keyDropDownControlObjects);
// Function to set the selected index of the drop down
void SetSelectedIndex(int32_t index);
// Function to return the combo box element of the drop down
ComboBox GetComboBox();
// Function to add a drop down to the shortcut stack panel
static void AddDropDown(Grid table, StackPanel shortcutControl, StackPanel parent, const int colIndex, std::vector<std::vector<Shortcut>>& shortcutRemapBuffer, std::vector<std::unique_ptr<KeyDropDownControl>>& keyDropDownControlObjects);
// Function to get the list of key codes from the shortcut combo box stack panel
std::vector<DWORD> GetKeysFromStackPanel(StackPanel parent);
// Function to check if a modifier has been repeated in the previous drop downs
bool CheckRepeatedModifier(StackPanel parent, uint32_t dropDownIndex, int selectedKeyIndex, const std::vector<DWORD>& keyCodeList);
// Function to set the warning message
void SetDropDownError(ComboBox currentDropDown, hstring message);
};