PowerToys/src/settings-ui/Settings.UI.Library/HotkeySettings.cs

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// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Collections.Generic;
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using System.Text;
using System.Text.Json.Serialization;
using Microsoft.PowerToys.Settings.UI.Library.Utilities;
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namespace Microsoft.PowerToys.Settings.UI.Library
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{
public class HotkeySettings
{
private const int VKTAB = 0x09;
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public HotkeySettings()
{
Win = false;
Ctrl = false;
Alt = false;
Shift = false;
Code = 0;
}
/// <summary>
/// Initializes a new instance of the <see cref="HotkeySettings"/> class.
/// </summary>
/// <param name="win">Should Windows key be used</param>
/// <param name="ctrl">Should Ctrl key be used</param>
/// <param name="alt">Should Alt key be used</param>
/// <param name="shift">Should Shift key be used</param>
/// <param name="code">Go to https://learn.microsoft.com/windows/win32/inputdev/virtual-key-codes to see list of v-keys</param>
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public HotkeySettings(bool win, bool ctrl, bool alt, bool shift, int code)
{
Win = win;
Ctrl = ctrl;
Alt = alt;
Shift = shift;
Code = code;
}
public HotkeySettings Clone()
{
return new HotkeySettings(Win, Ctrl, Alt, Shift, Code);
}
[JsonPropertyName("win")]
public bool Win { get; set; }
[JsonPropertyName("ctrl")]
public bool Ctrl { get; set; }
[JsonPropertyName("alt")]
public bool Alt { get; set; }
[JsonPropertyName("shift")]
public bool Shift { get; set; }
[JsonPropertyName("code")]
public int Code { get; set; }
// This is currently needed for FancyZones, we need to unify these two objects
// see src\common\settings_objects.h
[JsonPropertyName("key")]
public string Key { get; set; } = string.Empty;
public override string ToString()
{
StringBuilder output = new StringBuilder();
if (Win)
{
output.Append("Win + ");
}
if (Ctrl)
{
output.Append("Ctrl + ");
}
if (Alt)
{
output.Append("Alt + ");
}
if (Shift)
{
output.Append("Shift + ");
}
if (Code > 0)
{
var localKey = Helper.GetKeyName((uint)Code);
output.Append(localKey);
}
else if (output.Length >= 2)
{
output.Remove(output.Length - 2, 2);
}
return output.ToString();
}
public List<object> GetKeysList()
{
List<object> shortcutList = new List<object>();
if (Win)
{
shortcutList.Add(92); // The Windows key or button.
}
if (Ctrl)
{
shortcutList.Add("Ctrl");
}
if (Alt)
{
shortcutList.Add("Alt");
}
if (Shift)
{
shortcutList.Add("Shift");
// shortcutList.Add(16); // The Shift key or button.
}
if (Code > 0)
{
switch (Code)
{
// https://learn.microsoft.com/uwp/api/windows.system.virtualkey?view=winrt-20348
case 38: // The Up Arrow key or button.
case 40: // The Down Arrow key or button.
case 37: // The Left Arrow key or button.
case 39: // The Right Arrow key or button.
// case 8: // The Back key or button.
// case 13: // The Enter key or button.
shortcutList.Add(Code);
break;
default:
var localKey = Helper.GetKeyName((uint)Code);
shortcutList.Add(localKey);
break;
}
}
return shortcutList;
}
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public bool IsValid()
{
if (IsAccessibleShortcut())
{
return false;
}
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return (Alt || Ctrl || Win || Shift) && Code != 0;
}
public bool IsEmpty()
{
return !Alt && !Ctrl && !Win && !Shift && Code == 0;
}
public bool IsAccessibleShortcut()
{
// Shift+Tab and Tab are accessible shortcuts
if ((!Alt && !Ctrl && !Win && Shift && Code == VKTAB)
|| (!Alt && !Ctrl && !Win && !Shift && Code == VKTAB))
{
return true;
}
return false;
}
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}
}