2020-08-18 01:00:56 +08:00
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// Copyright (c) Microsoft Corporation
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// The Microsoft Corporation licenses this file to you under the MIT license.
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// See the LICENSE file in the project root for more information.
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using System.Text;
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using System.Text.Json.Serialization;
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using Microsoft.PowerToys.Settings.UI.Lib.Utilities;
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namespace Microsoft.PowerToys.Settings.UI.Lib
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{
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public class HotkeySettings
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{
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public HotkeySettings()
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{
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Win = false;
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Ctrl = false;
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Alt = false;
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Shift = false;
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Code = 0;
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="HotkeySettings"/> class.
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/// </summary>
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/// <param name="win">Should Windows key be used</param>
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/// <param name="ctrl">Should Ctrl key be used</param>
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/// <param name="alt">Should Alt key be used</param>
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/// <param name="shift">Should Shift key be used</param>
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/// <param name="code">Go to https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes to see list of v-keys</param>
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public HotkeySettings(bool win, bool ctrl, bool alt, bool shift, int code)
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{
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Win = win;
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Ctrl = ctrl;
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Alt = alt;
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Shift = shift;
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Code = code;
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}
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public HotkeySettings Clone()
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{
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return new HotkeySettings(Win, Ctrl, Alt, Shift, Code);
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}
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[JsonPropertyName("win")]
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public bool Win { get; set; }
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[JsonPropertyName("ctrl")]
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public bool Ctrl { get; set; }
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[JsonPropertyName("alt")]
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public bool Alt { get; set; }
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[JsonPropertyName("shift")]
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public bool Shift { get; set; }
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[JsonPropertyName("code")]
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public int Code { get; set; }
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// This is currently needed for FancyZones, we need to unify these two objects
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// see src\common\settings_objects.h
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[JsonPropertyName("key")]
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public string Key { get; set; } = string.Empty;
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public override string ToString()
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{
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StringBuilder output = new StringBuilder();
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if (Win)
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{
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output.Append("Win + ");
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}
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if (Ctrl)
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{
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output.Append("Ctrl + ");
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}
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if (Alt)
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{
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output.Append("Alt + ");
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}
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if (Shift)
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{
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output.Append("Shift + ");
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}
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if (Code > 0)
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{
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var localKey = Helper.GetKeyName((uint)Code);
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output.Append(localKey);
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}
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else if (output.Length >= 2)
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{
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output.Remove(output.Length - 2, 2);
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}
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return output.ToString();
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}
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public bool IsValid()
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{
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return (Alt || Ctrl || Win || Shift) && Code != 0;
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}
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public bool IsEmpty()
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{
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return !Alt && !Ctrl && !Win && !Shift && Code == 0;
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}
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}
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}
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