* Added get_key to powertoysmodule interface
* Replace get_name with get_key
* Implement get_key function in modules
* Make key global constant in each module
* Update settings v1 to use key to load and save files
* Fixed fancyzones and preview pane unit tests
* Removed setings unit test as the case is not covered anymore
* Add constant files for modules and use it to reference module key
* Add constant string files to colorpicker, launcher and shortcut guide
* correct sunction signature in settings helper
* Fix powerpreview merge conflicts
* nit fix with include statement location
* add check for fields in from_json_string
* Updated preview pane tests with correct from_json_string signature
* Correct Image resizer naming
* Roll back changes for adding check for property and version
* Fix image resizer not working
* FxCop Fixes- added InvarientCulture info, suppressed warnings for general exception types
* Used IsNullOrEmpty to test for empty strings (CA1820: Test for empty strings using string length)
* Check if arguments are null and throw ArgumentNullException
* Removed unused function argument from PluginsLoader.cs
* Addressing comments- Using attributes to suppress errors for general exception types
* Addressing comments- Using attributes to suppress errors
* Addressed comments and changed InvariantCulture to CurrentCulture/Ordinal where appropriate
* Addressing comments - catching and logging specific exception in FontHelper.cs
* Suppress warnings for read-only collection properties (see code comments)
* Call ConfigureAwait on tasks
* Add CultureInfo and StringComparison policy for certain string operations
* Add checks and exceptions for null arguments to public methods
* Rename RaisePropertyChanged to NotifyPropertyChanged
* Suppress CA1000 warning on SettingsRepository class
* Implement Disposable pattern in HotkeySettingsControlHook
* Modify null argument handling in KeyboardManagerViewModel::CombineShortcutLists
* Add action keywords for each plugin
- Added keywords for each plug-in
- Change window walker search to use Query, not RawQuery (to get rid of action keyword)
- Make sure plug-ins that have action keywords as well as are in global list don't get added twice
All tests passed that passed before I started
Addressing issue #5823
* Fix bad formatting from the merge
* Do not add global plug-ins if we have an action keyword
Note side effect: you will not not be able to search for things that start with one of the plug-in keywords.
* Missed merge conflict repair!
* Revert "Do not add global plug-ins if we have an action keyword"
This reverts commit e3b0ecd708.
* Adjust keywords to suggested ones
* No need to ubild a query if we aren't going to use it
Didn't quite get the if statement right the first time I put it in.
* Do not add global plugins if we have an action keyword
This means, especially without a space, that global plugins do not become part of the search. Which really narrows down the search results, nicely.
* Update keywords as requested in the PR
* Modify shortcut to key code more similar to shortcut to shortcuts code. Manually tested cases
* Fixed existing tests and fixed scenario with other keys pressed and action key released
* Fixed dummy key usage
* Updated comments and removed dummy key usage in key to shortcut remaps
* Added tests for disable and shortcut to key. Pending tests for dummy key
* Added test cases for each usage of dummy key event
* Remove redundant check
* Pass zoneId on zone creaton and make it const
Refactor IZone and Zone - make methods const
and remove SetId
* Update tests
* Fix Grid layout zone order
* Improvements in enumeration of available screens (work areas)
* Minor code style improvement
* Address PR comments
* Store map of display device name to device index
* Address PR comments
* Update comment
* Break when suitable device is found
* Added PowerLauncher resource files
* Fixed typo in language
* Updated localized .NET framework projects to include all resx files
* Fixed typo in FZEditor.csproj
* Added FZ Editor (.NET framework) resource dlls
* Updated pipeline
* Tweaked artifact statement to get all resource dlls in pipeline
* Fix SvgPreviewHandler resx inclusion in csproj
* Added condition to allow local MSI builds to run without resources
* Generalized directory code
* Added all resources that are to be added from C# projects, Settings UWP pending
* Added markdown prev handler as keypath
* Added loc script for Settings to move resw files to UWP file format
* Separate markdown and svg resource components to allow guid auto-generation
* Removed old image resizer resources
* Fixed formatting
* Changed tabs to space
* Made drawing zones not clog message processing
* Fixed synchronization bugs
* call BufferedPaintInit
* Some refactoring, the animation is back
* Rename a function
* Align parameters