* rename
* moved applied layouts tests
* changed work area id comparison
* changed save
* changed apply
* changed clone
* sync applied layouts
* save last used vd
* replace parent work area ids
* proper time for sync
* sync layouts considering last used virtual desktop
* use ids from work areas on editor opening
* update applied layouts tests
* sync app zone history vd
* fix test
* release build fix
* app zone history comparison
* pass last used vd to sync
* clean up unused
* dpi unaware values
* update GUID_NULL
* use registry values only
* added more tests
* fix failing scenario
* added replace condition to zone history
* sync time
* log
* spellcheck
* fix pch in project
* fixed cloning layout
* [Peek] A check for color of body element in html and change it based on theme is added.
* [Peek] WebView2 solution is added instead of javascript injection
* [Peek] Detailed comments are added.
* Improves handling of Gcode Thumbnails
* Remove Peek support
* Moves GcodeHelper to PreviewHandlerCommon
* Reverts minor change
* Skip unknown data on GcodeHelper.GetBestThumbnail
* Replaces QOI.Core with QoiImage
* Fixes spellchecker
* Reverts changes to NOTICE.md
* Minor QoiImage improvements
* Use custom QoiPixel struct
* Add MIT notice for the QOI reference code
* Fix spellcheck for the MIT notice
* Update NOTICE.md
tweaked notice a bit
* Conflict resolving Part 1
* Conflict resolving Part 2
* Conflict resolving Part 3
* Conflict resolving part 4
* fix usepinyin
* Add test and fix setting
* Fix whitespace
* Fix prefix name
* Add mention that it doesn't work for every plugin
Using our own pools like this gives us a lot of freedom in the tooling
that's installed, the OS versions it targets, and when we take on Visual
Studio updates.
As part of this effort, I've also stood up a "small" agent pool. At the
time of this PR, that pool is using D2ads-v5 SKU VMs (2 vcore 8 GiB)
versus the "large" agent pool's D8as-v5 (8 vcore 32 GiB). Smaller build
tasks can in the future be moved over to the small pool. Compilation's
the hard part, so it gets to stay on the large pool.
* Remove unsed code and organize.
* If clicking a word hide the overlay to do the OCR
Code formatting
* spelling
* Add ResultTable
* Result Table working
* Spelling Fixes
* Initial Get UX for new Overlay UX working
* Basic top buttons working and loading correctly
* use Single Line and Table Toggle buttons when doing OCR
* Code style and error and warning removal
* Dispose Wrapping Stream as much as possible
* Fix spelling catches
* Use WPF UI 3.0.0-Preview.4
* Revert changes to ColorPicker UI
* Add Settings DeepLink
* Use Accent Color where possible
* Remove redundant button styles,
fix table click event
* Fix disposing too early
* Update to WASDK 1.4
* Remove redundant title bar styles.
* Update notice
* Update C++ projects as well
* Upgrade CppWinRT too
* Add exception to WASDK file version set to 1.0.0.0
---------
Co-authored-by: Jaime Bernardo <jaime@janeasystems.com>
- Move original icon 2px down and 1px left to produce sharper down-sampling results
- Create ICO-pages for 64x64, 48x48, 32x32, 24x24, 20x20 and 16x16 icon versions
* PowerAccent: make All collect from Lang functions rather than return from manually updated list
* I forgot the semicolon
---------
Co-authored-by: dannysummerlinjstartorg <danny.summerlin@jstart.org>
* FindMyMouse: switch animations on/off based on global windows settings
* Fancy Zones: enable/disable animations based on global Windows settings
* Shortcut Guide: enabling/disabling animations based on global Windows settings
* spell checker
* Making MouseUtils settings dependent on global windows settings, AnimationEffects. If the global settings is disabled the MouseUtils animation settings is disabled too, description shows the reason.
* Adding error detection, log on SystemParametersInfo call.
* Adding infobar instead of changing description of the settingsbar.
* spell checker
* moving native constant into NativeMethods class
* [Tests]Disallow user override of culture options while running tests
* Revert unintended changes to the system's plugin
* Embed utc in the date to run utc tests on other timezones
* keep editing model
* hotkey backup
* added restore to base model
* pass model as an arg to edit and backup
* init canvas zones
* serialization
* not needed line