* Added CustomAction Data Models
* Updated data model
* Updated Button command trigger for keyboard manager
* Integerated custom actions in Keyboard manager module backend
* Allow Runner to launch windows on foreground
* Refactor and moved the execution logic to background thread
* Removed non-required unlock calls
* Fixed typo
* Resolve PR comments
* updating a ton of warnings.
* bunch of cleanup
* few smaller ones
* fixed naming
* reversing an oops
* adjusting json to use attribute
* more json properties
* Refactor a method which resizes windows
* Completed initial work for MultiZones
Without changing any test, they all pass!
* Implemented a basic version of Multizones, updated some tests
* Reduced the sensitivity radius
* Added a few must-have unit tests for Multizones
* Some fixups
* Took care of the conflict between this and #1938
* Improved how zones are detected, reverted a change in one unit test
* Resolved another merge conflict
* Fixed bugs related to stamping
* first set of warning fixes
* Since this is a Interop item, it should have a _
* Update Window.cs
* Update InteropAndHelpers.cs
looks like there was a space a the top
* Update Window.cs
* Added unique lock mutexes for thread safety
* Fixed a bug in detect key logic
* Changed dword to word
* Added early unlock statements to fix issue with shortcut guide
* Fixed type conversion warnings
* Migrated detect shortcut window to use Shortcut class
* made changes in Apply button logic
* Revert thread safety changes
* refactored code works on the UI side
* Refactored remapping code to use new Shortcut class
* Refactored to SetKeyEvent function
* Moved function to cpp file and added more comments
* Refactored map variable and handled common Win key
* Remove debug code
* Change arguments to const references
* Added unique lock mutexes for thread safety
* Fixed a bug in detect key logic
* Added early unlock statements to fix issue with shortcut guide
* Added comments for unlocks before SendInput and changed some unique_locks to lock_guards
* Added check keyboard state function
* Added keyboard state check to avoid n-key shortcuts being affected by 2 key shortcuts
* Added support for n key shortcuts in backend and UI
* Added a fix to ensure mouse buttons states are not checked
* reverted some debugging changes
* reverted some debugging changes
* Added EditShortcuts Window and added Detecting shortcuts functionality
* Fixed build error
* Changed detection to take place only when window is in focus
* Added solution folder
* Added a common project and refactored shared variables to an object with wrapper functions
* Added dynamic addition of shortcuts
* Moved all shared variables in detection to state variable with wrapper functions
* Added code to re-load saved shortcuts in the UI
* Added comments
* Fixed argument modifiers in Helpers
* Updated arg modifiers in all functions
* Removed unused headers and added precompiled headers