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https://github.com/microsoft/PowerToys.git
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d1372af581
* Pass zoneId on zone creaton and make it const Refactor IZone and Zone - make methods const and remove SetId * Update tests * Fix Grid layout zone order
933 lines
31 KiB
C++
933 lines
31 KiB
C++
#include "pch.h"
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#include "util.h"
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#include "lib/ZoneSet.h"
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#include "Settings.h"
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#include "FancyZonesData.h"
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#include "FancyZonesDataTypes.h"
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#include <common/dpi_aware.h>
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#include <utility>
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using namespace FancyZonesUtils;
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namespace
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{
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constexpr int C_MULTIPLIER = 10000;
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constexpr int MAX_ZONE_COUNT = 50;
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/*
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struct GridLayoutInfo {
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int rows;
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int columns;
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int rowsPercents[MAX_ZONE_COUNT];
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int columnsPercents[MAX_ZONE_COUNT];
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int cellChildMap[MAX_ZONE_COUNT][MAX_ZONE_COUNT];
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};
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*/
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auto l = FancyZonesDataTypes::GridLayoutInfo(FancyZonesDataTypes::GridLayoutInfo::Minimal{ .rows = 1, .columns = 1 });
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// PriorityGrid layout is unique for zoneCount <= 11. For zoneCount > 11 PriorityGrid is same as Grid
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FancyZonesDataTypes::GridLayoutInfo predefinedPriorityGridLayouts[11] = {
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/* 1 */
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FancyZonesDataTypes::GridLayoutInfo(FancyZonesDataTypes::GridLayoutInfo::Full{
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.rows = 1,
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.columns = 1,
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.rowsPercents = { 10000 },
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.columnsPercents = { 10000 },
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.cellChildMap = { { 0 } } }),
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/* 2 */
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FancyZonesDataTypes::GridLayoutInfo(FancyZonesDataTypes::GridLayoutInfo::Full{
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.rows = 1,
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.columns = 2,
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.rowsPercents = { 10000 },
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.columnsPercents = { 6667, 3333 },
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.cellChildMap = { { 0, 1 } } }),
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/* 3 */
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FancyZonesDataTypes::GridLayoutInfo(FancyZonesDataTypes::GridLayoutInfo::Full{
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.rows = 1,
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.columns = 3,
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.rowsPercents = { 10000 },
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.columnsPercents = { 2500, 5000, 2500 },
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.cellChildMap = { { 0, 1, 2 } } }),
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/* 4 */
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FancyZonesDataTypes::GridLayoutInfo(FancyZonesDataTypes::GridLayoutInfo::Full{
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.rows = 2,
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.columns = 3,
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.rowsPercents = { 5000, 5000 },
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.columnsPercents = { 2500, 5000, 2500 },
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.cellChildMap = { { 0, 1, 2 }, { 0, 1, 3 } } }),
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/* 5 */
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FancyZonesDataTypes::GridLayoutInfo(FancyZonesDataTypes::GridLayoutInfo::Full{
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.rows = 2,
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.columns = 3,
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.rowsPercents = { 5000, 5000 },
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.columnsPercents = { 2500, 5000, 2500 },
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.cellChildMap = { { 0, 1, 2 }, { 3, 1, 4 } } }),
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/* 6 */
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FancyZonesDataTypes::GridLayoutInfo(FancyZonesDataTypes::GridLayoutInfo::Full{
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.rows = 3,
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.columns = 3,
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.rowsPercents = { 3333, 3334, 3333 },
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.columnsPercents = { 2500, 5000, 2500 },
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.cellChildMap = { { 0, 1, 2 }, { 0, 1, 3 }, { 4, 1, 5 } } }),
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/* 7 */
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FancyZonesDataTypes::GridLayoutInfo(FancyZonesDataTypes::GridLayoutInfo::Full{
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.rows = 3,
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.columns = 3,
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.rowsPercents = { 3333, 3334, 3333 },
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.columnsPercents = { 2500, 5000, 2500 },
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.cellChildMap = { { 0, 1, 2 }, { 3, 1, 4 }, { 5, 1, 6 } } }),
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/* 8 */
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FancyZonesDataTypes::GridLayoutInfo(FancyZonesDataTypes::GridLayoutInfo::Full{
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.rows = 3,
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.columns = 4,
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.rowsPercents = { 3333, 3334, 3333 },
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.columnsPercents = { 2500, 2500, 2500, 2500 },
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.cellChildMap = { { 0, 1, 2, 3 }, { 4, 1, 2, 5 }, { 6, 1, 2, 7 } } }),
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/* 9 */
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FancyZonesDataTypes::GridLayoutInfo(FancyZonesDataTypes::GridLayoutInfo::Full{
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.rows = 3,
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.columns = 4,
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.rowsPercents = { 3333, 3334, 3333 },
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.columnsPercents = { 2500, 2500, 2500, 2500 },
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.cellChildMap = { { 0, 1, 2, 3 }, { 4, 1, 2, 5 }, { 6, 1, 7, 8 } } }),
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/* 10 */
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FancyZonesDataTypes::GridLayoutInfo(FancyZonesDataTypes::GridLayoutInfo::Full{
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.rows = 3,
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.columns = 4,
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.rowsPercents = { 3333, 3334, 3333 },
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.columnsPercents = { 2500, 2500, 2500, 2500 },
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.cellChildMap = { { 0, 1, 2, 3 }, { 4, 1, 5, 6 }, { 7, 1, 8, 9 } } }),
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/* 11 */
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FancyZonesDataTypes::GridLayoutInfo(FancyZonesDataTypes::GridLayoutInfo::Full{
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.rows = 3,
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.columns = 4,
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.rowsPercents = { 3333, 3334, 3333 },
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.columnsPercents = { 2500, 2500, 2500, 2500 },
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.cellChildMap = { { 0, 1, 2, 3 }, { 4, 1, 5, 6 }, { 7, 8, 9, 10 } } }),
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};
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}
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struct ZoneSet : winrt::implements<ZoneSet, IZoneSet>
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{
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public:
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ZoneSet(ZoneSetConfig const& config) :
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m_config(config)
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{
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}
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ZoneSet(ZoneSetConfig const& config, std::vector<winrt::com_ptr<IZone>> zones) :
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m_config(config),
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m_zones(zones)
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{
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}
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IFACEMETHODIMP_(GUID)
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Id() noexcept { return m_config.Id; }
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IFACEMETHODIMP_(FancyZonesDataTypes::ZoneSetLayoutType)
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LayoutType() noexcept { return m_config.LayoutType; }
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IFACEMETHODIMP AddZone(winrt::com_ptr<IZone> zone) noexcept;
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IFACEMETHODIMP_(std::vector<size_t>)
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ZonesFromPoint(POINT pt) noexcept;
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IFACEMETHODIMP_(std::vector<size_t>)
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GetZoneIndexSetFromWindow(HWND window) noexcept;
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IFACEMETHODIMP_(std::vector<winrt::com_ptr<IZone>>)
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GetZones() noexcept { return m_zones; }
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IFACEMETHODIMP_(void)
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MoveWindowIntoZoneByIndex(HWND window, HWND zoneWindow, size_t index) noexcept;
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IFACEMETHODIMP_(void)
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MoveWindowIntoZoneByIndexSet(HWND window, HWND windowZone, const std::vector<size_t>& indexSet) noexcept;
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IFACEMETHODIMP_(bool)
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MoveWindowIntoZoneByDirectionAndIndex(HWND window, HWND zoneWindow, DWORD vkCode, bool cycle) noexcept;
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IFACEMETHODIMP_(bool)
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MoveWindowIntoZoneByDirectionAndPosition(HWND window, HWND zoneWindow, DWORD vkCode, bool cycle) noexcept;
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IFACEMETHODIMP_(bool)
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ExtendWindowByDirectionAndPosition(HWND window, HWND windowZone, DWORD vkCode) noexcept;
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IFACEMETHODIMP_(void)
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MoveWindowIntoZoneByPoint(HWND window, HWND zoneWindow, POINT ptClient) noexcept;
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IFACEMETHODIMP_(bool)
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CalculateZones(RECT workArea, int zoneCount, int spacing) noexcept;
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IFACEMETHODIMP_(bool)
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IsZoneEmpty(int zoneIndex) noexcept;
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IFACEMETHODIMP_(std::vector<size_t>)
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GetCombinedZoneRange(const std::vector<size_t>& initialZones, const std::vector<size_t>& finalZones) noexcept;
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private:
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bool CalculateFocusLayout(Rect workArea, int zoneCount) noexcept;
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bool CalculateColumnsAndRowsLayout(Rect workArea, FancyZonesDataTypes::ZoneSetLayoutType type, int zoneCount, int spacing) noexcept;
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bool CalculateGridLayout(Rect workArea, FancyZonesDataTypes::ZoneSetLayoutType type, int zoneCount, int spacing) noexcept;
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bool CalculateUniquePriorityGridLayout(Rect workArea, int zoneCount, int spacing) noexcept;
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bool CalculateCustomLayout(Rect workArea, int spacing) noexcept;
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bool CalculateGridZones(Rect workArea, FancyZonesDataTypes::GridLayoutInfo gridLayoutInfo, int spacing);
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void StampWindow(HWND window, size_t bitmask) noexcept;
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std::vector<winrt::com_ptr<IZone>> m_zones;
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std::map<HWND, std::vector<size_t>> m_windowIndexSet;
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// Needed for ExtendWindowByDirectionAndPosition
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std::map<HWND, std::vector<size_t>> m_windowInitialIndexSet;
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std::map<HWND, size_t> m_windowFinalIndex;
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bool m_inExtendWindow = false;
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ZoneSetConfig m_config;
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};
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IFACEMETHODIMP ZoneSet::AddZone(winrt::com_ptr<IZone> zone) noexcept
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{
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m_zones.emplace_back(zone);
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return S_OK;
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}
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IFACEMETHODIMP_(std::vector<size_t>)
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ZoneSet::ZonesFromPoint(POINT pt) noexcept
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{
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int sensitivityRadius = m_config.SensitivityRadius;
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std::vector<size_t> capturedZones;
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std::vector<size_t> strictlyCapturedZones;
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for (size_t i = 0; i < m_zones.size(); i++)
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{
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auto zone = m_zones[i];
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RECT newZoneRect = zone->GetZoneRect();
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if (newZoneRect.left < newZoneRect.right && newZoneRect.top < newZoneRect.bottom) // proper zone
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{
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if (newZoneRect.left - sensitivityRadius <= pt.x && pt.x <= newZoneRect.right + sensitivityRadius &&
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newZoneRect.top - sensitivityRadius <= pt.y && pt.y <= newZoneRect.bottom + sensitivityRadius)
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{
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capturedZones.emplace_back(i);
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}
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if (newZoneRect.left <= pt.x && pt.x < newZoneRect.right &&
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newZoneRect.top <= pt.y && pt.y < newZoneRect.bottom)
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{
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strictlyCapturedZones.emplace_back(i);
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}
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}
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}
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// If only one zone is captured, but it's not strictly captured
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// don't consider it as captured
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if (capturedZones.size() == 1 && strictlyCapturedZones.size() == 0)
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{
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return {};
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}
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// If captured zones do not overlap, return all of them
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// Otherwise, return the smallest one
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bool overlap = false;
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for (size_t i = 0; i < capturedZones.size(); ++i)
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{
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for (size_t j = i + 1; j < capturedZones.size(); ++j)
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{
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auto rectI = m_zones[capturedZones[i]]->GetZoneRect();
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auto rectJ = m_zones[capturedZones[j]]->GetZoneRect();
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if (max(rectI.top, rectJ.top) + sensitivityRadius < min(rectI.bottom, rectJ.bottom) &&
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max(rectI.left, rectJ.left) + sensitivityRadius < min(rectI.right, rectJ.right))
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{
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overlap = true;
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i = capturedZones.size() - 1;
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break;
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}
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}
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}
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if (overlap)
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{
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size_t smallestIdx = 0;
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for (size_t i = 1; i < capturedZones.size(); ++i)
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{
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auto rectS = m_zones[capturedZones[smallestIdx]]->GetZoneRect();
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auto rectI = m_zones[capturedZones[i]]->GetZoneRect();
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int smallestSize = (rectS.bottom - rectS.top) * (rectS.right - rectS.left);
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int iSize = (rectI.bottom - rectI.top) * (rectI.right - rectI.left);
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if (iSize <= smallestSize)
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{
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smallestIdx = i;
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}
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}
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capturedZones = { capturedZones[smallestIdx] };
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}
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return capturedZones;
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}
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std::vector<size_t> ZoneSet::GetZoneIndexSetFromWindow(HWND window) noexcept
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{
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auto it = m_windowIndexSet.find(window);
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if (it == m_windowIndexSet.end())
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{
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return {};
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}
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else
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{
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return it->second;
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}
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}
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IFACEMETHODIMP_(void)
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ZoneSet::MoveWindowIntoZoneByIndex(HWND window, HWND windowZone, size_t index) noexcept
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{
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MoveWindowIntoZoneByIndexSet(window, windowZone, { index });
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}
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IFACEMETHODIMP_(void)
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ZoneSet::MoveWindowIntoZoneByIndexSet(HWND window, HWND windowZone, const std::vector<size_t>& indexSet) noexcept
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{
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if (m_zones.empty())
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{
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return;
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}
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// Always clear the info related to SelectManyZones if it's not being used
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if (!m_inExtendWindow)
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{
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m_windowFinalIndex.erase(window);
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m_windowInitialIndexSet.erase(window);
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}
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RECT size;
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bool sizeEmpty = true;
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size_t bitmask = 0;
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auto& storedIndexSet = m_windowIndexSet[window];
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storedIndexSet = {};
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for (size_t index : indexSet)
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{
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if (index < m_zones.size())
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{
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RECT newSize = m_zones.at(index)->ComputeActualZoneRect(window, windowZone);
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if (!sizeEmpty)
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{
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size.left = min(size.left, newSize.left);
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size.top = min(size.top, newSize.top);
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size.right = max(size.right, newSize.right);
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size.bottom = max(size.bottom, newSize.bottom);
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}
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else
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{
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size = newSize;
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sizeEmpty = false;
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}
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storedIndexSet.push_back(index);
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}
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if (index < std::numeric_limits<size_t>::digits)
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{
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bitmask |= 1ull << index;
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}
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}
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if (!sizeEmpty)
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{
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SaveWindowSizeAndOrigin(window);
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SizeWindowToRect(window, size);
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StampWindow(window, bitmask);
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}
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}
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IFACEMETHODIMP_(bool)
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ZoneSet::MoveWindowIntoZoneByDirectionAndIndex(HWND window, HWND windowZone, DWORD vkCode, bool cycle) noexcept
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{
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if (m_zones.empty())
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{
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return false;
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}
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auto indexSet = GetZoneIndexSetFromWindow(window);
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size_t numZones = m_zones.size();
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// The window was not assigned to any zone here
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if (indexSet.size() == 0)
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{
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MoveWindowIntoZoneByIndexSet(window, windowZone, { vkCode == VK_LEFT ? numZones - 1 : 0 });
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return true;
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}
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size_t oldIndex = indexSet[0];
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// We reached the edge
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if ((vkCode == VK_LEFT && oldIndex == 0) || (vkCode == VK_RIGHT && oldIndex == numZones - 1))
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{
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if (!cycle)
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{
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MoveWindowIntoZoneByIndexSet(window, windowZone, {});
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return false;
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}
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else
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{
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MoveWindowIntoZoneByIndexSet(window, windowZone, { vkCode == VK_LEFT ? numZones - 1 : 0 });
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return true;
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}
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}
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// We didn't reach the edge
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if (vkCode == VK_LEFT)
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{
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MoveWindowIntoZoneByIndexSet(window, windowZone, { oldIndex - 1 });
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}
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else
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{
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MoveWindowIntoZoneByIndexSet(window, windowZone, { oldIndex + 1 });
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}
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return true;
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}
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IFACEMETHODIMP_(bool)
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ZoneSet::MoveWindowIntoZoneByDirectionAndPosition(HWND window, HWND windowZone, DWORD vkCode, bool cycle) noexcept
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{
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if (m_zones.empty())
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{
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return false;
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}
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auto zoneObjects = GetZones();
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std::vector<bool> usedZoneIndices(zoneObjects.size(), false);
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for (size_t idx : GetZoneIndexSetFromWindow(window))
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{
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usedZoneIndices[idx] = true;
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}
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std::vector<RECT> zoneRects;
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std::vector<size_t> freeZoneIndices;
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for (size_t i = 0; i < zoneObjects.size(); i++)
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{
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if (!usedZoneIndices[i])
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{
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zoneRects.emplace_back(zoneObjects[i]->GetZoneRect());
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freeZoneIndices.emplace_back(i);
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}
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}
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RECT windowRect, windowZoneRect;
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if (GetWindowRect(window, &windowRect) && GetWindowRect(windowZone, &windowZoneRect))
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{
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// Move to coordinates relative to windowZone
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windowRect.top -= windowZoneRect.top;
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windowRect.bottom -= windowZoneRect.top;
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windowRect.left -= windowZoneRect.left;
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windowRect.right -= windowZoneRect.left;
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size_t result = FancyZonesUtils::ChooseNextZoneByPosition(vkCode, windowRect, zoneRects);
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if (result < zoneRects.size())
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{
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MoveWindowIntoZoneByIndex(window, windowZone, freeZoneIndices[result]);
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return true;
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}
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else if (cycle)
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{
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// Try again from the position off the screen in the opposite direction to vkCode
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// Consider all zones as available
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zoneRects.resize(zoneObjects.size());
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std::transform(zoneObjects.begin(), zoneObjects.end(), zoneRects.begin(), [](auto zone) { return zone->GetZoneRect(); });
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windowRect = FancyZonesUtils::PrepareRectForCycling(windowRect, windowZoneRect, vkCode);
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result = FancyZonesUtils::ChooseNextZoneByPosition(vkCode, windowRect, zoneRects);
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if (result < zoneRects.size())
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{
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MoveWindowIntoZoneByIndex(window, windowZone, result);
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return true;
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}
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}
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}
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return false;
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}
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IFACEMETHODIMP_(bool)
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ZoneSet::ExtendWindowByDirectionAndPosition(HWND window, HWND windowZone, DWORD vkCode) noexcept
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{
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if (m_zones.empty())
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{
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return false;
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}
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RECT windowRect, windowZoneRect;
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if (GetWindowRect(window, &windowRect) && GetWindowRect(windowZone, &windowZoneRect))
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{
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auto zoneObjects = GetZones();
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auto oldZones = GetZoneIndexSetFromWindow(window);
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std::vector<bool> usedZoneIndices(zoneObjects.size(), false);
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std::vector<RECT> zoneRects;
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std::vector<size_t> freeZoneIndices;
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// If selectManyZones = true for the second time, use the last zone into which we moved
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// instead of the window rect and enable moving to all zones except the old one
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auto finalIndexIt = m_windowFinalIndex.find(window);
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if (finalIndexIt != m_windowFinalIndex.end())
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{
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usedZoneIndices[finalIndexIt->second] = true;
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windowRect = zoneObjects[finalIndexIt->second]->GetZoneRect();
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}
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else
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{
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for (size_t idx : oldZones)
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{
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usedZoneIndices[idx] = true;
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}
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// Move to coordinates relative to windowZone
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windowRect.top -= windowZoneRect.top;
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windowRect.bottom -= windowZoneRect.top;
|
|
windowRect.left -= windowZoneRect.left;
|
|
windowRect.right -= windowZoneRect.left;
|
|
}
|
|
|
|
for (size_t i = 0; i < zoneObjects.size(); i++)
|
|
{
|
|
if (!usedZoneIndices[i])
|
|
{
|
|
zoneRects.emplace_back(zoneObjects[i]->GetZoneRect());
|
|
freeZoneIndices.emplace_back(i);
|
|
}
|
|
}
|
|
|
|
size_t result = FancyZonesUtils::ChooseNextZoneByPosition(vkCode, windowRect, zoneRects);
|
|
if (result < zoneRects.size())
|
|
{
|
|
size_t targetZone = freeZoneIndices[result];
|
|
std::vector<size_t> resultIndexSet;
|
|
|
|
// First time with selectManyZones = true for this window?
|
|
if (finalIndexIt == m_windowFinalIndex.end())
|
|
{
|
|
// Already zoned?
|
|
if (oldZones.size())
|
|
{
|
|
m_windowInitialIndexSet[window] = oldZones;
|
|
m_windowFinalIndex[window] = targetZone;
|
|
resultIndexSet = GetCombinedZoneRange(oldZones, { targetZone });
|
|
}
|
|
else
|
|
{
|
|
m_windowInitialIndexSet[window] = { targetZone };
|
|
m_windowFinalIndex[window] = targetZone;
|
|
resultIndexSet = { targetZone };
|
|
}
|
|
}
|
|
else
|
|
{
|
|
auto deletethis = m_windowInitialIndexSet[window];
|
|
m_windowFinalIndex[window] = targetZone;
|
|
resultIndexSet = GetCombinedZoneRange(m_windowInitialIndexSet[window], { targetZone });
|
|
}
|
|
|
|
m_inExtendWindow = true;
|
|
MoveWindowIntoZoneByIndexSet(window, windowZone, resultIndexSet);
|
|
m_inExtendWindow = false;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
IFACEMETHODIMP_(void)
|
|
ZoneSet::MoveWindowIntoZoneByPoint(HWND window, HWND zoneWindow, POINT ptClient) noexcept
|
|
{
|
|
auto zones = ZonesFromPoint(ptClient);
|
|
MoveWindowIntoZoneByIndexSet(window, zoneWindow, zones);
|
|
}
|
|
|
|
IFACEMETHODIMP_(bool)
|
|
ZoneSet::CalculateZones(RECT workAreaRect, int zoneCount, int spacing) noexcept
|
|
{
|
|
Rect workArea(workAreaRect);
|
|
//invalid work area
|
|
if (workArea.width() == 0 || workArea.height() == 0)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
//invalid zoneCount, may cause division by zero
|
|
if (zoneCount <= 0 && m_config.LayoutType != FancyZonesDataTypes::ZoneSetLayoutType::Custom)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool success = true;
|
|
switch (m_config.LayoutType)
|
|
{
|
|
case FancyZonesDataTypes::ZoneSetLayoutType::Focus:
|
|
success = CalculateFocusLayout(workArea, zoneCount);
|
|
break;
|
|
case FancyZonesDataTypes::ZoneSetLayoutType::Columns:
|
|
case FancyZonesDataTypes::ZoneSetLayoutType::Rows:
|
|
success = CalculateColumnsAndRowsLayout(workArea, m_config.LayoutType, zoneCount, spacing);
|
|
break;
|
|
case FancyZonesDataTypes::ZoneSetLayoutType::Grid:
|
|
case FancyZonesDataTypes::ZoneSetLayoutType::PriorityGrid:
|
|
success = CalculateGridLayout(workArea, m_config.LayoutType, zoneCount, spacing);
|
|
break;
|
|
case FancyZonesDataTypes::ZoneSetLayoutType::Custom:
|
|
success = CalculateCustomLayout(workArea, spacing);
|
|
break;
|
|
}
|
|
|
|
return success;
|
|
}
|
|
|
|
bool ZoneSet::IsZoneEmpty(int zoneIndex) noexcept
|
|
{
|
|
for (auto& [window, zones] : m_windowIndexSet)
|
|
{
|
|
if (find(begin(zones), end(zones), zoneIndex) != end(zones))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ZoneSet::CalculateFocusLayout(Rect workArea, int zoneCount) noexcept
|
|
{
|
|
long left{ 100 };
|
|
long top{ 100 };
|
|
long right{ left + long(workArea.width() * 0.4) };
|
|
long bottom{ top + long(workArea.height() * 0.4) };
|
|
|
|
RECT focusZoneRect{ left, top, right, bottom };
|
|
|
|
long focusRectXIncrement = (zoneCount <= 1) ? 0 : 50;
|
|
long focusRectYIncrement = (zoneCount <= 1) ? 0 : 50;
|
|
|
|
for (int i = 0; i < zoneCount; i++)
|
|
{
|
|
auto zone = MakeZone(focusZoneRect, m_zones.size() + 1);
|
|
if (zone)
|
|
{
|
|
AddZone(zone);
|
|
}
|
|
else
|
|
{
|
|
// All zones within zone set should be valid in order to use its functionality.
|
|
m_zones.clear();
|
|
return false;
|
|
}
|
|
focusZoneRect.left += focusRectXIncrement;
|
|
focusZoneRect.right += focusRectXIncrement;
|
|
focusZoneRect.bottom += focusRectYIncrement;
|
|
focusZoneRect.top += focusRectYIncrement;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ZoneSet::CalculateColumnsAndRowsLayout(Rect workArea, FancyZonesDataTypes::ZoneSetLayoutType type, int zoneCount, int spacing) noexcept
|
|
{
|
|
long totalWidth;
|
|
long totalHeight;
|
|
|
|
if (type == FancyZonesDataTypes::ZoneSetLayoutType::Columns)
|
|
{
|
|
totalWidth = workArea.width() - (spacing * (zoneCount + 1));
|
|
totalHeight = workArea.height() - (spacing * 2);
|
|
}
|
|
else
|
|
{ //Rows
|
|
totalWidth = workArea.width() - (spacing * 2);
|
|
totalHeight = workArea.height() - (spacing * (zoneCount + 1));
|
|
}
|
|
|
|
long top = spacing;
|
|
long left = spacing;
|
|
long bottom;
|
|
long right;
|
|
|
|
// Note: The expressions below are NOT equal to total{Width|Height} / zoneCount and are done
|
|
// like this to make the sum of all zones' sizes exactly total{Width|Height}.
|
|
for (int zoneIndex = 0; zoneIndex < zoneCount; ++zoneIndex)
|
|
{
|
|
if (type == FancyZonesDataTypes::ZoneSetLayoutType::Columns)
|
|
{
|
|
right = left + (zoneIndex + 1) * totalWidth / zoneCount - zoneIndex * totalWidth / zoneCount;
|
|
bottom = totalHeight + spacing;
|
|
}
|
|
else
|
|
{ //Rows
|
|
right = totalWidth + spacing;
|
|
bottom = top + (zoneIndex + 1) * totalHeight / zoneCount - zoneIndex * totalHeight / zoneCount;
|
|
}
|
|
|
|
|
|
auto zone = MakeZone(RECT{ left, top, right, bottom }, m_zones.size() + 1);
|
|
if (zone)
|
|
{
|
|
AddZone(zone);
|
|
}
|
|
else
|
|
{
|
|
// All zones within zone set should be valid in order to use its functionality.
|
|
m_zones.clear();
|
|
return false;
|
|
}
|
|
|
|
if (type == FancyZonesDataTypes::ZoneSetLayoutType::Columns)
|
|
{
|
|
left = right + spacing;
|
|
}
|
|
else
|
|
{ //Rows
|
|
top = bottom + spacing;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ZoneSet::CalculateGridLayout(Rect workArea, FancyZonesDataTypes::ZoneSetLayoutType type, int zoneCount, int spacing) noexcept
|
|
{
|
|
const auto count = sizeof(predefinedPriorityGridLayouts) / sizeof(FancyZonesDataTypes::GridLayoutInfo);
|
|
if (type == FancyZonesDataTypes::ZoneSetLayoutType::PriorityGrid && zoneCount < count)
|
|
{
|
|
return CalculateUniquePriorityGridLayout(workArea, zoneCount, spacing);
|
|
}
|
|
|
|
int rows = 1, columns = 1;
|
|
while (zoneCount / rows >= rows)
|
|
{
|
|
rows++;
|
|
}
|
|
rows--;
|
|
columns = zoneCount / rows;
|
|
if (zoneCount % rows == 0)
|
|
{
|
|
// even grid
|
|
}
|
|
else
|
|
{
|
|
columns++;
|
|
}
|
|
|
|
FancyZonesDataTypes::GridLayoutInfo gridLayoutInfo(FancyZonesDataTypes::GridLayoutInfo::Minimal{ .rows = rows, .columns = columns });
|
|
|
|
// Note: The expressions below are NOT equal to C_MULTIPLIER / {rows|columns} and are done
|
|
// like this to make the sum of all percents exactly C_MULTIPLIER
|
|
for (int row = 0; row < rows; row++)
|
|
{
|
|
gridLayoutInfo.rowsPercents()[row] = C_MULTIPLIER * (row + 1) / rows - C_MULTIPLIER * row / rows;
|
|
}
|
|
for (int col = 0; col < columns; col++)
|
|
{
|
|
gridLayoutInfo.columnsPercents()[col] = C_MULTIPLIER * (col + 1) / columns - C_MULTIPLIER * col / columns;
|
|
}
|
|
|
|
for (int i = 0; i < rows; ++i)
|
|
{
|
|
gridLayoutInfo.cellChildMap()[i] = std::vector<int>(columns);
|
|
}
|
|
|
|
int index = 0;
|
|
for (int col = columns - 1; col >= 0; col--)
|
|
{
|
|
for (int row = rows - 1; row >= 0; row--)
|
|
{
|
|
gridLayoutInfo.cellChildMap()[row][col] = index++;
|
|
if (index == zoneCount)
|
|
{
|
|
index--;
|
|
}
|
|
}
|
|
}
|
|
return CalculateGridZones(workArea, gridLayoutInfo, spacing);
|
|
}
|
|
|
|
bool ZoneSet::CalculateUniquePriorityGridLayout(Rect workArea, int zoneCount, int spacing) noexcept
|
|
{
|
|
if (zoneCount <= 0 || zoneCount >= sizeof(predefinedPriorityGridLayouts))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return CalculateGridZones(workArea, predefinedPriorityGridLayouts[zoneCount - 1], spacing);
|
|
}
|
|
|
|
bool ZoneSet::CalculateCustomLayout(Rect workArea, int spacing) noexcept
|
|
{
|
|
wil::unique_cotaskmem_string guidStr;
|
|
if (SUCCEEDED(StringFromCLSID(m_config.Id, &guidStr)))
|
|
{
|
|
const std::wstring guid = guidStr.get();
|
|
|
|
const auto zoneSetSearchResult = FancyZonesDataInstance().FindCustomZoneSet(guid);
|
|
|
|
if (!zoneSetSearchResult.has_value())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
const auto& zoneSet = *zoneSetSearchResult;
|
|
if (zoneSet.type == FancyZonesDataTypes::CustomLayoutType::Canvas && std::holds_alternative<FancyZonesDataTypes::CanvasLayoutInfo>(zoneSet.info))
|
|
{
|
|
const auto& zoneSetInfo = std::get<FancyZonesDataTypes::CanvasLayoutInfo>(zoneSet.info);
|
|
for (const auto& zone : zoneSetInfo.zones)
|
|
{
|
|
int x = zone.x;
|
|
int y = zone.y;
|
|
int width = zone.width;
|
|
int height = zone.height;
|
|
|
|
DPIAware::Convert(m_config.Monitor, x, y);
|
|
DPIAware::Convert(m_config.Monitor, width, height);
|
|
|
|
auto zone = MakeZone(RECT{ x, y, x + width, y + height }, m_zones.size() + 1);
|
|
if (zone)
|
|
{
|
|
AddZone(zone);
|
|
}
|
|
else
|
|
{
|
|
// All zones within zone set should be valid in order to use its functionality.
|
|
m_zones.clear();
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
else if (zoneSet.type == FancyZonesDataTypes::CustomLayoutType::Grid && std::holds_alternative<FancyZonesDataTypes::GridLayoutInfo>(zoneSet.info))
|
|
{
|
|
const auto& info = std::get<FancyZonesDataTypes::GridLayoutInfo>(zoneSet.info);
|
|
return CalculateGridZones(workArea, info, spacing);
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool ZoneSet::CalculateGridZones(Rect workArea, FancyZonesDataTypes::GridLayoutInfo gridLayoutInfo, int spacing)
|
|
{
|
|
long totalWidth = workArea.width() - (spacing * (gridLayoutInfo.columns() + 1));
|
|
long totalHeight = workArea.height() - (spacing * (gridLayoutInfo.rows() + 1));
|
|
struct Info
|
|
{
|
|
long Extent;
|
|
long Start;
|
|
long End;
|
|
};
|
|
std::vector<Info> rowInfo(gridLayoutInfo.rows());
|
|
std::vector<Info> columnInfo(gridLayoutInfo.columns());
|
|
|
|
// Note: The expressions below are carefully written to
|
|
// make the sum of all zones' sizes exactly total{Width|Height}
|
|
int totalPercents = 0;
|
|
for (int row = 0; row < gridLayoutInfo.rows(); row++)
|
|
{
|
|
rowInfo[row].Start = totalPercents * totalHeight / C_MULTIPLIER + (row + 1) * spacing;
|
|
totalPercents += gridLayoutInfo.rowsPercents()[row];
|
|
rowInfo[row].End = totalPercents * totalHeight / C_MULTIPLIER + (row + 1) * spacing;
|
|
rowInfo[row].Extent = rowInfo[row].End - rowInfo[row].Start;
|
|
}
|
|
|
|
totalPercents = 0;
|
|
for (int col = 0; col < gridLayoutInfo.columns(); col++)
|
|
{
|
|
columnInfo[col].Start = totalPercents * totalWidth / C_MULTIPLIER + (col + 1) * spacing;
|
|
totalPercents += gridLayoutInfo.columnsPercents()[col];
|
|
columnInfo[col].End = totalPercents * totalWidth / C_MULTIPLIER + (col + 1) * spacing;
|
|
columnInfo[col].Extent = columnInfo[col].End - columnInfo[col].Start;
|
|
}
|
|
|
|
for (int row = 0; row < gridLayoutInfo.rows(); row++)
|
|
{
|
|
for (int col = 0; col < gridLayoutInfo.columns(); col++)
|
|
{
|
|
int i = gridLayoutInfo.cellChildMap()[row][col];
|
|
if (((row == 0) || (gridLayoutInfo.cellChildMap()[row - 1][col] != i)) &&
|
|
((col == 0) || (gridLayoutInfo.cellChildMap()[row][col - 1] != i)))
|
|
{
|
|
long left = columnInfo[col].Start;
|
|
long top = rowInfo[row].Start;
|
|
|
|
int maxRow = row;
|
|
while (((maxRow + 1) < gridLayoutInfo.rows()) && (gridLayoutInfo.cellChildMap()[maxRow + 1][col] == i))
|
|
{
|
|
maxRow++;
|
|
}
|
|
int maxCol = col;
|
|
while (((maxCol + 1) < gridLayoutInfo.columns()) && (gridLayoutInfo.cellChildMap()[row][maxCol + 1] == i))
|
|
{
|
|
maxCol++;
|
|
}
|
|
|
|
long right = columnInfo[maxCol].End;
|
|
long bottom = rowInfo[maxRow].End;
|
|
|
|
auto zone = MakeZone(RECT{ left, top, right, bottom }, m_zones.size() + 1);
|
|
if (zone)
|
|
{
|
|
AddZone(zone);
|
|
}
|
|
else
|
|
{
|
|
// All zones within zone set should be valid in order to use its functionality.
|
|
m_zones.clear();
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void ZoneSet::StampWindow(HWND window, size_t bitmask) noexcept
|
|
{
|
|
SetProp(window, ZonedWindowProperties::PropertyMultipleZoneID, reinterpret_cast<HANDLE>(bitmask));
|
|
}
|
|
|
|
std::vector<size_t> ZoneSet::GetCombinedZoneRange(const std::vector<size_t>& initialZones, const std::vector<size_t>& finalZones) noexcept
|
|
{
|
|
std::vector<size_t> combinedZones, result;
|
|
std::set_union(begin(initialZones), end(initialZones), begin(finalZones), end(finalZones), std::back_inserter(combinedZones));
|
|
|
|
RECT boundingRect;
|
|
bool boundingRectEmpty = true;
|
|
auto zones = GetZones();
|
|
|
|
for (size_t zoneId : combinedZones)
|
|
{
|
|
RECT rect = zones[zoneId]->GetZoneRect();
|
|
if (boundingRectEmpty)
|
|
{
|
|
boundingRect = rect;
|
|
boundingRectEmpty = false;
|
|
}
|
|
else
|
|
{
|
|
boundingRect.left = min(boundingRect.left, rect.left);
|
|
boundingRect.top = min(boundingRect.top, rect.top);
|
|
boundingRect.right = max(boundingRect.right, rect.right);
|
|
boundingRect.bottom = max(boundingRect.bottom, rect.bottom);
|
|
}
|
|
}
|
|
|
|
if (!boundingRectEmpty)
|
|
{
|
|
for (size_t zoneId = 0; zoneId < zones.size(); zoneId++)
|
|
{
|
|
RECT rect = zones[zoneId]->GetZoneRect();
|
|
if (boundingRect.left <= rect.left && rect.right <= boundingRect.right &&
|
|
boundingRect.top <= rect.top && rect.bottom <= boundingRect.bottom)
|
|
{
|
|
result.push_back(zoneId);
|
|
}
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
winrt::com_ptr<IZoneSet> MakeZoneSet(ZoneSetConfig const& config) noexcept
|
|
{
|
|
return winrt::make_self<ZoneSet>(config);
|
|
}
|
|
|