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* Unify exe/dll naming - PowerToys.Runner Align naming with other exes - PowerToys Runner -> PowerToys.Runner * Unify exe/dll naming - Microsoft.PowerToys.Common.UI Project name - Microsoft.PowerToys.Common.UI -> Common.UI dll name - Microsoft.PowerToys.Common.UI.dll -> PowerToys.Common.UI.dll * Unify exe/dll naming - Settings Project names - Microsoft.PowerToys.Settings* -> Settings* Dll names - Microsoft.PowerToys.Settings*.dll -> PowerToys.Settings*.dll * Revert file autoformat * [Docs] Update paths to settings projects/files * Fix tests - Update path
47 lines
2.2 KiB
Markdown
47 lines
2.2 KiB
Markdown
# Custom HotKey Control
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The Settings project provides a custom hotkey control which consumes key presses. This control can be used to set the hotkey of any PowerToy.
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## HotKey Control in FancyZones
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![Image of hotkey control](/doc/images/settingsv2/settingshotkeycontrol.png)
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## Hotkey related files
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#### [`HotkeySettingsControlHook.cs`](/src/settings-ui/Settings.UI.Library/HotkeySettingsControlHook.cs)
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- This function initializes and starts the [`keyboardHook`](src/common/interop/KeyboardHook.cpp) for the hotkey control.
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```csharp
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public HotkeySettingsControlHook(KeyEvent keyDown, KeyEvent keyUp, IsActive isActive, FilterAccessibleKeyboardEvents filterAccessibleKeyboardEvents)
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{
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_keyDown = keyDown;
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_keyUp = keyUp;
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_isActive = isActive;
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_filterKeyboardEvent = filterAccessibleKeyboardEvents;
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_hook = new KeyboardHook(HotkeySettingsHookCallback, IsActive, FilterKeyboardEvents);
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_hook.Start();
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}
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```
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#### [`HotkeySettingsControl.xaml.cs`](/src/settings-ui/Settings.UI/HotkeySettingsControl.xaml.cs)
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- The function of this class is to update the state of the keys being pressed within the custom control. This information is stored in `internalSettings`.
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- It provides the following callbacks to the `HotKeySettingsControlHook`:
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- `KeyUp`: Resets the key state in `internalSettings` when a key is released.
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- `KeyDown`: Updates the user facing text of the hotkey control as soon as a key is pressed.
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- `isActive`: Sets the current status of the keyboard hook.
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- `FilterAccessibleKeyboardEvents`: This function is used to ignore the `Tab` and `Shift+Tab` key presses to meet the accessibility requirements.
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#### [`HotkeySettings.cs`](/src/settings-ui/Settings.UI.Library/HotkeySettings.cs)
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- Contains the structure of a HotKey where it is represented as a combination of one of the modifier keys (`Alt`, `Shift`, `Win` and `Ctrl`) and a non-modifier key.
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#### Note
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- The control displays all key presses to the user (except Tab and Shift+Tab which move focus out of the control). However, when the focus is being lost from the control, the `lastValidHotkeySettings` is set as the user facing text.
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