mirror of
https://github.com/microsoft/PowerToys.git
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219 lines
12 KiB
XML
219 lines
12 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="..\packages\Microsoft.WindowsAppSDK.1.1.5\build\native\Microsoft.WindowsAppSDK.props" Condition="Exists('..\packages\Microsoft.WindowsAppSDK.1.1.5\build\native\Microsoft.WindowsAppSDK.props')" />
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<Import Project="..\packages\Microsoft.Windows.SDK.BuildTools.10.0.22000.194\build\Microsoft.Windows.SDK.BuildTools.props" Condition="Exists('..\packages\Microsoft.Windows.SDK.BuildTools.10.0.22000.194\build\Microsoft.Windows.SDK.BuildTools.props')" />
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<Import Project="..\packages\Microsoft.Windows.CppWinRT.2.0.210806.1\build\native\Microsoft.Windows.CppWinRT.props" Condition="Exists('..\packages\Microsoft.Windows.CppWinRT.2.0.210806.1\build\native\Microsoft.Windows.CppWinRT.props')" />
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<PropertyGroup Label="Globals">
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<CppWinRTOptimized>true</CppWinRTOptimized>
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<CppWinRTRootNamespaceAutoMerge>true</CppWinRTRootNamespaceAutoMerge>
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<MinimalCoreWin>true</MinimalCoreWin>
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<ProjectGuid>{bbd45704-f220-4774-9c92-d55d822c9e75}</ProjectGuid>
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<ProjectName>FileLocksmithGUI</ProjectName>
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<RootNamespace>FileLocksmithGUI</RootNamespace>
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<!--
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$(TargetName) should be same as $(RootNamespace) so that the produced binaries (.exe/.pri/etc.)
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have a name that matches the .winmd
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-->
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<TargetName>$(RootNamespace)</TargetName>
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<DefaultLanguage>en-US</DefaultLanguage>
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<MinimumVisualStudioVersion>16.0</MinimumVisualStudioVersion>
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<AppContainerApplication>false</AppContainerApplication>
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<AppxPackage>false</AppxPackage>
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<ApplicationType>Windows Store</ApplicationType>
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<ApplicationTypeRevision>10.0</ApplicationTypeRevision>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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<WindowsTargetPlatformMinVersion>10.0.17763.0</WindowsTargetPlatformMinVersion>
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<UseWinUI>true</UseWinUI>
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<EnableMsixTooling>true</EnableMsixTooling>
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<WindowsPackageType>None</WindowsPackageType>
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<WindowsAppSDKSelfContained>true</WindowsAppSDKSelfContained>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|arm64">
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<Configuration>Debug</Configuration>
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<Platform>arm64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|arm64">
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<Configuration>Release</Configuration>
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<Platform>arm64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<PlatformToolset>v143</PlatformToolset>
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<PlatformToolset Condition="'$(VisualStudioVersion)' == '16.0'">v142</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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<DesktopCompatible>true</DesktopCompatible>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
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<UseDebugLibraries>true</UseDebugLibraries>
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<ItemDefinitionGroup>
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
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<WarningLevel>Level4</WarningLevel>
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<AdditionalOptions>%(AdditionalOptions) /bigobj</AdditionalOptions>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
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<ClCompile>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
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<ClCompile>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup Condition="'$(WindowsPackageType)'!='None' and Exists('Package.appxmanifest')">
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<AppxManifest Include="Package.appxmanifest">
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<SubType>Designer</SubType>
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</AppxManifest>
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</ItemGroup>
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<ItemGroup>
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<Manifest Include="app.manifest" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="pch.h" />
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<ClInclude Include="App.xaml.h">
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<DependentUpon>App.xaml</DependentUpon>
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</ClInclude>
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<ClInclude Include="MainWindow.xaml.h">
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<DependentUpon>MainWindow.xaml</DependentUpon>
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</ClInclude>
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<ClInclude Include="ProcessEntry.xaml.h">
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<DependentUpon>ProcessEntry.xaml</DependentUpon>
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<SubType>Code</SubType>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ApplicationDefinition Include="App.xaml" />
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<Page Include="MainWindow.xaml" />
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<Page Include="ProcessEntry.xaml">
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<SubType>Designer</SubType>
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</Page>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="pch.cpp">
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<PrecompiledHeader>Create</PrecompiledHeader>
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</ClCompile>
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<ClCompile Include="App.xaml.cpp">
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<DependentUpon>App.xaml</DependentUpon>
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</ClCompile>
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<ClCompile Include="MainWindow.xaml.cpp">
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<DependentUpon>MainWindow.xaml</DependentUpon>
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</ClCompile>
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<ClCompile Include="$(GeneratedFilesDir)module.g.cpp" />
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<ClCompile Include="ProcessEntry.xaml.cpp">
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<DependentUpon>ProcessEntry.xaml</DependentUpon>
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<SubType>Code</SubType>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<Midl Include="App.idl">
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<SubType>Code</SubType>
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<DependentUpon>App.xaml</DependentUpon>
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</Midl>
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<Midl Include="MainWindow.idl">
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<SubType>Code</SubType>
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<DependentUpon>MainWindow.xaml</DependentUpon>
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</Midl>
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<Midl Include="ProcessEntry.idl">
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<DependentUpon>ProcessEntry.xaml</DependentUpon>
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<SubType>Code</SubType>
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</Midl>
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</ItemGroup>
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<ItemGroup>
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<Text Include="readme.txt">
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<DeploymentContent>false</DeploymentContent>
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</Text>
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</ItemGroup>
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<ItemGroup>
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<Image Include="Assets\LockScreenLogo.scale-200.png" />
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<Image Include="Assets\SplashScreen.scale-200.png" />
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<Image Include="Assets\Square150x150Logo.scale-200.png" />
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<Image Include="Assets\Square44x44Logo.scale-200.png" />
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<Image Include="Assets\Square44x44Logo.targetsize-24_altform-unplated.png" />
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<Image Include="Assets\StoreLogo.png" />
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<Image Include="Assets\Wide310x150Logo.scale-200.png" />
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</ItemGroup>
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<!--
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Defining the "Msix" ProjectCapability here allows the Single-project MSIX Packaging
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Tools extension to be activated for this project even if the Windows App SDK Nuget
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package has not yet been restored.
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-->
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<ItemGroup Condition="'$(DisableMsixProjectCapabilityAddedByProject)'!='true' and '$(EnableMsixTooling)'=='true'">
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<ProjectCapability Include="Msix" />
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\FileLocksmithLib\FileLocksmithLib.vcxproj">
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<Project>{8290cf58-0e97-45c4-ab41-f3c7c3128aec}</Project>
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</ProjectReference>
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</ItemGroup>
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<!--
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Defining the "HasPackageAndPublishMenuAddedByProject" property here allows the Solution
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Explorer "Package and Publish" context menu entry to be enabled for this project even if
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the Windows App SDK Nuget package has not yet been restored.
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-->
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<PropertyGroup Condition="'$(DisableHasPackageAndPublishMenuAddedByProject)'!='true' and '$(EnableMsixTooling)'=='true'">
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<HasPackageAndPublishMenu>true</HasPackageAndPublishMenu>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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<Import Project="..\packages\Microsoft.Windows.CppWinRT.2.0.210806.1\build\native\Microsoft.Windows.CppWinRT.targets" Condition="Exists('..\packages\Microsoft.Windows.CppWinRT.2.0.210806.1\build\native\Microsoft.Windows.CppWinRT.targets')" />
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<Import Project="..\packages\Microsoft.Windows.SDK.BuildTools.10.0.22000.194\build\Microsoft.Windows.SDK.BuildTools.targets" Condition="Exists('..\packages\Microsoft.Windows.SDK.BuildTools.10.0.22000.194\build\Microsoft.Windows.SDK.BuildTools.targets')" />
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<Import Project="..\packages\Microsoft.WindowsAppSDK.1.1.5\build\native\Microsoft.WindowsAppSDK.targets" Condition="Exists('..\packages\Microsoft.WindowsAppSDK.1.1.5\build\native\Microsoft.WindowsAppSDK.targets')" />
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<Import Project="..\packages\Microsoft.Windows.ImplementationLibrary.1.0.211019.2\build\native\Microsoft.Windows.ImplementationLibrary.targets" Condition="Exists('..\packages\Microsoft.Windows.ImplementationLibrary.1.0.211019.2\build\native\Microsoft.Windows.ImplementationLibrary.targets')" />
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</ImportGroup>
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<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
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<PropertyGroup>
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<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
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</PropertyGroup>
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<Error Condition="!Exists('..\packages\Microsoft.Windows.CppWinRT.2.0.210806.1\build\native\Microsoft.Windows.CppWinRT.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Microsoft.Windows.CppWinRT.2.0.210806.1\build\native\Microsoft.Windows.CppWinRT.props'))" />
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<Error Condition="!Exists('..\packages\Microsoft.Windows.CppWinRT.2.0.210806.1\build\native\Microsoft.Windows.CppWinRT.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Microsoft.Windows.CppWinRT.2.0.210806.1\build\native\Microsoft.Windows.CppWinRT.targets'))" />
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<Error Condition="!Exists('..\packages\Microsoft.Windows.SDK.BuildTools.10.0.22000.194\build\Microsoft.Windows.SDK.BuildTools.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Microsoft.Windows.SDK.BuildTools.10.0.22000.194\build\Microsoft.Windows.SDK.BuildTools.props'))" />
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<Error Condition="!Exists('..\packages\Microsoft.Windows.SDK.BuildTools.10.0.22000.194\build\Microsoft.Windows.SDK.BuildTools.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Microsoft.Windows.SDK.BuildTools.10.0.22000.194\build\Microsoft.Windows.SDK.BuildTools.targets'))" />
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<Error Condition="!Exists('..\packages\Microsoft.WindowsAppSDK.1.1.5\build\native\Microsoft.WindowsAppSDK.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Microsoft.WindowsAppSDK.1.1.5\build\native\Microsoft.WindowsAppSDK.props'))" />
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<Error Condition="!Exists('..\packages\Microsoft.WindowsAppSDK.1.1.5\build\native\Microsoft.WindowsAppSDK.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Microsoft.WindowsAppSDK.1.1.5\build\native\Microsoft.WindowsAppSDK.targets'))" />
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<Error Condition="!Exists('..\packages\Microsoft.Windows.ImplementationLibrary.1.0.211019.2\build\native\Microsoft.Windows.ImplementationLibrary.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Microsoft.Windows.ImplementationLibrary.1.0.211019.2\build\native\Microsoft.Windows.ImplementationLibrary.targets'))" />
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</Target>
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</Project> |