mirror of
https://github.com/microsoft/PowerToys.git
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3739b771e5
* [ColorPicker] Restructure to have color names localized * [ColorPicker] Restrucure code to have localised color names * Fix analyzer errors * [ColorPicker] add comments
442 lines
15 KiB
C#
442 lines
15 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace Settings.UI.Library.Resources {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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public class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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public static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Settings.UI.Library.Resources.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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public static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Aqua.
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/// </summary>
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public static string TEXT_COLOR_AQUA {
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get {
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return ResourceManager.GetString("TEXT_COLOR_AQUA", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Black.
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/// </summary>
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public static string TEXT_COLOR_BLACK {
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get {
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return ResourceManager.GetString("TEXT_COLOR_BLACK", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Blue.
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/// </summary>
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public static string TEXT_COLOR_BLUE {
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get {
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return ResourceManager.GetString("TEXT_COLOR_BLUE", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Blue gray.
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/// </summary>
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public static string TEXT_COLOR_BLUEGRAY {
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get {
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return ResourceManager.GetString("TEXT_COLOR_BLUEGRAY", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Bright green.
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/// </summary>
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public static string TEXT_COLOR_BRIGHTGREEN {
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get {
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return ResourceManager.GetString("TEXT_COLOR_BRIGHTGREEN", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Brown.
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/// </summary>
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public static string TEXT_COLOR_BROWN {
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get {
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return ResourceManager.GetString("TEXT_COLOR_BROWN", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Coral.
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/// </summary>
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public static string TEXT_COLOR_CORAL {
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get {
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return ResourceManager.GetString("TEXT_COLOR_CORAL", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Dark blue.
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/// </summary>
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public static string TEXT_COLOR_DARKBLUE {
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get {
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return ResourceManager.GetString("TEXT_COLOR_DARKBLUE", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Dark gray.
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/// </summary>
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public static string TEXT_COLOR_DARKGRAY {
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get {
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return ResourceManager.GetString("TEXT_COLOR_DARKGRAY", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Dark green.
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/// </summary>
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public static string TEXT_COLOR_DARKGREEN {
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get {
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return ResourceManager.GetString("TEXT_COLOR_DARKGREEN", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Dark purple.
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/// </summary>
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public static string TEXT_COLOR_DARKPURPLE {
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get {
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return ResourceManager.GetString("TEXT_COLOR_DARKPURPLE", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Dark red.
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/// </summary>
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public static string TEXT_COLOR_DARKRED {
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get {
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return ResourceManager.GetString("TEXT_COLOR_DARKRED", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Dark teal.
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/// </summary>
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public static string TEXT_COLOR_DARKTEAL {
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get {
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return ResourceManager.GetString("TEXT_COLOR_DARKTEAL", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Dark yellow.
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/// </summary>
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public static string TEXT_COLOR_DARKYELLOW {
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get {
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return ResourceManager.GetString("TEXT_COLOR_DARKYELLOW", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Gold.
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/// </summary>
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public static string TEXT_COLOR_GOLD {
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get {
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return ResourceManager.GetString("TEXT_COLOR_GOLD", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Gray.
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/// </summary>
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public static string TEXT_COLOR_GRAY {
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get {
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return ResourceManager.GetString("TEXT_COLOR_GRAY", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Green.
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/// </summary>
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public static string TEXT_COLOR_GREEN {
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get {
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return ResourceManager.GetString("TEXT_COLOR_GREEN", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Ice blue.
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/// </summary>
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public static string TEXT_COLOR_ICEBLUE {
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get {
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return ResourceManager.GetString("TEXT_COLOR_ICEBLUE", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Indigo.
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/// </summary>
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public static string TEXT_COLOR_INDIGO {
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get {
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return ResourceManager.GetString("TEXT_COLOR_INDIGO", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Lavender.
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/// </summary>
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public static string TEXT_COLOR_LAVENDER {
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get {
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return ResourceManager.GetString("TEXT_COLOR_LAVENDER", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Light blue.
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/// </summary>
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public static string TEXT_COLOR_LIGHTBLUE {
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get {
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return ResourceManager.GetString("TEXT_COLOR_LIGHTBLUE", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Light gray.
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/// </summary>
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public static string TEXT_COLOR_LIGHTGRAY {
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get {
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return ResourceManager.GetString("TEXT_COLOR_LIGHTGRAY", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Light green.
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/// </summary>
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public static string TEXT_COLOR_LIGHTGREEN {
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get {
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return ResourceManager.GetString("TEXT_COLOR_LIGHTGREEN", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Light orange.
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/// </summary>
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public static string TEXT_COLOR_LIGHTORANGE {
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get {
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return ResourceManager.GetString("TEXT_COLOR_LIGHTORANGE", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Light turquoise.
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/// </summary>
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public static string TEXT_COLOR_LIGHTTURQUOISE {
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get {
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return ResourceManager.GetString("TEXT_COLOR_LIGHTTURQUOISE", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Light yellow.
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/// </summary>
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public static string TEXT_COLOR_LIGHTYELLOW {
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get {
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return ResourceManager.GetString("TEXT_COLOR_LIGHTYELLOW", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Lime.
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/// </summary>
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public static string TEXT_COLOR_LIME {
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get {
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return ResourceManager.GetString("TEXT_COLOR_LIME", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Olive green.
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/// </summary>
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public static string TEXT_COLOR_OLIVEGREEN {
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get {
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return ResourceManager.GetString("TEXT_COLOR_OLIVEGREEN", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Orange.
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/// </summary>
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public static string TEXT_COLOR_ORANGE {
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get {
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return ResourceManager.GetString("TEXT_COLOR_ORANGE", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Pale blue.
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/// </summary>
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public static string TEXT_COLOR_PALEBLUE {
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get {
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return ResourceManager.GetString("TEXT_COLOR_PALEBLUE", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Periwinkle.
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/// </summary>
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public static string TEXT_COLOR_PERIWINKLE {
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get {
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return ResourceManager.GetString("TEXT_COLOR_PERIWINKLE", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Pink.
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/// </summary>
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public static string TEXT_COLOR_PINK {
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get {
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return ResourceManager.GetString("TEXT_COLOR_PINK", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Plum.
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/// </summary>
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public static string TEXT_COLOR_PLUM {
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get {
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return ResourceManager.GetString("TEXT_COLOR_PLUM", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Purple.
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/// </summary>
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public static string TEXT_COLOR_PURPLE {
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get {
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return ResourceManager.GetString("TEXT_COLOR_PURPLE", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Red.
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/// </summary>
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public static string TEXT_COLOR_RED {
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get {
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return ResourceManager.GetString("TEXT_COLOR_RED", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Rose.
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/// </summary>
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public static string TEXT_COLOR_ROSE {
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get {
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return ResourceManager.GetString("TEXT_COLOR_ROSE", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Sky blue.
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/// </summary>
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public static string TEXT_COLOR_SKYBLUE {
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get {
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return ResourceManager.GetString("TEXT_COLOR_SKYBLUE", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Tan.
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/// </summary>
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public static string TEXT_COLOR_TAN {
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get {
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return ResourceManager.GetString("TEXT_COLOR_TAN", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Teal.
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/// </summary>
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public static string TEXT_COLOR_TEAL {
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get {
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return ResourceManager.GetString("TEXT_COLOR_TEAL", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Turquoise.
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/// </summary>
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public static string TEXT_COLOR_TURQUOISE {
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get {
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return ResourceManager.GetString("TEXT_COLOR_TURQUOISE", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to White.
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/// </summary>
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public static string TEXT_COLOR_WHITE {
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get {
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return ResourceManager.GetString("TEXT_COLOR_WHITE", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Yellow.
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/// </summary>
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public static string TEXT_COLOR_YELLOW {
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get {
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return ResourceManager.GetString("TEXT_COLOR_YELLOW", resourceCulture);
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}
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}
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}
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}
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