mirror of
https://github.com/microsoft/PowerToys.git
synced 2024-12-26 10:48:23 +08:00
bb2049411b
* Enable app specific shortcut remapping * Fixed lowercase function call * Add test file * Moved GetForegroundProcess to II and added tests * Fixed runtime error while testing due to heap allocation across dll boundary * Renamed function * Changed shortcutBuffer type * Linked App specific UI to backend * Added shortcut validation logic on TextBox LostFocus handler * Moved Validate function and changed default text * Changed to case insensitive warning check * Changed to case insensitive warning check at OnClickAccept * Fixed alignment and spacing issues * Added app-specific JSON support in backend * Updated landing page * Make listview horizontally scrollable * Added tests * Consider all case variants of All Apps in textbox to be global shortcuts
437 lines
18 KiB
C++
437 lines
18 KiB
C++
#include "pch.h"
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#include <interface/powertoy_module_interface.h>
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#include <interface/lowlevel_keyboard_event_data.h>
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#include <interface/win_hook_event_data.h>
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#include <common/settings_objects.h>
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#include <common/shared_constants.h>
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#include "resource.h"
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#include <keyboardmanager/ui/EditKeyboardWindow.h>
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#include <keyboardmanager/ui/EditShortcutsWindow.h>
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#include <keyboardmanager/common/KeyboardManagerState.h>
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#include <keyboardmanager/common/Shortcut.h>
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#include <keyboardmanager/common/RemapShortcut.h>
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#include <keyboardmanager/common/KeyboardManagerConstants.h>
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#include <common/settings_helpers.h>
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#include <common/debug_control.h>
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#include <keyboardmanager/common/trace.h>
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#include "KeyboardEventHandlers.h"
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#include "Input.h"
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extern "C" IMAGE_DOS_HEADER __ImageBase;
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BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
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{
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switch (ul_reason_for_call)
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{
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case DLL_PROCESS_ATTACH:
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Trace::RegisterProvider();
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break;
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case DLL_THREAD_ATTACH:
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case DLL_THREAD_DETACH:
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break;
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case DLL_PROCESS_DETACH:
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Trace::UnregisterProvider();
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break;
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}
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return TRUE;
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}
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// Implement the PowerToy Module Interface and all the required methods.
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class KeyboardManager : public PowertoyModuleIface
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{
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private:
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// The PowerToy state.
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bool m_enabled = false;
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// The PowerToy name that will be shown in the settings.
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const std::wstring app_name = GET_RESOURCE_STRING(IDS_KEYBOARDMANAGER);
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// Low level hook handles
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static HHOOK hook_handle;
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// Required for Unhook in old versions of Windows
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static HHOOK hook_handle_copy;
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// Static pointer to the current keyboardmanager object required for accessing the HandleKeyboardHookEvent function in the hook procedure (Only global or static variables can be accessed in a hook procedure CALLBACK)
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static KeyboardManager* keyboardmanager_object_ptr;
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// Variable which stores all the state information to be shared between the UI and back-end
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KeyboardManagerState keyboardManagerState;
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// Object of class which implements InputInterface. Required for calling library functions while enabling testing
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Input inputHandler;
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public:
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// Constructor
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KeyboardManager()
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{
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// Load the initial configuration.
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load_config();
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// Set the static pointer to the newest object of the class
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keyboardmanager_object_ptr = this;
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};
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// Load config from the saved settings.
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void load_config()
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{
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try
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{
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PowerToysSettings::PowerToyValues settings =
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PowerToysSettings::PowerToyValues::load_from_settings_file(get_name());
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auto current_config = settings.get_string_value(KeyboardManagerConstants::ActiveConfigurationSettingName);
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if (current_config)
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{
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keyboardManagerState.SetCurrentConfigName(*current_config);
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// Read the config file and load the remaps.
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auto configFile = json::from_file(PTSettingsHelper::get_module_save_folder_location(KeyboardManagerConstants::ModuleName) + L"\\" + *current_config + L".json");
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if (configFile)
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{
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auto jsonData = *configFile;
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// Load single key remaps
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try
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{
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auto remapKeysData = jsonData.GetNamedObject(KeyboardManagerConstants::RemapKeysSettingName);
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keyboardManagerState.ClearSingleKeyRemaps();
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if (remapKeysData)
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{
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auto inProcessRemapKeys = remapKeysData.GetNamedArray(KeyboardManagerConstants::InProcessRemapKeysSettingName);
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for (const auto& it : inProcessRemapKeys)
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{
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try
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{
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auto originalKey = it.GetObjectW().GetNamedString(KeyboardManagerConstants::OriginalKeysSettingName);
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auto newRemapKey = it.GetObjectW().GetNamedString(KeyboardManagerConstants::NewRemapKeysSettingName);
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keyboardManagerState.AddSingleKeyRemap(std::stoul(originalKey.c_str()), std::stoul(newRemapKey.c_str()));
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}
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catch (...)
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{
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// Improper Key Data JSON. Try the next remap.
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}
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}
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}
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}
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catch (...)
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{
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// Improper JSON format for single key remaps. Skip to next remap type
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}
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// Load shortcut remaps
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try
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{
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auto remapShortcutsData = jsonData.GetNamedObject(KeyboardManagerConstants::RemapShortcutsSettingName);
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keyboardManagerState.ClearOSLevelShortcuts();
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keyboardManagerState.ClearAppSpecificShortcuts();
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if (remapShortcutsData)
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{
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// Load os level shortcut remaps
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try
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{
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auto globalRemapShortcuts = remapShortcutsData.GetNamedArray(KeyboardManagerConstants::GlobalRemapShortcutsSettingName);
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for (const auto& it : globalRemapShortcuts)
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{
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try
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{
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auto originalKeys = it.GetObjectW().GetNamedString(KeyboardManagerConstants::OriginalKeysSettingName);
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auto newRemapKeys = it.GetObjectW().GetNamedString(KeyboardManagerConstants::NewRemapKeysSettingName);
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Shortcut originalSC(originalKeys.c_str());
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Shortcut newRemapSC(newRemapKeys.c_str());
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keyboardManagerState.AddOSLevelShortcut(originalSC, newRemapSC);
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}
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catch (...)
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{
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// Improper Key Data JSON. Try the next shortcut.
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}
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}
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}
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catch (...)
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{
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// Improper JSON format for os level shortcut remaps. Skip to next remap type
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}
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// Load app specific shortcut remaps
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try
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{
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auto appSpecificRemapShortcuts = remapShortcutsData.GetNamedArray(KeyboardManagerConstants::AppSpecificRemapShortcutsSettingName);
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for (const auto& it : appSpecificRemapShortcuts)
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{
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try
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{
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auto originalKeys = it.GetObjectW().GetNamedString(KeyboardManagerConstants::OriginalKeysSettingName);
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auto newRemapKeys = it.GetObjectW().GetNamedString(KeyboardManagerConstants::NewRemapKeysSettingName);
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auto targetApp = it.GetObjectW().GetNamedString(KeyboardManagerConstants::TargetAppSettingName);
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Shortcut originalSC(originalKeys.c_str());
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Shortcut newRemapSC(newRemapKeys.c_str());
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keyboardManagerState.AddAppSpecificShortcut(targetApp.c_str(), originalSC, newRemapSC);
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}
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catch (...)
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{
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// Improper Key Data JSON. Try the next shortcut.
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}
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}
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}
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catch (...)
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{
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// Improper JSON format for os level shortcut remaps. Skip to next remap type
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}
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}
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}
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catch (...)
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{
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// Improper JSON format for shortcut remaps. Skip to next remap type
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}
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}
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}
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}
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catch (...)
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{
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// Unable to load inital config.
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}
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}
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// Destroy the powertoy and free memory
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virtual void destroy() override
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{
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stop_lowlevel_keyboard_hook();
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delete this;
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}
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// Return the display name of the powertoy, this will be cached by the runner
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virtual const wchar_t* get_name() override
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{
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return app_name.c_str();
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}
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// Return array of the names of all events that this powertoy listens for, with
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// nullptr as the last element of the array. Nullptr can also be returned for empty
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// list.
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virtual const wchar_t** get_events() override
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{
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static const wchar_t* events[] = { ll_keyboard, nullptr };
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return events;
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}
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// Return JSON with the configuration options.
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virtual bool get_config(wchar_t* buffer, int* buffer_size) override
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{
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HINSTANCE hinstance = reinterpret_cast<HINSTANCE>(&__ImageBase);
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// Create a Settings object.
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PowerToysSettings::Settings settings(hinstance, get_name());
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settings.set_description(IDS_SETTINGS_DESCRIPTION);
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settings.set_overview_link(L"https://aka.ms/PowerToysOverview_KeyboardManager");
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return settings.serialize_to_buffer(buffer, buffer_size);
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}
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// Signal from the Settings editor to call a custom action.
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// This can be used to spawn more complex editors.
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virtual void call_custom_action(const wchar_t* action) override
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{
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static UINT custom_action_num_calls = 0;
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try
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{
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// Parse the action values, including name.
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PowerToysSettings::CustomActionObject action_object =
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PowerToysSettings::CustomActionObject::from_json_string(action);
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HINSTANCE hInstance = reinterpret_cast<HINSTANCE>(&__ImageBase);
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if (action_object.get_name() == L"RemapKeyboard")
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{
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if (!CheckEditKeyboardWindowActive() && !CheckEditShortcutsWindowActive())
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{
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std::thread(createEditKeyboardWindow, hInstance, std::ref(keyboardManagerState)).detach();
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}
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}
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else if (action_object.get_name() == L"EditShortcut")
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{
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if (!CheckEditKeyboardWindowActive() && !CheckEditShortcutsWindowActive())
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{
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std::thread(createEditShortcutsWindow, hInstance, std::ref(keyboardManagerState)).detach();
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}
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}
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}
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catch (std::exception&)
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{
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// Improper JSON.
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}
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}
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// Called by the runner to pass the updated settings values as a serialized JSON.
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virtual void set_config(const wchar_t* config) override
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{
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try
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{
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// Parse the input JSON string.
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PowerToysSettings::PowerToyValues values =
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PowerToysSettings::PowerToyValues::from_json_string(config);
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// If you don't need to do any custom processing of the settings, proceed
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// to persists the values calling:
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values.save_to_settings_file();
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}
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catch (std::exception&)
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{
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// Improper JSON.
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}
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}
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// Enable the powertoy
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virtual void enable()
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{
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m_enabled = true;
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// Log telemetry
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Trace::EnableKeyboardManager(true);
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// Start keyboard hook
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start_lowlevel_keyboard_hook();
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}
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// Disable the powertoy
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virtual void disable()
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{
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m_enabled = false;
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// Log telemetry
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Trace::EnableKeyboardManager(false);
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// Close active windows
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CloseActiveEditKeyboardWindow();
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CloseActiveEditShortcutsWindow();
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// Stop keyboard hook
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stop_lowlevel_keyboard_hook();
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}
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// Returns if the powertoys is enabled
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virtual bool is_enabled() override
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{
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return m_enabled;
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}
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// Handle incoming event, data is event-specific
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virtual intptr_t signal_event(const wchar_t* name, intptr_t data) override
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{
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return 0;
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}
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virtual void register_system_menu_helper(PowertoySystemMenuIface* helper) override {}
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virtual void signal_system_menu_action(const wchar_t* name) override {}
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// Hook procedure definition
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static LRESULT CALLBACK hook_proc(int nCode, WPARAM wParam, LPARAM lParam)
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{
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LowlevelKeyboardEvent event;
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if (nCode == HC_ACTION)
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{
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event.lParam = reinterpret_cast<KBDLLHOOKSTRUCT*>(lParam);
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event.wParam = wParam;
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if (keyboardmanager_object_ptr->HandleKeyboardHookEvent(&event) == 1)
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{
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// Reset Num Lock whenever a NumLock key down event is suppressed since Num Lock key state change occurs before it is intercepted by low level hooks
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if (event.lParam->vkCode == VK_NUMLOCK && (event.wParam == WM_KEYDOWN || event.wParam == WM_SYSKEYDOWN) && event.lParam->dwExtraInfo != KeyboardManagerConstants::KEYBOARDMANAGER_SUPPRESS_FLAG)
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{
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KeyboardEventHandlers::SetNumLockToPreviousState(keyboardmanager_object_ptr->inputHandler);
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}
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return 1;
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}
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}
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return CallNextHookEx(hook_handle_copy, nCode, wParam, lParam);
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}
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void start_lowlevel_keyboard_hook()
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{
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#if defined(DISABLE_LOWLEVEL_HOOKS_WHEN_DEBUGGED)
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if (IsDebuggerPresent())
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{
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return;
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}
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#endif
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if (!hook_handle)
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{
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hook_handle = SetWindowsHookEx(WH_KEYBOARD_LL, hook_proc, GetModuleHandle(NULL), NULL);
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hook_handle_copy = hook_handle;
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if (!hook_handle)
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{
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throw std::runtime_error("Cannot install keyboard listener");
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}
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}
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}
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// Function to terminate the low level hook
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void stop_lowlevel_keyboard_hook()
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{
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if (hook_handle)
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{
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UnhookWindowsHookEx(hook_handle);
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hook_handle = nullptr;
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}
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}
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// Function called by the hook procedure to handle the events. This is the starting point function for remapping
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intptr_t HandleKeyboardHookEvent(LowlevelKeyboardEvent* data) noexcept
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{
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// If key has suppress flag, then suppress it
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if (data->lParam->dwExtraInfo == KeyboardManagerConstants::KEYBOARDMANAGER_SUPPRESS_FLAG)
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{
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return 1;
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}
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// If the Detect Key Window is currently activated, then suppress the keyboard event
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KeyboardManagerHelper::KeyboardHookDecision singleKeyRemapUIDetected = keyboardManagerState.DetectSingleRemapKeyUIBackend(data);
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if (singleKeyRemapUIDetected == KeyboardManagerHelper::KeyboardHookDecision::Suppress)
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{
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return 1;
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}
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else if (singleKeyRemapUIDetected == KeyboardManagerHelper::KeyboardHookDecision::SkipHook)
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{
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return 0;
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}
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// Remap a key
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intptr_t SingleKeyRemapResult = KeyboardEventHandlers::HandleSingleKeyRemapEvent(inputHandler, data, keyboardManagerState);
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// Single key remaps have priority. If a key is remapped, only the remapped version should be visible to the shortcuts and hence the event should be suppressed here.
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if (SingleKeyRemapResult == 1)
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{
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return 1;
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}
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// If the Detect Shortcut Window is currently activated, then suppress the keyboard event
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KeyboardManagerHelper::KeyboardHookDecision shortcutUIDetected = keyboardManagerState.DetectShortcutUIBackend(data);
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if (shortcutUIDetected == KeyboardManagerHelper::KeyboardHookDecision::Suppress)
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{
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return 1;
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}
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else if (shortcutUIDetected == KeyboardManagerHelper::KeyboardHookDecision::SkipHook)
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{
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return 0;
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}
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//// Remap a key to behave like a modifier instead of a toggle
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//intptr_t SingleKeyToggleToModResult = KeyboardEventHandlers::HandleSingleKeyToggleToModEvent(inputHandler, data, keyboardManagerState);
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// Handle an app-specific shortcut remapping
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intptr_t AppSpecificShortcutRemapResult = KeyboardEventHandlers::HandleAppSpecificShortcutRemapEvent(inputHandler, data, keyboardManagerState);
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// If an app-specific shortcut is remapped then the os-level shortcut remapping should be suppressed.
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if (AppSpecificShortcutRemapResult == 1)
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{
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return 1;
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}
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// Handle an os-level shortcut remapping
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return KeyboardEventHandlers::HandleOSLevelShortcutRemapEvent(inputHandler, data, keyboardManagerState);
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}
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};
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HHOOK KeyboardManager::hook_handle = nullptr;
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HHOOK KeyboardManager::hook_handle_copy = nullptr;
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KeyboardManager* KeyboardManager::keyboardmanager_object_ptr = nullptr;
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extern "C" __declspec(dllexport) PowertoyModuleIface* __cdecl powertoy_create()
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{
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return new KeyboardManager();
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} |