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7db5d6a307
* Fixed focus issue and added tests * Changed key names * Use constant instead of hardcoded empty string
184 lines
7.4 KiB
C++
184 lines
7.4 KiB
C++
#include "pch.h"
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#include "CppUnitTest.h"
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#include "MockedInput.h"
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#include <keyboardmanager/common/KeyboardManagerState.h>
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#include <keyboardmanager/dll/KeyboardEventHandlers.h>
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#include "TestHelpers.h"
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using namespace Microsoft::VisualStudio::CppUnitTestFramework;
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namespace RemappingLogicTests
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{
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TEST_CLASS (AppSpecificShortcutRemappingTests)
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{
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private:
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MockedInput mockedInputHandler;
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KeyboardManagerState testState;
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std::wstring testApp1 = L"testtrocess1.exe";
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std::wstring testApp2 = L"testprocess2.exe";
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public:
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TEST_METHOD_INITIALIZE(InitializeTestEnv)
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{
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// Reset test environment
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TestHelpers::ResetTestEnv(mockedInputHandler, testState);
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// Set HandleOSLevelShortcutRemapEvent as the hook procedure
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std::function<intptr_t(LowlevelKeyboardEvent*)> currentHookProc = std::bind(&KeyboardEventHandlers::HandleAppSpecificShortcutRemapEvent, std::ref(mockedInputHandler), std::placeholders::_1, std::ref(testState));
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mockedInputHandler.SetHookProc(currentHookProc);
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}
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// Test if the app specific remap takes place when the target app is in foreground
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TEST_METHOD (AppSpecificShortcut_ShouldGetRemapped_WhenAppIsInForeground)
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{
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// Remap Ctrl+A to Alt+V
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Shortcut src;
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src.SetKey(VK_CONTROL);
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src.SetKey(0x41);
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Shortcut dest;
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dest.SetKey(VK_MENU);
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dest.SetKey(0x56);
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testState.AddAppSpecificShortcut(testApp1, src, dest);
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// Set the testApp as the foreground process
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mockedInputHandler.SetForegroundProcess(testApp1);
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const int nInputs = 2;
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INPUT input[nInputs] = {};
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input[0].type = INPUT_KEYBOARD;
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input[0].ki.wVk = VK_CONTROL;
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input[1].type = INPUT_KEYBOARD;
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input[1].ki.wVk = 0x41;
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// Send Ctrl+A keydown
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mockedInputHandler.SendVirtualInput(nInputs, input, sizeof(INPUT));
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// Ctrl and A key states should be unchanged, Alt and V key states should be true
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Assert::AreEqual(mockedInputHandler.GetVirtualKeyState(VK_CONTROL), false);
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Assert::AreEqual(mockedInputHandler.GetVirtualKeyState(0x41), false);
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Assert::AreEqual(mockedInputHandler.GetVirtualKeyState(VK_MENU), true);
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Assert::AreEqual(mockedInputHandler.GetVirtualKeyState(0x56), true);
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}
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// Test if the app specific remap takes place when the target app is not in foreground
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TEST_METHOD (AppSpecificShortcut_ShouldNotGetRemapped_WhenAppIsNotInForeground)
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{
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// Remap Ctrl+A to Alt+V
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Shortcut src;
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src.SetKey(VK_CONTROL);
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src.SetKey(0x41);
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Shortcut dest;
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dest.SetKey(VK_MENU);
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dest.SetKey(0x56);
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testState.AddAppSpecificShortcut(testApp1, src, dest);
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// Set the testApp as the foreground process
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mockedInputHandler.SetForegroundProcess(testApp2);
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const int nInputs = 2;
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INPUT input[nInputs] = {};
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input[0].type = INPUT_KEYBOARD;
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input[0].ki.wVk = VK_CONTROL;
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input[1].type = INPUT_KEYBOARD;
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input[1].ki.wVk = 0x41;
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// Send Ctrl+A keydown
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mockedInputHandler.SendVirtualInput(nInputs, input, sizeof(INPUT));
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// Ctrl and A key states should be unchanged, Alt and V key states should be true
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Assert::AreEqual(mockedInputHandler.GetVirtualKeyState(VK_CONTROL), true);
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Assert::AreEqual(mockedInputHandler.GetVirtualKeyState(0x41), true);
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Assert::AreEqual(mockedInputHandler.GetVirtualKeyState(VK_MENU), false);
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Assert::AreEqual(mockedInputHandler.GetVirtualKeyState(0x56), false);
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}
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// Test if the the keyboard manager state's activated app is correctly set after an app specific remap takes place
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TEST_METHOD (AppSpecificShortcut_ShouldSetCorrectActivatedApp_WhenRemapOccurs)
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{
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// Remap Ctrl+A to Alt+V
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Shortcut src;
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src.SetKey(VK_CONTROL);
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src.SetKey(0x41);
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Shortcut dest;
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dest.SetKey(VK_MENU);
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dest.SetKey(0x56);
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testState.AddAppSpecificShortcut(testApp1, src, dest);
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// Set the testApp as the foreground process
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mockedInputHandler.SetForegroundProcess(testApp1);
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const int nInputs = 2;
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INPUT input[nInputs] = {};
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input[0].type = INPUT_KEYBOARD;
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input[0].ki.wVk = VK_CONTROL;
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input[1].type = INPUT_KEYBOARD;
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input[1].ki.wVk = 0x41;
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// Send Ctrl+A keydown
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mockedInputHandler.SendVirtualInput(nInputs, input, sizeof(INPUT));
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// Activated app should be testApp1
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Assert::AreEqual(testApp1, testState.GetActivatedApp());
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input[0].type = INPUT_KEYBOARD;
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input[0].ki.wVk = 0x41;
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input[0].ki.dwFlags = KEYEVENTF_KEYUP;
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input[1].type = INPUT_KEYBOARD;
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input[1].ki.wVk = VK_CONTROL;
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input[1].ki.dwFlags = KEYEVENTF_KEYUP;
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// Release A then Ctrl
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mockedInputHandler.SendVirtualInput(nInputs, input, sizeof(INPUT));
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// Activated app should be empty string
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Assert::AreEqual(std::wstring(KeyboardManagerConstants::NoActivatedApp), testState.GetActivatedApp());
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}
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// Test if the key states get cleared if foreground app changes after app-specific shortcut is invoked and then released
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TEST_METHOD (AppSpecificShortcut_ShouldClearKeyStates_WhenForegroundAppChangesAfterShortcutIsPressedOnRelease)
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{
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// Remap Ctrl+A to Alt+Tab
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Shortcut src;
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src.SetKey(VK_CONTROL);
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src.SetKey(0x41);
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Shortcut dest;
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dest.SetKey(VK_MENU);
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dest.SetKey(VK_TAB);
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testState.AddAppSpecificShortcut(testApp1, src, dest);
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// Set the testApp as the foreground process
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mockedInputHandler.SetForegroundProcess(testApp1);
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const int nInputs = 2;
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INPUT input[nInputs] = {};
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input[0].type = INPUT_KEYBOARD;
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input[0].ki.wVk = VK_CONTROL;
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input[1].type = INPUT_KEYBOARD;
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input[1].ki.wVk = 0x41;
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// Send Ctrl+A keydown
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mockedInputHandler.SendVirtualInput(nInputs, input, sizeof(INPUT));
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// Set the testApp as the foreground process
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mockedInputHandler.SetForegroundProcess(testApp2);
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input[0].type = INPUT_KEYBOARD;
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input[0].ki.wVk = 0x41;
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input[0].ki.dwFlags = KEYEVENTF_KEYUP;
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input[1].type = INPUT_KEYBOARD;
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input[1].ki.wVk = VK_CONTROL;
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input[1].ki.dwFlags = KEYEVENTF_KEYUP;
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// Release A then Ctrl
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mockedInputHandler.SendVirtualInput(nInputs, input, sizeof(INPUT));
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// Ctrl, A, Alt and Tab should all be false
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Assert::AreEqual(mockedInputHandler.GetVirtualKeyState(VK_CONTROL), false);
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Assert::AreEqual(mockedInputHandler.GetVirtualKeyState(0x41), false);
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Assert::AreEqual(mockedInputHandler.GetVirtualKeyState(VK_MENU), false);
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Assert::AreEqual(mockedInputHandler.GetVirtualKeyState(VK_TAB), false);
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}
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};
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}
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