PowerToys/doc/devdocs/modules/launcher/plugins/onenote.md
Union Palenshus 9b7a7f93b7
Adding OneNote plugin for PowerToys Run (#18558)
* Adding OneNote plugin for PowerToys Run

* Updating to 3.0.1 dependency, updating md, spellcheck, ready for PR

* Updating spelling and using localized string

* Adding OneNote link to readme

* Adding OneNote requirement to description

* removing 'open' from description

* Updating interop version, PR feedback
2022-06-15 19:15:58 +02:00

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# OneNote Plugin
The OneNote plugin searches your locally synced OneNote notebooks based on the user query.
![Image of OneNote plugin](/doc/images/launcher/plugins/OneNote.png)
The code itself is very simple, basically just a call into OneNote interop via the https://github.com/scipbe/ScipBe-Common-Office library.
```csharp
var pages = OneNoteProvider.FindPages(query.Search);
```
If the user actions on a result, it'll open it in the OneNote app, and restore and/or focus the app as well if necessary.
```csharp
if (PInvoke.IsIconic(handle))
{
PInvoke.ShowWindow(handle, SHOW_WINDOW_CMD.SW_RESTORE);
}
PInvoke.SetForegroundWindow(handle);
```
The plugin attempts to call the library in the constructor, and if it fails with a COMException then it'll note that OneNote isn't available and not attempt to query it again.
```csharp
try
{
_ = OneNoteProvider.PageItems.Any();
_oneNoteInstalled = true;
}
catch (COMException)
{
// OneNote isn't installed, plugin won't do anything.
_oneNoteInstalled = false;
}
```