* Update SUPPORT.md * Update runner.md * Update guidance.md * Update convert-stringtable-to-resx.ps1 * Update readme.md * Update ControlType.cs * Update README.md * Update CLSID.h * Update GenericProperty`1.cs * Update project-overview.md * Update interop.cpp * Update PreviewHandlerBase.cs * Update indexer.md * Update common.md * Update two_way_pipe_message_ipc.cpp * Update PowerToys.exe.manifest * Update HotkeySettings.cs * push * Update src/tests/win-app-driver/README.md * Update doc/devdocs/akaLinks.md * Update doc/devdocs/modules/launcher/plugins/registry.md
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main.cpp
Contains the executable starting point, initialization code and the list of known PowerToys. All singletones are also initialized here at the start. Loads all the powertoys by scanning the ./modules
folder and enable()
s those marked as enabled in %LOCALAPPDATA%\Microsoft\PowerToys\settings.json
config. Then it runs a message loop for the tray UI. Note that this message loop also handles lowlevel_keyboard_hook events.
powertoy_module.h
and powertoy_module.cpp
Contains code for initializing and managing the PowerToy modules. PowertoyModule
is a RAII-style holder for the PowertoyModuleIface
pointer, which we got by invoking module DLL's powertoy_create
function.
powertoys_events.cpp
Contains code that handles the various events listeners, and forwards those events to the PowerToys modules. You can learn more about the current event architecture here.
lowlevel_keyboard_event.cpp
Contains code for registering the low level keyboard event hook that listens for keyboard events. Please note that signal_event
is called from the main thread for this event.
win_hook_event.cpp
Contains code for registering a Windows event hook through SetWinEventHook
, that listens for various events raised when a window is interacted with. Please note, that signal_event
is called from a separate dispatch_thread_proc
worker thread, so you must provide thread-safety for your signal_event
if you intend to receive it. This is a subject to change.
tray_icon.cpp
Contains code for managing the PowerToys tray icon and its menu commands. Note that dispatch_run_on_main_ui_thread
is used to
transfer received json message from the Settings window to the main thread, since we're communicating with it from a dedicated thread.
settings_window.cpp
Contains code for starting the PowerToys settings window and communicating with it. Settings window is a separate process, so we're using Windows pipes as a transport for json messages.
general_settings.cpp
Contains code for loading, saving and applying the general settings.
auto_start_helper.cpp
Contains helper code for registering and unregistering PowerToys to run when the user logs in.
unhandled_exception_handler.cpp
Contains helper code to get stack traces in builds. Can be used by adding a call to init_global_error_handlers
in WinMain
.
trace.cpp
Contains code for telemetry.
svgs
Contains the SVG assets used by the PowerToys modules.