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Co-authored-by: Alexis Campailla <alexis@janeasystems.com> Co-authored-by: Bret Anderson <bretan@microsoft.com> Co-authored-by: Enrico Giordani <enrico.giordani@gmail.com> Co-authored-by: Jaime Bernardo <jaime@janeasystems.com> Co-authored-by: Jeff Bogdan <jeffbog@microsoft.com> Co-authored-by: March Rogers <marchr@microsoft.com> Co-authored-by: Mike Harsh <mharsh@microsoft.com> Co-authored-by: Nachum Bundak <Nachum.Bundak@microsoft.com> Co-authored-by: Oliver Jones <ojones@microsoft.com> Co-authored-by: Patrick Little <plittle@microsoft.com>
216 lines
9.7 KiB
Markdown
216 lines
9.7 KiB
Markdown
# FancyZones
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## FancyZones
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FancyZones is the base class that runs the show. It uses hooks to monitor for windows entering and exiting the move/size loop and to listen for key presses for hotkey interception. For every connected display, it creates a ZoneWindow which is used to display the active ZoneSet per monitor for use when editing the layout or displaying the drop targets. A ZoneSet is composed of one or more Zones which are the locations where windows can be easily positioned.
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### SetWinEventHook
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The main driving force behind FancyZones is the accessibility hook used to know when a window enters the move/size loop. It listens for EVENT_SYSTEM_MOVESIZESTART, EVENT_SYSTEM_MOVESIZEEND, and EVENT_OBJECT_LOCATIONCHANGE. For each of these three events, it forwards on to the ZoneWindow associated with the monitor that the window being dragged is currently on.
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### Keyboard Hook
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A low-level keyboard hook is installed in order to, optionally, intercept Window+Arrow hotkeys. Traditionally, Win+Left/Right arrow will move a window between Windows Snap regions. This hook allows FancyZones to use Win+Left/Right arrow to move windows between Zones.
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The hook also allows using 0-9 to change the active ZoneSet during a drag operation.
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### Display Changes
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During initial standup, FancyZones creates a ZoneWindow for each connected monitor. When it receives a WM_DISPLAYCHANGE, it updates the available ZoneWindows to reflect the state of the system (eg add a new ZoneWindow for newly connected monitor, delete ZoneWindow for disconnected monitor, etc)
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### Interface
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```
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interface IFancyZones : public IUnknown
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{
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// Returns the main application window
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IFACEMETHOD_(HWND, GetWindow)() = 0;
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// Returns the global HINSTANCE for the process
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IFACEMETHOD_(HINSTANCE, GetHInstance)() = 0;
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// Returns the global Settings object used to look up individual settings throughout the product
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IFACEMETHOD_(Settings, GetSettings)() = 0;
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// Used in WinMain to initialize FancyZones and enter the message loop
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IFACEMETHOD_(void, Run)() = 0;
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// Toggles the visibility of all ZoneWindows
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IFACEMETHOD_(void, ToggleZoneViewers)() = 0;
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// Shows a single ZoneWindow in editor mode on the provided monitor
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IFACEMETHOD_(void, ShowZoneEditorForMonitor)(_In_ HMONITOR monitor) = 0;
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// Returns true if we are currently detecting a movesize loop
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IFACEMETHOD_(bool, InMoveSize)() = 0;
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// Called by the event hook in response to EVENT_SYSTEM_MOVESIZESTART
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IFACEMETHOD(MoveSizeEnter)(_In_ HWND window, _In_ HMONITOR monitor, POINT ptScreen) = 0;
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// Called by the event hook in response to EVENT_SYSTEM_MOVESIZEEND
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IFACEMETHOD(MoveSizeExit)(_In_ HWND window, POINT ptScreen) = 0;
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// Called by the event hook in response to EVENT_OBJECT_LOCATIONCHANGE
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IFACEMETHOD(MoveSizeUpdate)(_In_ HMONITOR monitor, POINT ptScreen) = 0;
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// Called during startup or on WM_DISPLAYCHANGE to add a ZoneWindow to the collection
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// There will be one ZoneWindow per connected monitor
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IFACEMETHOD(AddZoneWindow)(_In_ IZoneWindow* zoneWindow, _In_ HMONITOR monitor) = 0;
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// Called in response to WM_DISPLAYCHANGE from the main application window
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IFACEMETHOD_(void, OnDisplayChange)(DisplayChangeType changeType) = 0;
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// Used to move the specified HWND into Zone
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// The ZoneSet used is found by looking up the monitor that window is currently on
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// This gets called to keep windows in their current zones after a WM_DISPLAYCHANGE
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IFACEMETHOD_(void, MoveWindowIntoZoneByIndex)(_In_ HWND window, int index) = 0;
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// Used to filter out windows that the hook should not be processing
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// Currently checks if the window's GWL_STYLE has WS_MAXIMIZEBOX
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IFACEMETHOD_(bool, IsInterestingWindow)(_In_ HWND window) = 0;
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// Called byt the event hook in response to EVENT_OBJECT_NAMECHANGE on the Desktop window
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// The accessible name of the desktop window changes when the current virtual desktop changes
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IFACEMETHOD_(void, VirtualDesktopChanged)() = 0;
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// Returns the GUID of the current active virtual desktop
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IFACEMETHOD_(GUID, GetCurrentVirtualDesktopId)() = 0;
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// Called by the LL keyboard hook
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// Used to override snap hotkeys and to change the active ZoneSet during a drag
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IFACEMETHOD_(bool, OnKeyDown)(LPARAM lparam) = 0;
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// Keep windows positioned inside their zones when the active ZoneSet changes
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IFACEMETHOD_(void, MoveWindowsOnActiveZoneSetChange)() = 0;
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};
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```
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## ZoneWindow
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ZoneWindow is used to display the Zones a user can drop a window in during a drag operation, flash the Zones when the ZoneSet changes, and draw the Zone Editor UI when in edit mode. Basically, when a ZoneSet needs to be visualized, ZoneWindow does it.
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### Interface
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```
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interface IZoneWindow : public IUnknown
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{
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// Shows the ZoneWindow
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// If activate is true, set foreground to the window otherwise just show
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IFACEMETHOD(ShowZoneWindow)(bool activate) = 0;
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// Hide the ZoneWindow
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IFACEMETHOD(HideZoneWindow)() = 0;
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// Called when the drag enters the monitor this ZoneWindow is assigned to
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IFACEMETHOD(MoveSizeEnter)(_In_ HWND window, POINT ptScreen, DragMode dragMode) = 0;
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// Called when the drag exits the monitor
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IFACEMETHOD(MoveSizeExit)(_In_ HWND window, POINT ptScreen) = 0;
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// Called when the drag updates position on this monitor
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IFACEMETHOD(MoveSizeUpdate)(POINT ptScreen, DragMode dragMode) = 0;
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// Called when a drag ends and the window is not dropped in a Zone
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IFACEMETHOD(MoveSizeCancel)() = 0;
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// Returns the DragMode of the current drag operation
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// DragMode allows for overriding drag behavior via settings or via hotkey
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IFACEMETHOD_(DragMode, GetDragMode)() = 0;
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// Part of the chain to move a window into a specific Zone
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IFACEMETHOD_(void, MoveWindowIntoZoneByIndex)(_In_ HWND window, int index) = 0;
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// Used to cycle a window between zones via the hijacked snap hotkeys
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IFACEMETHOD_(void, MoveWindowIntoZoneByDirection)(_In_ HWND window, DWORD vkCode) = 0;
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// Called in response to WM_DISPLAYCHANGE
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// Allows cleanup, if necessary, since ZoneWindow will be destroyed shortly thereafter
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IFACEMETHOD_(void, OnDisplayChange)(DisplayChangeType type) = 0;
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// Allows changing the active ZoneSet via key press either during a drag or while the ZoneWindow is in foreground
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IFACEMETHOD_(void, CycleActiveZoneSet)(DWORD vkCode) = 0;
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};
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```
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## ZoneSet
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Collection of one or more Zones. Only one ZoneSet is active at a time per monitor.
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### Interface
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```
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interface IZoneSet : public IUnknown
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{
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// Gets the unique ID used to identify this ZoneSet
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IFACEMETHOD_(GUID, GetId)() = 0;
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// Adds a Zone to the collection
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IFACEMETHOD(AddZone)(_In_ Microsoft::WRL::ComPtr<IZone> zone, bool front) = 0;
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// Removes a Zone from the collection
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IFACEMETHOD(RemoveZone)(_In_ Microsoft::WRL::ComPtr<IZone> zone) = 0;
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// Returns the topmost Zone at the given point
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IFACEMETHOD_(Microsoft::WRL::ComPtr<IZone>, ZoneFromPoint)(POINT pt) = 0;
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// Returns a Zone that the window is in
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// Will return nullptr if the window is not in a Zone
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IFACEMETHOD_(Microsoft::WRL::ComPtr<IZone>, ZoneFromWindow)(_In_ HWND window) = 0;
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// Gets all the Zones
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IFACEMETHOD_(std::vector<Microsoft::WRL::ComPtr<IZone>>, GetZones)() = 0;
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// ZoneSetLayout
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// * Grid - Pregenerated layout (2x2, 3x3, etc)
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// * Row - Pregenerated layout in a single row
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// * Focus - Pregenerated layout with a central focus Zone and fanned peripheral Zones
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// * Custom - User generated Zone
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IFACEMETHOD_(ZoneSetLayout, GetLayout)() = 0;
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// The amount of default padding between Zones in a generated layout
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IFACEMETHOD_(int, GetInnerPadding)() = 0;
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// Makes a copy of the IZoneSet and marks it as ZoneSetLayout::Custom
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IFACEMETHOD_(Microsoft::WRL::ComPtr<IZoneSet>, MakeCustomClone)() = 0;
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// Persists ZoneSet data to the registry
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IFACEMETHOD_(void, Save)() = 0;
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// Moves a Zone to the front of the collection
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IFACEMETHOD_(void, MoveZoneToFront)(_In_ Microsoft::WRL::ComPtr<IZone> zone) = 0;
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// Moves a Zone to the back of the collection
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IFACEMETHOD_(void, MoveZoneToBack)(_In_ Microsoft::WRL::ComPtr<IZone> zone) = 0;
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// Part of the chain to move a window into a specific Zone
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IFACEMETHOD_(void, MoveWindowIntoZoneByIndex)(_In_ HWND window, _In_ HWND zoneWindow, int index) = 0;
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// Part of the chain to move a window into a specific Zone
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IFACEMETHOD_(void, MoveWindowIntoZoneByDirection)(_In_ HWND window, _In_ HWND zoneWindow, DWORD vkCode) = 0;
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// Called when a drag ends or leaves the monitor this ZoneWindow is on
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// This will remove the window from its currently assigned Zone and assign it
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// to a different Zone based on the current cursor position
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IFACEMETHOD_(void, MoveSizeExit)(_In_ HWND window, _In_ HWND zoneWindow, _In_ POINT ptClient) = 0;
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};
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```
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## Zone
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Basically a RECT and a map of HWND->RECT to keep track of where windows can be placed and which windows are currently in the Zone.
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### Interface
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```
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interface IZone : public IUnknown
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{
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// Returns the RECT that this Zone represents
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IFACEMETHOD_(RECT, GetZoneRect)() = 0;
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// Returns true if the specified window is in this Zone's collection
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IFACEMETHOD_(bool, ContainsWindow)(_In_ HWND window) = 0;
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// Adds the window the collection
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IFACEMETHOD_(void, AddWindowToZone)(_In_ HWND window, _In_ HWND zoneWindow, bool stampZone) = 0;
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// Removes the window from the collection
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IFACEMETHOD_(void, RemoveWindowFromZone)(_In_ HWND window, bool restoreSize) = 0;
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// Sets an id for this Zone
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// The id will be unique per ZoneSet
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IFACEMETHOD_(void, SetId)(size_t id) = 0;
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// Returns the id given to this Zone
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IFACEMETHOD_(size_t, GetId)() = 0;
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};
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```
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