PowerToys/src/core/Microsoft.PowerToys.Settings.UI.Lib/KeyboardManagerSettings.cs
udit3333 325db535c0
[Kbm] Save the remaps to file[part-1] (#2184)
* Added Inital FileWatcher Implementation

* Added logic to read remap from file

* Added remap logic save to file

* Refactor code

* Moved the strings to constant file

* Added logic to handle Win key

* Updated filewatcher logic to avoid duplicate events

* Added comments

* Fix spacing

* Fix spacing

* Update logic to accomodate upstream merge

* Added global property name for os level shortcuts

* Added subkey for inprocess keys

* Remove non required file

* Added Changes required after merge

* Fix spacing in Helper.cpp
2020-04-20 08:22:36 -07:00

39 lines
1.1 KiB
C#

// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Collections.Generic;
using System.Text;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace Microsoft.PowerToys.Settings.UI.Lib
{
public class KeyboardManagerSettings : BasePTModuleSettings
{
[JsonPropertyName("properties")]
public KeyboardManagerProperties Properties { get; set; }
public KeyboardManagerSettings()
{
Properties = new KeyboardManagerProperties();
version = "1";
name = "_unset_";
}
public KeyboardManagerSettings(string ptName)
{
Properties = new KeyboardManagerProperties();
version = "1";
name = ptName;
}
// converts the current to a json string.
public override string ToJsonString()
{
return JsonSerializer.Serialize(this);
}
}
}