mirror of
https://github.com/microsoft/PowerToys.git
synced 2024-12-25 18:18:16 +08:00
fa3a5f80a1
This commit replaces all references to PowerToys' master branch with "main" in documentation, code and build rules. - [x] **Linked issue:** #5433 - [x] **Communication:** I've discussed this with core contributors in the issue. - [ ] **Tests:** Added/updated and all pass (not applicable) - [ ] **Installer:** Added/updated and all pass (not applicable) - [ ] **Localization:** All end user facing strings can be localized (not applicable) - [x] **Docs:** Updated - [x] **Binaries:** Any new files are added to WXS / YML - [x] No new binaries
21 lines
1.7 KiB
Markdown
21 lines
1.7 KiB
Markdown
# Debugging
|
|
`PowerToys Run` is a single exe file associated with `launcher.exe` process and debugger should be attached to this process. There are two approaches to debug `PowerToys Run`. Both these approaches differ in the compile-time and the range of functionalities that could be debugged. These methods are discussed in detail in the following sections.
|
|
|
|
|
|
## Debugging Prerequisite
|
|
Setup development environment for PowerToys by following instruction [here.](https://github.com/microsoft/PowerToys/tree/main/doc/devdocs#prerequisites-for-compiling-powertoys)
|
|
|
|
## Direct debugging
|
|
This approach is used to test UI, plugins, and core `PowerToys Run` functionality. This **cannot** be used to test `PowerToys Run` settings. The approach is significantly faster compared to `Debugging with runner`, as it requires compiling projects relevant to `PowerToys Run`. Please follow the steps below for direct debugging.
|
|
1. Right-click on `modules->launcher->PowerLauncher` and select `Set as startup Project`.
|
|
2. Press `F5` to start debugging.
|
|
|
|
## Debugging with runner
|
|
This approach can be used to test UI, plugins, core `PowerToys Run` functionality and `PowerToys Run` settings. This approach **cannot** be used to debug functions that execute on starting `launcher.exe` process. This requires building runner along with all the other modules on first compile, making it slower than `Direct debugging` approach. The subsequent compilations should be fast.
|
|
1. Right-click on `runner` and select `Set as startup Project`.
|
|
2. Press `F5` to start debugging.
|
|
3. Attach debugger to `launcher.exe` process.
|
|
1. Go to `Debug->Attach to process..`
|
|
2. Filter and select `launcher.exe` process.
|
|
3. Click on `Attach`.
|