2014-08-11 04:58:11 +08:00
//-----------------------------------------------------------------------------
2018-01-29 00:47:28 +08:00
// COMPILE-TIME OPTIONS FOR DEAR IMGUI
2018-03-18 19:24:28 +08:00
// Runtime options (clipboard callbacks, enabling various features, etc.) can generally be set via the ImGuiIO structure.
// You can use ImGui::SetAllocatorFunctions() before calling ImGui::CreateContext() to rewire memory allocation functions.
2018-01-29 00:47:28 +08:00
//-----------------------------------------------------------------------------
// A) You may edit imconfig.h (and not overwrite it when updating imgui, or maintain a patch/branch with your modifications to imconfig.h)
// B) or add configuration directives in your own file and compile with #define IMGUI_USER_CONFIG "myfilename.h"
2018-04-23 15:37:55 +08:00
// If you do so you need to make sure that configuration settings are defined consistently _everywhere_ dear imgui is used, which include
// the imgui*.cpp files but also _any_ of your code that uses imgui. This is because some compile-time options have an affect on data structures.
// Defining those options in imconfig.h will ensure every compilation unit gets to see the same data structure layouts.
2014-08-11 04:58:11 +08:00
//-----------------------------------------------------------------------------
# pragma once
2014-08-14 21:31:13 +08:00
//---- Define assertion handler. Defaults to calling assert().
2014-08-19 19:09:13 +08:00
//#define IM_ASSERT(_EXPR) MyAssert(_EXPR)
2014-08-11 04:58:11 +08:00
2015-02-26 07:10:17 +08:00
//---- Define attributes of all API symbols declarations, e.g. for DLL under Windows.
//#define IMGUI_API __declspec( dllexport )
//#define IMGUI_API __declspec( dllimport )
2018-03-18 19:24:28 +08:00
//---- Don't define obsolete functions/enums names. Consider enabling from time to time after updating to avoid using soon-to-be obsolete function/names
2017-10-25 02:19:32 +08:00
//#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
2018-01-29 00:21:07 +08:00
//---- Don't implement default handlers for Windows (so as not to link with certain functions)
//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // Don't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc.
//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // Don't use and link with ImmGetContext/ImmSetCompositionWindow.
2014-08-14 02:53:26 +08:00
2017-12-25 01:16:22 +08:00
//---- Don't implement demo windows functionality (ShowDemoWindow()/ShowStyleEditor()/ShowUserGuide() methods will be empty)
2018-03-18 19:24:28 +08:00
//---- It is very strongly recommended to NOT disable the demo windows during development. Please read the comments in imgui_demo.cpp.
2017-12-25 01:16:22 +08:00
//#define IMGUI_DISABLE_DEMO_WINDOWS
2015-03-21 03:08:00 +08:00
2017-10-25 02:19:32 +08:00
//---- Don't implement ImFormatString(), ImFormatStringV() so you can reimplement them yourself.
//#define IMGUI_DISABLE_FORMAT_STRING_FUNCTIONS
2015-05-31 18:17:58 +08:00
2018-01-29 00:21:07 +08:00
//---- Include imgui_user.h at the end of imgui.h as a convenience
//#define IMGUI_INCLUDE_IMGUI_USER_H
//---- Pack colors to BGRA8 instead of RGBA8 (if you needed to convert from one to another anyway)
2016-08-05 17:04:05 +08:00
//#define IMGUI_USE_BGRA_PACKED_COLOR
2018-03-21 01:25:37 +08:00
//---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version
// By default the embedded implementations are declared static and not available outside of imgui cpp files.
//#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"
//#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h"
//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
2014-12-06 07:09:43 +08:00
2015-04-05 02:03:39 +08:00
//---- Define constructor and implicit cast operators to convert back<>forth from your math types and ImVec2/ImVec4.
2018-01-29 00:21:07 +08:00
// This will be inlined as part of ImVec2 and ImVec4 class declarations.
2014-08-11 04:58:11 +08:00
/*
2014-08-19 19:09:13 +08:00
# define IM_VEC2_CLASS_EXTRA \
ImVec2 ( const MyVec2 & f ) { x = f . x ; y = f . y ; } \
operator MyVec2 ( ) const { return MyVec2 ( x , y ) ; }
2014-08-11 04:58:11 +08:00
2014-08-19 19:09:13 +08:00
# define IM_VEC4_CLASS_EXTRA \
ImVec4 ( const MyVec4 & f ) { x = f . x ; y = f . y ; z = f . z ; w = f . w ; } \
operator MyVec4 ( ) const { return MyVec4 ( x , y , z , w ) ; }
2014-08-11 04:58:11 +08:00
*/
2018-03-18 19:24:28 +08:00
//---- Use 32-bit vertex indices (default is 16-bit) to allow meshes with more than 64K vertices. Render function needs to support it.
2017-04-27 01:12:46 +08:00
//#define ImDrawIdx unsigned int
2015-12-24 23:19:50 +08:00
//---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files.
2014-08-11 04:58:11 +08:00
/*
namespace ImGui
{
2018-01-29 00:21:07 +08:00
void MyFunction ( const char * name , const MyMatrix44 & v ) ;
2014-10-26 23:08:28 +08:00
}
2014-08-11 04:58:11 +08:00
*/