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Merge branch 'viewport' into docking. 15ec78e
Fixes the update of title buffer when docked in a leaf dock node with a single window. Added comment about overwriting DockIsActive in DockNodeUpdate().
# Conflicts: # imgui.cpp
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commit
7525637804
21
imgui.cpp
21
imgui.cpp
@ -4890,15 +4890,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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window = CreateNewWindow(name, size_on_first_use, flags);
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}
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// Update stored window name when it changes (which can only happen with the "###" operator).
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// Only if it is meant to be displayed to the end user in a different place than the title bar (which already always display the 'name' parameter)
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bool window_title_visible_elsewhere = (window->Viewport && window->Viewport->Window == window) || (window->DockIsActive);
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if (!window_just_created && window_title_visible_elsewhere && strcmp(name, window->Name) != 0)
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{
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IM_DELETE(window->Name);
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window->Name = ImStrdup(name);
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}
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// Automatically disable manual moving/resizing when NoInputs is set
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if (flags & ImGuiWindowFlags_NoInputs)
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flags |= ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize;
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@ -5024,6 +5015,15 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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window->ClipRect = ImVec4(-FLT_MAX,-FLT_MAX,+FLT_MAX,+FLT_MAX);
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window->IDStack.resize(1);
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// Update stored window name when it changes (which can only happen with the "###" operator).
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// The title bar always display the 'name' parameter, so we only update storage if the title is displayed to the end-user in a different place.
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bool window_title_visible_elsewhere = (window->Viewport && window->Viewport->Window == window) || (window->DockIsActive);
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if (!window_just_created && window_title_visible_elsewhere && strcmp(name, window->Name) != 0)
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{
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IM_DELETE(window->Name);
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window->Name = ImStrdup(name);
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}
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// UPDATE CONTENTS SIZE, UPDATE HIDDEN STATUS
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// Update contents size from last frame for auto-fitting (or use explicit size)
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@ -10643,6 +10643,7 @@ static void ImGui::DockNodeUpdate(ImGuiDockNode* node)
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node->HasCollapseButton = (node->Windows.Size > 0);
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for (int window_n = 0; window_n < node->Windows.Size; window_n++)
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{
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// FIXME: Setting DockIsActive here means that for single active window in a leaf node, DockIsActive will be cleared until the next Begin() call.
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ImGuiWindow* window = node->Windows[window_n];
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window->DockIsActive = (node->Windows.Size > 1);
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node->HasCloseButton |= window->HasCloseButton;
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@ -13072,7 +13073,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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ImGui::BulletText("NavRectRel[0]: <None>");
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ImGui::BulletText("Viewport: %d%s, ViewportId: 0x%08X, ViewportPos: (%.1f,%.1f)", window->Viewport ? window->Viewport->Idx : -1, window->ViewportOwned ? " (Owned)" : "", window->ViewportId, window->ViewportPos.x, window->ViewportPos.y);
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ImGui::BulletText("ViewportMonitor: %d", window->Viewport ? window->Viewport->PlatformMonitor : -1);
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ImGui::BulletText("DockId: 0x%04X, DockOrder: %d, %s: 0x%p", window->DockId, window->DockOrder, window->DockNodeAsHost ? "DockNodeAsHost" : "DockNode", window->DockNodeAsHost ? window->DockNodeAsHost : window->DockNode);
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ImGui::BulletText("DockId: 0x%04X, DockOrder: %d, %s: 0x%p, Act: %d, Vis: %d", window->DockId, window->DockOrder, window->DockNodeAsHost ? "DockNodeAsHost" : "DockNode", window->DockNodeAsHost ? window->DockNodeAsHost : window->DockNode, window->DockIsActive, window->DockTabIsVisible);
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if (window->RootWindow != window) NodeWindow(window->RootWindow, "RootWindow");
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if (window->RootWindowDockStop != window->RootWindow) NodeWindow(window->RootWindowDockStop, "RootWindowDockStop");
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if (window->ParentWindow != NULL) NodeWindow(window->ParentWindow, "ParentWindow");
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