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Nav: InputText: Fixed using Up/Down history callback feature when Nav is enabled (#787)
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@ -9094,6 +9094,8 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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// Down the line we should have a cleaner library-wide concept of Selected vs Active.
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g.ActiveIdAllowOverlap = !io.MouseDown[0];
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g.WantTextInputNextFrame = 1;
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if (flags & ImGuiInputTextFlags_CallbackHistory)
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g.ActiveIdAllowNavDirFlags &= ~((1 << ImGuiDir_Up) | (1 << ImGuiDir_Down));
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// Edit in progress
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const float mouse_x = (io.MousePos.x - frame_bb.Min.x - style.FramePadding.x) + edit_state.ScrollX;
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