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MultiSelect: Enter doesn't alter selection (unlike Space).
Fix for changes done in 5606.
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@ -7307,7 +7307,11 @@ void ImGui::MultiSelectItemFooter(ImGuiID id, bool* p_selected, bool* p_pressed)
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}
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}
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}
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}
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if (pressed)
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// Unlike Space, Enter doesn't alter selection (but can still return a press)
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const bool enter_pressed = pressed && (g.NavActivateId == id) && (g.NavActivateFlags & ImGuiActivateFlags_PreferInput);
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// Alter selection
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if (pressed && !enter_pressed)
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{
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{
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//-------------------------------------------------------------------------------------------------------------------------------------------------
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//-------------------------------------------------------------------------------------------------------------------------------------------------
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// ACTION | Begin | Item Old | Item New | End
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// ACTION | Begin | Item Old | Item New | End
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@ -7319,7 +7323,7 @@ void ImGui::MultiSelectItemFooter(ImGuiID id, bool* p_selected, bool* p_pressed)
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// Mouse Pressed, Ctrl=0, Shift=1 | n/a | n/a | Dst=item, Pressed -> Sel=1, Out.Clear, Out.SetRange=1 | Clear + SetRange
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// Mouse Pressed, Ctrl=0, Shift=1 | n/a | n/a | Dst=item, Pressed -> Sel=1, Out.Clear, Out.SetRange=1 | Clear + SetRange
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//-------------------------------------------------------------------------------------------------------------------------------------------------
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//-------------------------------------------------------------------------------------------------------------------------------------------------
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ImGuiInputSource input_source = (g.NavJustMovedToId != 0 && g.NavWindow == window && g.NavJustMovedToId == g.LastItemData.ID) ? g.NavInputSource : ImGuiInputSource_Mouse;
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ImGuiInputSource input_source = (g.NavJustMovedToId == id || g.NavActivateId == id) ? g.NavInputSource : ImGuiInputSource_Mouse;
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if (is_shift && is_multiselect)
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if (is_shift && is_multiselect)
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{
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{
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ms->Out.RequestSetRange = true;
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ms->Out.RequestSetRange = true;
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@ -7335,7 +7339,7 @@ void ImGui::MultiSelectItemFooter(ImGuiID id, bool* p_selected, bool* p_pressed)
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ms->Out.RangeValue = selected;
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ms->Out.RangeValue = selected;
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}
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}
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if (input_source == ImGuiInputSource_Mouse)
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if (input_source == ImGuiInputSource_Mouse || g.NavActivateId == id)
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{
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{
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// Mouse click without CTRL clears the selection, unless the clicked item is already selected
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// Mouse click without CTRL clears the selection, unless the clicked item is already selected
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bool preserve_existing_selection = g.DragDropActive;
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bool preserve_existing_selection = g.DragDropActive;
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