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Backends, Viewports: GLFW: Add a workaround for stuck keys after closing a GLFW window (#3837).
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@ -84,6 +84,7 @@ static GlfwClientApi g_ClientApi = GlfwClientApi_Unknown;
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static double g_Time = 0.0;
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static bool g_MouseJustPressed[ImGuiMouseButton_COUNT] = {};
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static GLFWcursor* g_MouseCursors[ImGuiMouseCursor_COUNT] = {};
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static GLFWwindow* g_KeyOwnerWindows[512] = {};
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static bool g_InstalledCallbacks = false;
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static bool g_WantUpdateMonitors = true;
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@ -135,9 +136,15 @@ void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int key, int scancode, int a
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ImGuiIO& io = ImGui::GetIO();
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if (action == GLFW_PRESS)
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{
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io.KeysDown[key] = true;
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g_KeyOwnerWindows[key] = window;
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}
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if (action == GLFW_RELEASE)
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{
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io.KeysDown[key] = false;
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g_KeyOwnerWindows[key] = NULL;
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}
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// Modifiers are not reliable across systems
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io.KeyCtrl = io.KeysDown[GLFW_KEY_LEFT_CONTROL] || io.KeysDown[GLFW_KEY_RIGHT_CONTROL];
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@ -607,6 +614,13 @@ static void ImGui_ImplGlfw_DestroyWindow(ImGuiViewport* viewport)
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HWND hwnd = (HWND)viewport->PlatformHandleRaw;
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::RemovePropA(hwnd, "IMGUI_VIEWPORT");
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#endif
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// Release any keys that were pressed in the window being destroyed and are still held down,
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// because we will not receive any release events after window is destroyed.
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for (int i = 0; i < IM_ARRAYSIZE(g_KeyOwnerWindows); i++)
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if (g_KeyOwnerWindows[i] == data->Window)
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ImGui_ImplGlfw_KeyCallback(data->Window, i, 0, GLFW_RELEASE, 0); // Later params are only used for main viewport, on which this function is never called.
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glfwDestroyWindow(data->Window);
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}
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data->Window = NULL;
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