ocornut
25e279ee73
Inputs: Treat ctrl-left-click as right click when ConfigMacOSXBehaviors is set. ( #2343 )
2024-05-17 15:26:34 +02:00
ocornut
b4f564c1ed
Internals: Shortcuts: *Breaking* : rename ImGuiInputFlags_RouteGlobalLow -> ImGuiInputFlags_RouteGlobal, ImGuiInputFlags_RouteGlobal -> ImGuiInputFlags_RouteGlobalOverFocused, ImGuiInputFlags_RouteGlobalHigh -> ImGuiInputFlags_RouteGlobalHighest ( #456 )
2024-05-17 14:18:22 +02:00
ocornut
b39fc84f89
Merge branch 'master' into docking
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# Conflicts:
# imgui.cpp
2024-05-16 19:57:04 +02:00
ocornut
5107e58b0f
Inputs: amend changelog and clarify how the swap might be a breaking change for a minority of users. ( #2343 )
2024-05-16 19:56:29 +02:00
ocornut
8bd5d1d42f
Inputs: Fixed swapping of keys associated to mods. Fixed warnings. ( #2343 , #4084 , #5923 , #456 )
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Amend 7747106
.
2024-05-16 19:23:05 +02:00
ocornut
7747106647
Inputs: swap Ctrl and Cmd on macOS X, remove ImGuiMod_Shortcut. ( #2343 , #4084 , #5923 , #456 )
2024-05-16 19:16:55 +02:00
Hubert Maier
07dbcf1f70
Fixed typos. ( #7593 )
2024-05-16 16:13:01 +02:00
ocornut
93daf23223
Examples: SDL3: updates for latest SDL3 API changes.
2024-05-15 14:18:48 +02:00
kuvaus
e45efa9951
Backends: SDL3: Rename SDLK_QUOTE and SDLK_BACKQUOTE to SDLK_APOSTROPHE and SDLK_GRAVE. ( #7580 )
2024-05-15 14:11:54 +02:00
ocornut
5d973a87d4
Backends: SDL_Renderer2/SDL_Renderer3: and ImGui_ImplSDLRenderer2_RenderDrawData() and ImGui_ImplSDLRenderer3_RenderDrawData() now takes a SDL_Renderer* parameter.
2024-05-15 13:44:54 +02:00
Erin M
af2fbf043d
Backends/Internals: Don't use IME and clipboard default win32 functions when WINAPI_FAMILY_GAMES ( #7585 )
2024-05-15 11:42:56 +02:00
ocornut
15d8d41f86
Examples: add missing ImGuiConfigFlags_DockingEnable flag in some examples.
2024-05-14 19:01:18 +02:00
ocornut
eabe98f6d5
Merge branch 'master' into docking (incl merge moved CurrentDpiScale field)
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# Conflicts:
# backends/imgui_impl_osx.mm
# backends/imgui_impl_win32.cpp
# imgui.cpp
2024-05-14 16:29:06 +02:00
ocornut
e4576914cb
Internals: amend f806c76
to better match docking + fixed unused static forward declaration warning.
2024-05-14 16:22:27 +02:00
ocornut
d0524df887
Internals: slight refactor FindHoveredWindow() -> FindHoveredWindowEx() toward reducing far-away code duplication.
2024-05-14 16:03:00 +02:00
ocornut
f806c76e97
Tables, Dpi: added dummy g.DpiScale storage (to be altered in docking), using to scale tables border hit thickness.
...
+ Added note about how equivalent resize padding for windows (sourced from WINDOWS_HOVER_PADDING) would need further rework.
2024-05-14 15:03:20 +02:00
omar
f0912833ba
Update FAQ.md ( #7581 )
2024-05-14 14:09:46 +02:00
ocornut
ac90e1bd5b
Backends: Win32: replace bd != nullptr assert with early out. ( #6275 )
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+ fixed inconsistent use of break vs return 0 in WndProcHandler (had no tangible effect).
2024-05-14 12:18:10 +02:00
omar
0a5d40a016
Update FAQ.md
2024-05-14 11:40:23 +02:00
ocornut
d06b8b58d8
Nav: fixed holding Ctrl or gamepad L1 from not slowing down keyboard/gamepad tweak speed.
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Broken by 8b8a61bd
+ Comments (#7570 )
2024-05-13 19:03:04 +02:00
ocornut
5e23680454
Backends: all backends + demo now call IMGUI_CHECKVERSION() to verify ABI compatibility between caller code and compiled version of dear imgui. ( #7568 )
2024-05-13 15:07:13 +02:00
prabu
510eb8f480
Tables: fixed cell background of fully clipped row overlapping with header. ( #7575 , #7041 )
2024-05-13 14:50:15 +02:00
ocornut
f48aae600a
Version 1.90.7 WIP
2024-05-13 14:47:37 +02:00
ocornut
e391fe2e66
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_opengl3.cpp
# imgui.cpp
# imgui_internal.h
2024-05-08 16:17:32 +02:00
ocornut
6ccc561a2a
Version 1.90.6
2024-05-08 15:38:33 +02:00
ocornut
0d483a1c89
Backends: OpenGL3: Update loader for Linux to support EGL/GLVND. ( #7562 )
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+ #6983
2024-05-07 18:23:29 +02:00
ocornut
92df32d339
Backends: OpenGL3: minor update of generated loader to match latest downloaded glcorearb.h/khrplatform.h files.
2024-05-07 17:46:36 +02:00
ocornut
1ab1af80c7
Backends: Win32: Facepalm revert part of d15574c
+ additional commentary ( #6275 )
2024-05-07 17:03:51 +02:00
ocornut
d15574ce2a
Backends: Win32: Removed silent return when calling ImGui_ImplWin32_WndProcHandler() with no active context! ( #6275 )
...
Better standardized similar checks in other backends.
2024-05-07 16:53:03 +02:00
Rory O'Connell
8b2c6dd42f
Backends: Vulkan: reworked swap-chain resize handling for secondary viewports to work with typical Linux setups. ( #2626 , #3390 , #3758 , #7508 , #7513 )
2024-05-07 16:14:15 +02:00
ocornut
d4495446d5
Windows, Internal: added experimental SkipRefresh mode. ( #3515 , #4763 , #7556 , #5116 , #4076 , #2749 , #2268 )
...
currently: ImGui::SetNextWindowRefreshPolicy(ImGuiWindowRefreshFlags_TryToAvoidRefresh);
- This is NOT meant to replace frame-wide/app-wide idle mode.
- This is another tool: the idea that a given window could avoid refresh and reuse last frame contents.
- I think it needs to be backed by a careful and smart design overall (refresh policy, load balancing, making it easy and obvious to user).
- It's not there yet, this is currently a toy for experimenting.
My other issues with this:
- It appears to be very simple, but skipping most of Begin() logic will inevitably lead to tricky/confusing bugs. Let's see how it goes.
- I don't like very much that this opens a door to varying inconsistencies
- I don't like very much that it can lead us to situation where the lazy refresh gets disabled in bulk due to some reason (e.g. resizing a dock space) and we get sucked in the temptation to update for idle rather than update for dynamism.
2024-05-07 11:44:43 +02:00
cfillion
f5d185238c
Viewports: fixed outer-right edge of MenuBar clipping rectangle off by one when window is located on a monitor with negative coordinates. ( #6861 , #2884 )
2024-05-03 17:44:33 +02:00
ocornut
2f2d5070f5
Merge branch 'master' into docking
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# Conflicts:
# imgui.cpp
# imgui.h
2024-05-03 16:30:09 +02:00
ocornut
0b309471f2
Windows: Changed default ClipRect to extend to windows' left and right borders. ( #3312 , #7540 , #3756 , #6170 , #6365 )
2024-05-03 16:00:20 +02:00
ocornut
0c9c12c1bb
InnerClipRect use ImFloor() matching docking branch (fix c41868531
for #6861 , #2884 , followed by rename 94da5842
)
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Since negative windows can never be visibile in master it didn't show as a difference.
2024-05-03 15:51:49 +02:00
ocornut
6ebbecc6a0
Realign assignments.
...
No functional changes.
2024-05-03 12:57:07 +02:00
thedmd
fc4d818e17
Tables: Angled headers: added TableAngledHeadersTextAlign, ImGuiStyleVar_TableAngledHeadersTextAlign. ( #6917 )
2024-05-03 12:54:59 +02:00
ocornut
4bb7567141
Tables: Angled headers: fixed multi-line label display when angle is flipped. ( #6917 )
2024-05-02 13:49:26 +02:00
ocornut
b30df8890d
Table: Angled Headers: internal refactor to facilitate changing angled header bg and text colors per column. ( #6917 )
2024-04-30 17:39:52 +02:00
Sandro Cavazzoni
ebb8d78102
Backends: Vulkan: Create a custom pipeline for secondary viewports. ( #6325 , #6305 , #7398 , #3459 , #3253 , #3522 )
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Edited from original commit: moved ImGui_ImplVulkan_CreatePipeline() call from ImGui_ImplVulkanH_CreateOrResizeWindow() to ImGui_ImplVulkan_CreateWindow().
2024-04-30 15:37:36 +02:00
ocornut
49e70e60a2
Backends: Vulkan: Stripped misleading leftover of ImGui_ImplVulkanH_Window::Pipeline ( #6325 , #6305 , #7398 , #3459 , #3253 , #3522 )
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As this is currently unused and misleading. Next commit will add a separate pipeline for secondary viewport.
2024-04-30 15:37:36 +02:00
ocornut
9d6818d0ce
Docking: comments, clairfy why we store style override on dragged windows. Clarify why we don't need to store alpha. ( #7535 , #2771 )
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Amend ebbb98d51
2024-04-30 14:10:11 +02:00
ocornut
558c57a086
Fixed static analyzer warning "Pointer to local array 'overlay_buf' is stored outside the scope". Technically not used outside that scope, but best to play nice.
2024-04-30 11:00:57 +02:00
ocornut
5717f0a33e
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_win32.cpp
2024-04-30 10:42:46 +02:00
ocornut
50b2ff0bf0
ImGuiIO: moved IMGUI_DISABLE_OBSOLETE_KEYIO block lower in the structure so other fields layout are not affected by it ( #7534 )
...
This is essentially a misleading grace feature allowing a build mistake to be made, as we technically are more flexible now. BUT if we reintroduce a need we may more harshly move it to the top of the structure to detect issues.
2024-04-30 10:23:03 +02:00
ocornut
6ef4f67fa9
ImDrawList: moved cold fields lower in the structure so hot fields are closer to each others + better packed ImGuiNavItemData
2024-04-30 10:06:42 +02:00
Lukas Lipp
a60387a3c2
Backends: GLFW: Add define guards for glfw native defines. ( #7536 )
2024-04-29 19:24:17 +02:00
ocornut
913151caa8
Demo: move progress bars to their own section.
2024-04-24 19:40:26 +02:00
gan74
c895e987ad
ProgressBar: added indeterminate mode by passing an animated negative value. ( #5316 , #5370 , #1901 )
2024-04-24 19:40:26 +02:00
diego.mateos
b8a44b198c
TreeNode: added ImGuiTreeNodeFlags_SpanTextWidth. ( #6937 )
2024-04-24 19:00:58 +02:00