ocornut
ea0399414c
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
2020-03-11 22:30:34 +01:00
ocornut
1abb02fb67
Viewports: Fix for UWP on IME code moved back-end side ( #2895 , #2892 ) + Docking: Comments.
2020-03-11 22:28:31 +01:00
ocornut
b016f1ad70
Examples: SDL+DX11: Fixed resizing main window. Amend ( #3057 )
2020-03-11 21:22:52 +01:00
joeslay
a0f01d2290
Improve resizing in dx11 example ( #3057 )
...
Make the dx11 example implementation resize the window in a sane way, i.e. not the stretching/scaling the initial render to fit the new window size (current behaviour).
2020-03-11 21:22:52 +01:00
ocornut
aef057e975
Internals: Added GetInputTextState() + comments.
2020-03-07 15:55:05 +01:00
ocornut
fbaf65b8f6
Revert "Viewports: Renamed UpdatePlatformWindows > PlatformWindowsUpdate, RenderPlatformWindowsDefault -> PlatformWindowsRender, DestroyPlatformWindows > PlatformWindowsDestroy ( #1542 )"
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This reverts commit f2c7f3b200
.
2020-03-06 17:53:09 +01:00
ocornut
f2c7f3b200
Viewports: Renamed UpdatePlatformWindows > PlatformWindowsUpdate, RenderPlatformWindowsDefault -> PlatformWindowsRender, DestroyPlatformWindows > PlatformWindowsDestroy ( #1542 )
2020-03-06 17:28:32 +01:00
ocornut
a7ace918fe
Merge branch 'master' into docking
...
# Conflicts:
# examples/imgui_impl_win32.cpp
# imgui.cpp
2020-03-05 11:48:57 +01:00
ocornut
a41332453e
Unicode: Changelog, comments, minimum CI integration. ( #2541 , #2538 , #2815 )
2020-03-03 18:53:29 +01:00
Cloud Wu
6d59653e82
Unicode: full Unicode Support (6 squashed commits) ( #2541 , #2538 )
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fix build for WideCharToMultiByte
[3181ff1e] Full Unicode Support
[6c9e73ac] Fix ImTextCountUtf8BytesFromChar and ImTextCharToUtf8, these APIs assume the input is an unicode code point, not UTF-16
[ba85665b] Add AddInputCharacterUTF16 for windows backend to handle WM_CHAR
[fafdcaf0] Use Windows API to convert UTF-16 for ImFileOpen
[dc7d5925] Use windows API to convert UTF-16 for clipboard
2020-03-03 18:53:29 +01:00
ocornut
05c3e0b898
Merge commit 'caca55c642d16cf1c2649831c5d06b1f26146d12' into docking
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# Conflicts:
# examples/imgui_impl_sdl.cpp
# imgui.cpp
2020-03-03 17:03:47 +01:00
ocornut
0345324646
Backends: SDL: Fixed mapping for ImGuiKey_KeyPadEnter. ( #3031 ) [@Davido71]
2020-02-20 12:28:06 +01:00
ocornut
7d80a8f4f5
Backends: Fix ImGui_ImplSDL2_InitForMetal() in docking branch.
2020-02-20 12:21:11 +01:00
Omar
bb1e6f8af6
Merge branch 'master' into docking
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# Conflicts:
# docs/CHANGELOG.txt
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx9/main.cpp
# examples/imgui_impl_win32.cpp
# examples/imgui_impl_win32.h
# imgui.cpp
2020-02-17 18:33:59 +01:00
Omar
b62f1ea8e9
Fix zealous PVS studio warnings. Minor tweaks.
2020-02-17 16:17:46 +01:00
Omar
ceec3cd3fd
Backends: Win32: Added ImGui_ImplWin32_EnableDpiAwareness(), ImGui_ImplWin32_GetDpiScaleForHwnd(), ImGui_ImplWin32_GetDpiScaleForMonitor() helpers functions.
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(backported from the docking branch)
2020-02-17 11:15:40 +01:00
Omar
8601187fee
Backends: Win32: Clarify how the WndProc handler requires a forward declaration.
2020-02-17 10:22:39 +01:00
omar
ccaec1a270
Version 1.76 WIP
2020-02-11 16:56:56 +01:00
Rokas Kupstys
21b9e42964
Minor fixes to example_sdl_metal and a changelog entry.
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Add example_sdl_metal to CI builds.
Closes #3017 .
2020-02-10 16:53:37 +01:00
coding_jackalope
f346b4b302
Examples: SDL+Metal example.
2020-02-10 16:53:27 +01:00
omar
8432d1bfc7
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
2020-02-10 14:03:12 +01:00
omar
58b3e02b95
Version 1.75
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Comments
2020-02-10 14:02:41 +01:00
omar
7e2d172ae5
Backends: GLFW, SDL: Platform monitors declared properly even if multi-viewport is not enabled.
2020-02-09 17:31:18 +01:00
omar
5be649e082
Merge branch 'master' into docking
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# Conflicts:
# imgui.cpp
# imgui_internal.h
2020-02-02 21:21:54 +01:00
omar
05a49f0413
Examples: Emscripten: Demonstrating embedding fonts in Makefile and code. ( #2953 ) [@Oipo]
2020-01-30 17:15:15 +01:00
omar
e7bfcb970e
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui.h
# imgui_demo.cpp
# imgui_internal.h
2020-01-30 15:21:16 +01:00
omar
0a23582718
Examples: VS projects: Removed inconsistent/extraneous explicit linkage to imm32.
2020-01-29 20:11:42 +01:00
Rokas Kupstys
7794b104c5
Backends: SDL/Viewports: Fix crash when SDL backend is used with DirectX graphics API and system does not support Vulkan.
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We must pass this flag only when we intend to render using vulkan backend.
2020-01-29 14:03:04 +01:00
omar
f5528001f6
Merge branch 'master' into docking
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# Conflicts:
# examples/imgui_impl_glfw.cpp
# examples/imgui_impl_opengl2.cpp
# imgui.cpp
# imgui_internal.h
2020-01-27 14:57:00 +01:00
omar
4d4e3b97f4
TODO, Readme
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(dropped TreeNode_NoIndent flag from todo, as it feels unnecessary)
2020-01-27 12:37:06 +01:00
Konstantin Podsvirov
b887259974
Bindings: Improved FreeGLUT support for MinGW ( #3004 )
2020-01-27 12:11:29 +01:00
omar
f6da5000bf
Backends: OpenGL2: Explicitly backup, setup and restore GL_TEXTURE_ENV to increase compatibility with legacy OpenGL applications. ( #3000 )
2020-01-23 16:20:37 +01:00
Rokas Kupstys
7a22767483
CI: Add MSVC extra warnings build and correct labels of other extra warnings builds.
2020-01-22 14:17:03 +01:00
omar
f1b5c742ff
Viewports: Add various comments
2020-01-20 19:59:55 +01:00
omar
3fe6ae9732
Internals: Move some Nav functions and members around (no functional change) + Misc comments
2020-01-20 18:19:03 +01:00
omar
8bcac7d95c
Backends: GLFW, SDL: report Windows key (io.KeySuper) as always released.
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Neither GLFW nor SDL can correctly report the key release in every cases (e.g. when using Win+V) causing problems with some widgets. The next release of GLFW (3.4+) will have a fix for it. However since it is both difficult and discouraged to make use of this key for Windows application anyway, we just hide it. (#2976 )
2020-01-17 15:18:33 +01:00
omar
e499497ec5
Backends: Win32: Added support for io.KeySuper (Windows key) for consistency with other backends. ( #2976 )
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Even if realistically it is difficult to make good use of under Windows.
+ Style editor: Use a more explicit form of RadioButton() to avoid being depending on underlying flags type. (#2983 )
2020-01-17 15:06:22 +01:00
omar
aa34681652
Backends: GLFW: inhibit error callback when creating cursors because X11 setups may be missing them + comment ( #2980 )
2020-01-17 11:36:56 +01:00
omar
44174b1fa1
Merge branch 'master' into docking
...
# Conflicts:
# examples/imgui_impl_win32.cpp
# examples/imgui_impl_win32.h
# imgui.cpp
# imgui_internal.h
2020-01-14 20:01:27 +01:00
omar
4f7bf7e96a
Backends: Win32: Added support for #define IMGUI_IMPL_WIN32_DISABLE_GAMEPAD and IMGUI_IMPL_WIN32_DISABLE_LINKING_XINPUT. ( #2716 )
2020-01-14 14:58:36 +01:00
omar
ff5299e0e0
Docs: FAQ, Comments.
2020-01-12 22:09:18 +01:00
Rokas Kupstys
f03c00bc89
Added imgui_single_file.h, We use this to validate compiling all *.cpp in same compilation unit.
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Removed Unity builds stuff from example_null/. CI builds a temporary .cpp file.
2020-01-10 19:04:35 +01:00
omar
861f786d81
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
2020-01-10 14:38:09 +01:00
Rokas Kupstys
00c515f51a
Add glbinding build sample to Makefiles of GL3 examples. ( #2870 )
2020-01-09 16:26:42 +01:00
Rokas Kupstys
f6951bb67d
Viewports: SDL2: Honor NoTaskBarIcon flag under non Win32 OS. ( #2117 )
2020-01-07 21:13:24 +01:00
Rokas Kupstys
5e2329b98e
Backends: GL3: Implement glbinding opengl loader support. ( #2870 )
2020-01-07 21:06:37 +01:00
omar
d581939387
Removed trailing spaces.
2020-01-06 15:24:16 +01:00
omar
c706ff6f3a
Merge branch 'master' into docking
...
# Conflicts:
# examples/imgui_impl_sdl.cpp
# imgui.cpp
2019-12-18 20:49:41 +01:00
omar
0f7105e156
Backends: SDL: Wayland: Use SDL_GetMouseState (amend 78ff147
) ( #2800 , 2802)
2019-12-17 14:35:45 +01:00
NeroBurner-tux
78ff147181
SDL: On wayland use SDL_GetMouseState ( #2802 )
...
When the SDL Video backend is set to wayland the function
`SDL_GetGlobalMouseState` does not work. Most probably a security measure
for programs to not grab everything the user does
https://wiki.libsdl.org/SDL_GetGlobalMouseState
using SDL_GetMouseState https://wiki.libsdl.org/SDL_GetMouseState works
on wayland
2019-12-17 14:33:36 +01:00
omar
992736dc5d
Merge branch 'refs/heads/master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# examples/imgui_impl_glfw.cpp
# examples/imgui_impl_sdl.cpp
# examples/imgui_impl_win32.cpp
# imgui.cpp
# imgui_internal.h
# imgui_widgets.cpp
2019-12-13 17:06:27 +01:00
Rokas Kupstys
03b7170dac
Backends: GLFW: Added workaround for people who use development version of GLFW which is older than commit that added required cursor support. ( #2922 )
2019-12-06 15:12:26 +01:00
omar
7ff13f4ee1
Examples: Explicitly adding -DIMGUI_IMPL_OPENGL_LOADER_GL3W to Makefile to match linking settings
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(otherwise if another loader such as Glew is accessible, the opengl3 backend might automatically use it). [#2919 , #2798 ]
2019-12-06 10:43:27 +01:00
Max Thrun
6d9a54a904
Examples: Metal: Wrap main event loop body in an @autoreleasepool block to ensure allocations get freed even if underlying system event loop gets paused due to app nap ( #2910 , #2917 )
2019-12-05 15:50:33 +01:00
omar
8342e5b91a
Amend previous commits (added ImGuiMouseCursor_NotAllowed enum + new cursors in GLFW 3.4)
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Amend b5cad20d79
, 945a509773
+ unrelated minor typos
2019-12-05 15:45:30 +01:00
Rokas Kupstys
945a509773
Implement ImGuiMouseCursor_NotAllowed mouse cursor.
2019-12-05 15:32:10 +01:00
Rokas Kupstys
b5cad20d79
Implement new GLFW 3.4 resizing cursors.
2019-12-05 15:27:09 +01:00
omar
abaf0256b8
Version 1.75 WIP
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Added message to font file loading assert.
2019-11-28 20:58:16 +01:00
omar
28dd8d7efd
Docking: Fixed various conflicts not properly resolved on 813e0c1
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New git client confusion.
2019-11-27 19:27:44 +01:00
Rokas Kupstys
bf6d1ba3d1
CI: Add 32/64 bit build variations to builds with extra warnings.
2019-11-27 16:20:19 +01:00
Rokas Kupstys
1742ca45c5
CI: Add unity builds test. ( #2893 )
2019-11-27 16:18:52 +01:00
omar
813e0c18e6
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# examples/imgui_impl_dx10.cpp
# examples/imgui_impl_dx10.h
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_dx11.h
# examples/imgui_impl_dx12.cpp
# examples/imgui_impl_dx12.h
# examples/imgui_impl_dx9.cpp
# examples/imgui_impl_dx9.h
# examples/imgui_impl_metal.h
# examples/imgui_impl_metal.mm
# examples/imgui_impl_opengl3.cpp
# examples/imgui_impl_opengl3.h
# examples/imgui_impl_vulkan.cpp
# imgui.cpp
# imgui.h
# imgui_internal.h
2019-11-26 12:23:43 +01:00
omar
bdce833636
Version 1.74
2019-11-25 18:38:53 +01:00
omar
26d177bc03
Docs: Moved misc/fonts/README.txt to docs/FONTS.txt. + tweaks
2019-11-25 18:29:28 +01:00
Rokas Kupstys
1615e9ea2a
CI: Enable extended warnings in example_null builds.
...
CI: Add MinGW build with extra warnings on windows.
(cherry picked from commit ebc98c273054d0f9b305a1346db98052616a8b21)
2019-11-25 16:38:21 +01:00
omar
ca63349eb4
Renamed XX-bits -> XX-bit in comments to match what the world appears to be using.
2019-11-20 11:58:25 +01:00
omar
4e90906b04
Added IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS / IMGUI_DISABLE_FILE_FUNCTIONS #2734 )
...
Using in Emscripten example.
2019-11-19 21:14:44 +01:00
omar
69b5c2f541
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui_internal.h
2019-11-08 15:45:12 +01:00
omar
3929255b77
Examples: Emscripten: Removed BINARYEN_TRAP_MODE=clamp from Makefile which was removed in Emscripten 1.39.0 but required prior to 1.39.0, making life easier for absolutely no-one. ( #2877 , #2878 ) [@podsvirov]
2019-11-05 12:53:30 +01:00
Konstantin Podsvirov
916487a653
example_emscripten: skip outdated compiler option
...
For more info see: https://github.com/ocornut/imgui/issues/2877
2019-11-05 12:43:15 +01:00
omar
a704614b3e
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui_internal.h
# imgui_widgets.cpp
2019-11-04 16:33:57 +01:00
Rokas Kupstys
c9182424a8
Normalize all the line endings.
...
(cherry picked from commit f1772d44be09fd78bf5f1ebda44b39b96180d319)
2019-11-04 15:28:31 +01:00
omar
b3e94f5de8
Merge branch 'master' into docking
...
# Conflicts:
# examples/imgui_impl_opengl3.cpp
# imgui_widgets.cpp
2019-10-29 17:21:19 +01:00
omar
f002a11898
Backends: OpenGL3: Fix building with pre-3.2 GL bindings which do not expose glDrawElementsBaseVertex(), using runtime GL version to decide if we set ImGuiBackendFlags_RendererHasVtxOffset. ( #2866 , #2852 ) [@dpilawa]
2019-10-25 11:56:44 +02:00
dawid
4d0c88e9e6
Backends: GL3: Fix compile for < 3.2 bindings where glDrawElementsBaseVertex is not available. ( #2866 , #2852 )
2019-10-25 11:42:55 +02:00
omar
0cbb96895a
Merge branch 'master' into docking
...
# Conflicts:
# examples/imgui_impl_dx12.cpp
# imgui.cpp
# imgui.h
# imgui_widgets.cpp
2019-10-24 15:11:37 +02:00
Funto
75d540d336
Example: Emscripten: Fix for compilation (filesystem module is required) ( #2734 )
2019-10-23 16:55:26 +02:00
omar
048b73dfaa
Various comments + Doc: Examples readme. Moved main menu bar code below menu bar code.
2019-10-21 20:57:07 +02:00
omar
7b77cb3bb8
Backend: DX12: Fixed incorrect assert ( #2851 )
2019-10-21 13:38:33 +02:00
omar
6ffee0e75e
Backends: DX12: Added extra ID3D12DescriptorHeap parameter to ImGui_ImplDX12_Init() function. The value is unused in master branch but will be used by the multi-viewport features (docking branch). ( #2851 )
...
+ Using SafeRelease() in master.
2019-10-18 18:32:48 +02:00
omar
6faad0c34f
Backend: DX12: Amend 899e485. Fix memory leaks. Remove unused variable. ( #2851 )
...
(cherry picked from commit 39e2db6d94c295e7468c6a5fb39d247c641fb123)
2019-10-18 18:21:44 +02:00
Ilya.Sevrikov
05c1f2795a
Add multi-viewports for DX12. ( #2851 )
...
(cherry picked from commit 899e48565d1ecefde06063f99c75e702adcef175)
2019-10-18 18:21:35 +02:00
omar
eedc8f993f
Examples: DX12: Using IDXGIDebug1::ReportLiveObjects() when DX12_ENABLE_DEBUG_LAYER is enabled.
2019-10-18 18:20:53 +02:00
omar
7feccf9ab2
Merge branch 'master' into docking
...
# Conflicts:
# examples/imgui_impl_dx10.cpp
# examples/imgui_impl_dx10.h
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_dx11.h
# examples/imgui_impl_dx9.cpp
# examples/imgui_impl_dx9.h
# examples/imgui_impl_glfw.cpp
# examples/imgui_impl_opengl2.cpp
# examples/imgui_impl_opengl2.h
# examples/imgui_impl_opengl3.cpp
# examples/imgui_impl_opengl3.h
# imgui.cpp
2019-10-18 16:50:30 +02:00
malte-v
4de32cc87e
Backends: GLFW: Restore previously installed user callbacks in ImplGlfw when ImGui shuts down ( #2836 )
2019-10-18 16:27:40 +02:00
omar
53278be61f
FAQ, Readme. Use = {} instead of = { 0 }, wasn't problematic because they were all static variables or one stack array not read. But hey.
2019-10-18 16:18:05 +02:00
omar
3bbc27ebd9
Fixed more FAQ links. ( #2848 )
2019-10-16 11:23:15 +02:00
Rokas Kupstys
9d6b2b096b
Ignore directories created by JetBrains IDEs.
...
(cherry picked from commit c470de572c2f63e7ba5eeb7d97bc1f4bc114b375)
2019-10-15 17:15:45 +02:00
Rokas Kupstys
6892b81578
Remove trailing spaces from bunch of files.
...
(cherry picked from commit 50e0f8d4ddf4c426f62f346c8260a927f6b7c779)
2019-10-15 16:04:02 +02:00
omar
fc10ba8d24
Amend f0238ece9c
( #2817 , #2818 )
2019-10-11 14:20:04 +02:00
Egor Yusov
378035c6ff
Fixed backspace handling on MacOS (fixed https://github.com/ocornut/imgui/issues/2817 ).
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Allow null view passing as parameter to ImGui_ImplOSX_NewFrame
2019-10-11 14:17:07 +02:00
omar
bf4880f6a2
Merge branch 'master' into docking
2019-10-07 19:14:37 +02:00
Harris Brakmic
323412dd23
Examples: Allegro5: updated build instructions for macOS
2019-10-07 15:52:09 +02:00
omar
e0c0e53edf
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
2019-10-04 19:22:42 +02:00
omar
a2f3dcfc97
Added comment about SDL and SDL_INIT_GAMECONTROLLER. ( #2809 )
2019-10-02 11:40:03 +02:00
omar
c262276988
Version 1.74 WIP
2019-09-30 14:27:56 +02:00
Konstantin Podsvirov
f0f5301612
Backends: OpenGL3: Commented out extra tokens at end of #else directive ( #2804 )
2019-09-25 00:06:14 +02:00
omar
6994bf10bc
Merge branch 'master' into docking + fix for RenderMouseCursor()
...
# Conflicts:
# docs/CHANGELOG.txt
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
# imgui_draw.cpp
# imgui_internal.h
2019-09-24 17:14:51 +02:00
omar
d5efe16157
Version 1.73
2019-09-24 17:02:26 +02:00
omar
97691643b7
Backends: OpenGL3: Attempt to automatically detect default GL loader by using __has_include. Followup to 44cd8e3
( #2798 )
2019-09-22 23:19:04 +02:00