Commit Graph

459 Commits

Author SHA1 Message Date
ocornut
7e246a7bb9 Merge branch 'master' into docking
# Conflicts:
#	imgui.cpp
#	imgui_internal.h
2023-09-16 13:51:51 +02:00
ocornut
357f752bed Docs: add more links to the top of every examples and backends files. 2023-09-11 14:01:40 +02:00
ocornut
72dbe45adc Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_win32.cpp
#	imgui.cpp
2023-09-08 18:02:06 +02:00
sneakyevil
c9d3c29aa3 Backend: Win32: support keyboard codepage conversion for when compiling in MBCS mode and creating a non-Unicode window. (#6785, #6782, #5725) 2023-09-07 14:08:58 +02:00
Deal
56a7b8b724 Backends: GLFW: Clear emscripten's MouseWheel callback before shutdown. (#6790, #6096, #4019) 2023-09-06 11:49:23 +02:00
ocornut
475453668d Backends: SDL2/SDL3: Fixed bad merge in docking branch (#6735) 2023-08-26 11:45:21 +02:00
ocornut
676497fe05 Merge branch 'master' into docking
ac64b65 on master seemed incorrect.

# Conflicts:
#	docs/CHANGELOG.txt
#	imgui.cpp
#	imgui_internal.h
#	imgui_widgets.cpp
2023-08-25 14:20:51 +02:00
ocornut
162f8e01aa Backends: SDL3: fixed typo in 1e17d59 (#6735) 2023-08-21 13:12:50 +02:00
ocornut
1161301386 Backends: amend "Missing features" sections for multi-viewports support. 2023-08-15 13:02:56 +02:00
ocornut
1e17d59965 Backends: SDL2,SDL3: added ImGui_ImplSDL2_InitForOther() / ImGui_ImplSDL3_InitForOther().
e.g. WebGPU users use a similarly named functions from GLFW backend.
2023-08-15 12:48:46 +02:00
ocornut
f8f805f046 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_dx10.cpp
#	backends/imgui_impl_dx11.cpp
#	backends/imgui_impl_dx12.cpp
#	backends/imgui_impl_dx9.cpp
#	backends/imgui_impl_glfw.cpp
#	backends/imgui_impl_opengl2.cpp
#	backends/imgui_impl_opengl3.cpp
#	backends/imgui_impl_osx.mm
#	backends/imgui_impl_sdl2.cpp
#	backends/imgui_impl_sdl3.cpp
#	backends/imgui_impl_vulkan.cpp
#	backends/imgui_impl_win32.cpp
2023-07-20 23:18:47 +02:00
scorpion-26
e5977f05d8 Backends: GLFW: revert support for GLFW_CURSOR_DISABLED, let user use ImGuiConfigFlags_NoMouse. (#5625, #6609) 2023-07-18 11:49:43 +02:00
williamhCode
3dc3aef8a4 Backends: WebGPU: fix webgpu changes for Dawn. (#6602, #6188) 2023-07-13 12:42:08 +02:00
ocornut
0e8eb8c48e Removed _MSC_VER <= 1500 checks for Visual Studio 2008 or earlier.
Our codebase requires VS2012+ since a while.
2023-07-13 12:38:16 +02:00
ocornut
33e13c85e1 Backends: Made all backends sources files support global IMGUI_DISABLE. (#6601) 2023-07-13 11:27:52 +02:00
ohthesetrees
8566fec661
Backends: SDL3: Changing SDL_WINDOW_SKIP_TASKBAR to SDL_WINDOW_UTILITY for SDL3 (#6573) 2023-07-05 11:01:56 +02:00
sean
ac8573884d Backends: Vulkan: Amends for docking branch. (#5446, #5037) 2023-07-04 15:02:21 +02:00
ocornut
677c7b2258 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_vulkan.cpp
#	docs/CHANGELOG.txt
#	docs/TODO.txt
2023-07-04 14:58:03 +02:00
ocornut
121072cfe6 Backends: Vulkan: Amend for support for dynamic_rendering (#5446, #5037)
Simplified for master branch.

# Conflicts:
#	backends/imgui_impl_vulkan.cpp
2023-07-04 14:16:28 +02:00
sean
7812e836e4 Backends: Vulkan: Support for dynamic_rendering (#5446, #5037)
Co-authored-by: Caio Oliveira <cmarcelo@gmail.com>
Simplified for master branch.

# Conflicts:
#	backends/imgui_impl_vulkan.cpp
2023-07-04 14:01:27 +02:00
ocornut
6b01114057 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_opengl3.cpp
2023-06-23 16:04:13 +02:00
ocornut
cb5542bce5 Backends: OpenGL3: Fixed erroneous use glGetIntegerv(GL_CONTEXT_PROFILE_MASK) on contexts lower than 3.2. (#6539, #6333) 2023-06-20 15:30:52 +02:00
ocornut
1450d23b60 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_glfw.cpp
#	docs/CHANGELOG.txt
#	imgui.cpp
2023-06-20 15:12:09 +02:00
ocornut
b9db5c566b Backends: Win32: Added support for updating ParentViewportID after viewport creation.
This tends to be desirable for applicaton manipulating this value via ImGuiWindowClass::ParentViewportID.
I thought it would be a simple call to SetParent(), it's only slightly more complicated but added comments about it.
2023-06-15 11:26:27 +02:00
ocornut
884e3fd21f Backends: GLFW: Accept glfwGetTime() not returning a monotonically increasing value. (#6491, #6189, #6114) 2023-06-12 11:58:17 +02:00
ocornut
dec082ff97 Backends: OpenGL3: Fixed support for glBindSampler() backup/restore on ES3. (#6375, #6508)
Amend dd9db5e8 + 39f7248d4
2023-06-12 11:45:11 +02:00
Luca Lolli
8fd0a04135
Backends: SDL3: Fix backend in docking/multi-viewports branch. (#6483)
The definition has been renamed to SDL_EVENT_DISPLAY_CONTENT_SCALE_CHANGED.
Display scale is no longer available in SDL_DisplayMode but can be retrieved using SDL_GetDisplayContentScale.
2023-06-01 11:30:26 +02:00
ocornut
823a1385a2 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_sdlrenderer.h
#	docs/CHANGELOG.txt
#	imgui.cpp
2023-05-31 14:51:56 +02:00
ocornut
b476184574 Backends: SDLRenderer3: Amend/finish SDL_Renderer3 patch + add example. (#6286) 2023-05-30 20:36:07 +02:00
Andrea Carcone
0b57c07c79
Backends: SDL3: Add SDL_Renderer for SDL3 implementation. (#6286)
This is mostly a duplicate of SDL2 version with a few changes:
SDL_GetRenderScale -> SDL_RenderGetScale
SDL_ScaleModeLinear -> SDL_SCALEMODE_LINEAR
2023-05-30 20:30:30 +02:00
ocornut
b709b02e96 Backends: SDL_Renderer2: renamed all functions accordingly. (#6286) 2023-05-30 20:15:31 +02:00
ocornut
88e7d773df Backends: SDL_Renderer2: Renamed 'imgui_impl_sdlrenderer.h/cpp' to 'imgui_impl_sdlrenderer2.h/cpp' (#6286) 2023-05-30 20:11:19 +02:00
S41L0R
f0f3b927e0
Backends: GLFW: Avoid linking with GLFW function for homebrew switch (#6473) 2023-05-30 10:27:21 +02:00
slowriot
6cc967a124
Backends: GLFW: Only enable Vulkan support if not building with Emscripten (#6468) 2023-05-28 18:08:06 +02:00
omar
2e810d575c
Backends: GLFW: Fix breaking typo 19b436f68 (#5683, #6459) 2023-05-26 13:41:45 +02:00
ocornut
19b436f68d Backends: GLFW: Preserve monitor list when there are no monitor. (#5683) 2023-05-25 15:38:35 +02:00
ocornut
52e19113f3 Backends: OpenGL3: Added more explicit comments about using GL ES2/3 on targets where it's not automatic. (#6450) 2023-05-23 11:43:16 +02:00
ocornut
530134d125 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_metal.mm
#	backends/imgui_impl_opengl3.cpp
#	backends/imgui_impl_osx.mm
#	backends/imgui_impl_sdl3.cpp
#	imgui.cpp
2023-05-10 12:57:37 +02:00
Jason Millard
39f7248d4a Backends: OpenGL3: Add glBindSampler for GL ES 3.0. (#6375)
Amended given addition of GlProfileIsES3 in dd9db5e
2023-05-09 15:17:18 +02:00
ocornut
dd9db5e889 Backends: OpenGL3: Added runtime flags for ES2/ES3 to simplify coding-style. (#6375) 2023-05-09 15:09:47 +02:00
Alex
70cca1eac0
Backends: avoid null dereference in metal and osx shutdown (#6385, #6334)
Co-authored-by: Alexander Rath <alex@ist.besonders.cool>
2023-05-04 17:18:29 +02:00
ocornut
5dc6013713 Backends: SDL3: Fixed build on Emscripten/iOS/Android. (#6391) 2023-05-04 17:06:36 +02:00
ocornut
c11128891e Backends: SDL2/SDL3: Update monitor list when receiving a display event. (#6348) 2023-04-21 15:40:14 +02:00
ocornut
adf693c061 Viewports: added void* ImGuiPlatformMonitor::PlatformHandle field (backend-dependant). 2023-04-21 15:31:14 +02:00
ocornut
07e07030a6 Backends: Win32: revert accidental deletion of ImGui_ImplWin32_EnableAlphaCompositing() in a566ecc (#3218)
This was still in docking, but moved back in upper locaton.
# Conflicts:
#	backends/imgui_impl_win32.cpp
2023-04-20 10:41:03 +02:00
ocornut
a89590b425 Backends: Win32: revert accidental deletion of ImGui_ImplWin32_EnableAlphaCompositing() in a566ecc (#3218) 2023-04-20 10:38:45 +02:00
ocornut
88ac2ced7c Backends: DX10: Fixed typo in previous commit. 2023-04-19 17:18:04 +02:00
ocornut
f498f084d6 Examples: Amend Win32/Winapi + OpenGL example for multi-viewport. (#3218, #5170 and #6086, #2772, #2600, #2359, #2022, #1553) 2023-04-19 16:48:07 +02:00
Mark Jansen
4bc51c6ff4 Examples: Extend Win32/Winapi + OpenGL example for multi-viewport. (#3218, #5170 and #6086, #2772, #2600, #2359, #2022, #1553) 2023-04-19 16:46:54 +02:00
ocornut
1f2b84a654 Backends: clear viewport specific bits in io.BackendFlags on backend Shutdown(). (#6334)
Amend 055e715
2023-04-19 16:40:18 +02:00