ocornut
0110f4c8cc
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui.h
# imgui_internal.h
2023-07-12 18:19:24 +02:00
ocornut
1a9ddd2396
ImDrawData: added AddDrawList() helper function. ( #6406 , #4879 , #1878 )
2023-07-12 18:11:42 +02:00
ocornut
c649aca20a
ImDrawData: changed CmdLists from raw array to ImVector<> owned by ImDrawData itself. Faclitate user-manipulation of the array ( #6406 , #4879 , #1878 ) + deep swap. ( #6597 , #6475 , #6167 , #5776 , #5109 , #4763 , #3515 , #1860 )
...
+ Metrics: avoid misleadingly iterating all layers of DrawDataBuilder as everything is flattened into Layers[0] at this point.
# Conflicts:
# imgui.cpp
# imgui_internal.h
2023-07-12 18:11:42 +02:00
ocornut
f6feddd1ee
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
2023-07-11 12:44:15 +02:00
ocornut
b79751ebad
Docking: Added DockingSeparatorSize to style: amends ( #3481 , #4721 , #2522 )
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Add ImGuiStyleVar_DockingSeparatorSize + misc Docking related comments.
2023-07-11 12:43:50 +02:00
PossiblyAShrub
a5aff5fd3e
Docking: Added DockingSeparatorSize to style ( #3481 , #4721 , #2522 )
...
(DockingSplitterSize in current commit, about to be renamed)
2023-07-11 12:37:40 +02:00
ocornut
6aa408c6af
IO: Added io.ClearEventsQueue(). Obsoleted io.ClearInputCharacters(). ( #4921 )
...
cc #2425 #1153 #1600
2023-07-06 15:55:17 +02:00
ocornut
3fe4319314
Version 1.89.8 WIP
2023-07-05 14:17:46 +02:00
ocornut
dc3e531ff2
Merge branch 'master' into docking
2023-07-04 16:22:25 +02:00
ocornut
d4ddc46e77
InputText: Fixed a crash on deactivating a ReadOnly buffer. ( #6570 , #6292 , #4714 )
...
This will be part of 1.89.7 Tagged relase.
2023-07-04 16:20:51 +02:00
ocornut
677c7b2258
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_vulkan.cpp
# docs/CHANGELOG.txt
# docs/TODO.txt
2023-07-04 14:58:03 +02:00
ocornut
cb9015e254
Version 1.89.7
2023-07-04 14:56:09 +02:00
ocornut
1029f57b8a
Inputs, Tooltip: Rework stationary timer logic as it broke on high-framerates with lower rate of mouse inputs. ( #1485 )
2023-07-03 12:17:46 +02:00
ocornut
655aae5911
Comments + docs: tidying up todo list + demo tweak for tooltips.
2023-06-30 14:58:49 +02:00
ocornut
a88e5be7f4
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui_widgets.cpp
2023-06-28 14:56:33 +02:00
ocornut
10c7709f30
Overlap: IsItemHovered: Changed behavior to return false when querying an item using AllowOverlap mode. Added ImGuiHoveredFlags_AllowWhenOverlappedByItem, ImGuiHoveredFlags_AllowWhenOverlappedByWindow., ( #6512 , #3909 , #517 )
2023-06-28 14:40:47 +02:00
ocornut
8439a73645
Overlap: Added 'SetNextItemAllowOverlap()' as a replacement for 'SetItemAllowOverlap()'. ( #6512 , #3909 , #517 )
...
# Conflicts:
# imgui.cpp
# imgui_widgets.cpp
2023-06-28 14:40:47 +02:00
ocornut
a9a5cbf431
Overlap: Internals: add NextItemData.ItemFlags to facilitate implementation of SetNextItemAllowOverlap() + potentially remove extra_flags from ItemAdd(). ( #6512 , #3909 )
2023-06-28 14:40:47 +02:00
ocornut
51f564eea6
(Breaking) Overlap: Renamed 'ImGuiTreeNodeFlags_AllowItemOverlap' to 'ImGuiTreeNodeFlags_AllowOverlap', 'ImGuiSelectableFlags_AllowItemOverlap' to 'ImGuiSelectableFlags_AllowOverlap'. Kept redirecting enums (will obsolete). ( #6512 , #3909 , #517 )
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+ Internals: Renamed 'ImGuiButtonFlags_AllowItemOverlap' to 'ImGuiButtonFlags_AllowOverlap' without redirection.
2023-06-28 14:37:05 +02:00
ocornut
06f5b46133
Overlap: Fixed first frame of an overlap highlighting underlying item if previous frame didn't hover anything. ( #6512 , #3909 , #517 )
2023-06-27 15:46:35 +02:00
ocornut
6b01114057
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_opengl3.cpp
2023-06-23 16:04:13 +02:00
ocornut
94c46d7486
InputText: Fixed not returning true when buffer is cleared by ImGuiInputTextFlags_EscapeClearsAll. ( #5688 , #2620 )
2023-06-21 14:20:13 +02:00
ocornut
1450d23b60
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# docs/CHANGELOG.txt
# imgui.cpp
2023-06-20 15:12:09 +02:00
ocornut
e7a4327eb8
IsWindowHovered: Added support for ImGuiHoveredFlags_Stationary.
2023-06-20 15:04:14 +02:00
ocornut
b60acfa87d
Tooltips: Added SetItemTooltip(), BeginItemTooltip(). Improved Demo section.
2023-06-20 15:04:14 +02:00
ocornut
0f72652c2d
IsItemHovered, Tooltips: Added io.HoveredFlagsForTooltipMouse, io.HoveredFlagsForTooltipNav now pulled by ImGuiHoveredFlags_Tooltip. ( #1485 )
2023-06-20 15:04:14 +02:00
ocornut
b3b8cbd001
IsItemHovered, Tooltips: Added ImGuiHoveredFlags_ForTooltip, ImGuiHoveredFlags_Stationary. ( #1485 )
...
Update demo accordingly.
2023-06-20 15:04:14 +02:00
ocornut
d4b94bd65b
(Breaking) Moved io.HoverDelayShort/io.HoverDelayNormal to style.HoverDelayShort/style.HoverDelayNormal. ( #1485 )
2023-06-20 15:04:13 +02:00
ocornut
f09ef23ae6
IsItemHovered, Tooltips: Tweak default delay again. ( #1485 )
...
Amend eec344c
2023-06-20 14:43:38 +02:00
ocornut
d96bbf0aae
TreeNode: Added undocumented ImGuiTreeNodeFlags_UpsideDownArrow flag. ( #6517 )
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+ Minor tweak comment/layout in ImGuiIO
2023-06-19 14:33:23 +02:00
ocornut
194916135a
Internals: renamed HoverDelay fields.
2023-06-16 16:56:33 +02:00
ocornut
eec344cc1e
Tweak HoverDelayClearTimer. Not exposing since I am unsure logic is viable (and is rather complex with upcoming addition of stationary logic). ( #1485 )
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+ Tweaked default value of io.HoverDelayNormal from 0.30 to 0.35.
2023-06-14 18:29:49 +02:00
ocornut
e95d66faa8
Clipper: Rework inner logic to allow functioning with a zero-clear constructor. ( #5856 )
2023-06-13 14:55:02 +02:00
ocornut
ef07ddf087
Debug Tools: Added 'io.ConfigDebugIniSettings' option to save .ini data with extra comments.
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Moved from compile-time to runtime flag. Applied docking specific change to this cherry-picked commit.
# Conflicts:
# docs/CHANGELOG.txt
2023-06-13 11:55:21 +02:00
ocornut
9c16976749
Debug Tools: Added 'io.ConfigDebugIniSettings' option to save .ini data with extra comments.
...
Moved from compile-time to runtime flag. Note: commit in master is not particularly useful. Docking version will add stuff.
2023-06-13 11:54:29 +02:00
ocornut
0664877998
Merge branch 'master' into docking
2023-06-09 14:02:19 +02:00
ocornut
4fab72b40e
BeginChild/Tables: Fixed BeginChild temporary activation id collision. Fixes regression in 1.89.6 leading to the first column of tables with either ScrollX or ScrollY flags from being impossible to resize. ( #6503 )
2023-06-09 14:01:21 +02:00
ocornut
61ebb37843
Version 1.89.7 WIP
2023-06-01 11:22:43 +02:00
ocornut
823a1385a2
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_sdlrenderer.h
# docs/CHANGELOG.txt
# imgui.cpp
2023-05-31 14:51:56 +02:00
ocornut
5319d1cffa
Version 1.89.6
2023-05-31 14:47:32 +02:00
ocornut
7e03ae3240
Window: Fixed resizing from upper border when io.ConfigWindowsMoveFromTitleBarOnly is set. ( #6390 )
2023-05-25 15:23:01 +02:00
ocornut
54c1ac3e38
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
2023-05-22 10:10:29 +02:00
ocornut
45c8c3b611
Listbox: commented out obsolete/redirecting functions that were marked obsolete more than two years ago: ListBoxHeader(), ListBoxFooter().
...
+ Added default parameter to SeparatorEx() amend 2c558d5
2023-05-22 10:09:20 +02:00
ocornut
7348e99269
CI: temporarily use Emscripten 3.1.37 because 3.1.18 has a regression.
...
Ref https://github.com/emscripten-core/emscripten/issues/19363
2023-05-18 12:33:47 +02:00
ocornut
ecb0aaa7c2
Clipper: Renamed ForceDisplayRangeByIndices() to IncludeRangeByIndices(). ( #6424 , #3841 ) + commented out obsolete ImGuiListClipper() constructor.
2023-05-15 12:06:29 +02:00
ocornut
bcfc1ad8f6
Nav: Forwarded (wrap/loop) request don't mistakenly wreck reference pos.
...
Amend 6656553
2023-05-10 15:22:17 +02:00
ocornut
530134d125
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_metal.mm
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl3.cpp
# imgui.cpp
2023-05-10 12:57:37 +02:00
ocornut
430c05991c
Docs: added more detailed information about UTF-8 encoding.
...
+ Revert mistakenly committed Win32+DX11 main.cpp from last commit.
2023-05-10 12:54:51 +02:00
ocornut
0397321be0
Debug Tools: Added 'io.ConfigDebugIgnoreFocusLoss' option. ( #4388 , #4921 )
2023-05-09 20:28:08 +02:00
ocornut
6656553fa4
Nav: Record/restore preferred position on each given axis.
...
Tagging #6344 #6003 #2694 #1688 as it relates to scoring, however this doesn't technically fix any of them fully yet.
But e.g. once we restore axial path for #2694 this commit will allow going back and forth to initial location.
2023-05-09 17:26:27 +02:00
ocornut
6cdedf5834
Drag, Sliders: if the format string doesn't contain any %, when using CTRL+Click to input we use a default format. ( #6405 )
2023-05-09 12:04:04 +02:00
Koostosh
fd943182bd
ImVec2: Added unary minus operator ( #6368 )
2023-04-25 16:24:50 +02:00
ocornut
594cc4793a
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
2023-04-25 12:21:16 +02:00
ocornut
d3ad2f357f
Menus: Fixed an issue when opening a menu hierarchy in a given menu-bar would allow opening another via simple hovering. ( #3496 , #4797 )
...
Amend 48f26333
2023-04-25 12:17:37 +02:00
ocornut
bba39762dc
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_win32.cpp
# imgui.cpp
# imgui_internal.h
# imgui_widgets.cpp
2023-04-21 19:12:11 +02:00
ocornut
4d42450a73
Focus: amend ImGuiFocusRequestFlags_UnlessBelowModal to bring to front-most below the modal, simplify code in Begin(). ( #6357 , #4317 )
2023-04-21 19:07:45 +02:00
ocornut
adf693c061
Viewports: added void* ImGuiPlatformMonitor::PlatformHandle field (backend-dependant).
2023-04-21 15:31:14 +02:00
ocornut
00d3f9295e
Nav: Fixed navigation within tables/columns where item boundaries goes beyond columns limits. ( #2221 )
2023-04-20 16:42:52 +02:00
ocornut
4f692ba840
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_metal.mm
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_osx.mm
# backends/imgui_impl_win32.cpp
# docs/CHANGELOG.txt
2023-04-19 16:35:50 +02:00
ocornut
064153fca4
Version 1.89.6 WIP
2023-04-17 14:40:00 +02:00
ocornut
0ea3b87bd6
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# imgui_internal.h
2023-04-13 16:24:09 +02:00
ocornut
1ebb913827
Version 1.89.5
2023-04-13 16:17:49 +02:00
ocornut
ec461c6ccb
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# imgui_demo.cpp
2023-04-06 19:16:08 +02:00
ocornut
1f0b46b93c
Viewports: moved Platform_GetWindowFocus queries in UpdateViewportsNewFrame(). Added ImGuiViewportFlags_IsFocused status flag. ( #1542 )
...
Not sure why queries were in UpdatePlatformWindows().
- initially added there on 2018/04/26 f1ae07e532
(squashed)
- slightly moved in cd51f37fc0
for the purpose of putting less constraint on backend but that check is now done on our side anyhow.
Seems more consistent to do it nxt to other polling in UpdateViewportsNewFrame().
Not using ImGuiViewportFlags_IsFocused yet.
2023-04-06 16:08:53 +02:00
ocornut
ed72fcd12a
Viewports: Internal: rename LastFrontMostStampCount -> LastFocusedStampCount. Rename ImGuiViewportFlags_Minimized -> ImGuiViewportFlags_IsMinimized
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Effectively it is currently the later, but see comment "Even without focus, we assume the window becomes front-most." in UpdatePlatformWindows().
+ Moved Window field at top since it is most useful.
2023-04-06 15:17:52 +02:00
ocornut
47a07d8476
ButtonBehavior: Fixed an edge case where changing widget type/behavior while active and using same id could lead to an assert. ( #6304 )
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+ Demo: use BeginDisabled() block in BackendFlags section.
I'd still consider this undefined behavior as some combination may not work properly, but let's fix things while we can as we encounter them.
2023-04-05 18:34:49 +02:00
ocornut
ee5ce36745
Merge branch 'master' into docking, including specific merge for imgui_impl_glfw.cpp for f070497
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# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# backends/imgui_impl_win32.cpp
# docs/CHANGELOG.txt
# imgui.cpp
# imgui.h
# imgui_internal.h
2023-04-04 21:17:47 +02:00
ocornut
c9fe7ebc7b
IO: Input queue trickling adjustment for touch screens. ( #2702 , #4921 )
...
+ amend two comments in imgui.h
2023-04-04 21:05:27 +02:00
ocornut
a16f99c6a2
IO: Added io.AddMouseSourceEvent() and ImGuiMouseSource enum. ( #2702 , #2334 , #2372 , #3453 , #5693 )
2023-04-04 20:18:57 +02:00
ocornut
9a1e09eb1f
Fixed ImVec2 operator[] warning.in Clang. ( #6272 )
...
Added by a38e3c2
2023-04-04 19:26:48 +02:00
ocornut
13931fd851
Redirecting domain name
...
Tired of paying/maintaining two domains names and .org tend to be fluctuating + changing host company for sponsoring.
2023-04-03 15:07:20 +02:00
ocornut
e8206db829
InputText: Fixed crash introduced by 5a2b1e848
( #6292 , #4714 )
2023-04-02 17:29:56 +02:00
ocornut
4fdafef54f
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# docs/CHANGELOG.txt
# imgui_widgets.cpp
2023-03-29 18:41:41 +02:00
ocornut
84fd0c7ff4
Inputs, IO: record MouseWheelRequestAxisSwap information. Apply in UpdateMouseWheel() before legacy ctrl+wheel.
2023-03-29 17:09:58 +02:00
ocornut
a38e3c222f
Fixed ImVec2 operator[] violating aliasing rules causing issue with Intel C++ compiler. ( #6272 )
...
Note that this is not BayesBug's exact intended solution, so issues would be my responsibility ;)
Amended.
2023-03-29 12:51:41 +02:00
AJ Weeks
821814b450
InputText: Reworked prev/next-word behavior . Include period as delimiter and tweak prev/next words logic. ( #6067 )
2023-03-22 20:48:47 +01:00
ocornut
89d09070e3
Nav: Made Ctrl+Tab/Ctrl+Shift+Tab windowing register ownership to held modifier. ( #4828 , #3255 , #5641 )
2023-03-22 15:42:14 +01:00
ocornut
ad44f5831a
Merge branch 'master' into docking
2023-03-21 17:04:54 +01:00
ocornut
e55a0ef107
IO: avoid changing context in AddKeyAnalogEvent(). Amend 7269498
. ( #6199 , #6256 , #4921 , #5856 )
2023-03-21 14:32:37 +01:00
ocornut
5a2b1e8482
InputText: Fixed a tricky edge case, ensuring value is always written back on the frame where IsItemDeactivated() returns true ( #4714 )
...
Altered ItemAdd() clipping rule to keep previous-frame ActiveId unclipped to support that late commit.
Also, MarkItemEdited() may in theory need to do:
if (g.ActiveIdPreviousFrame == id)
g.ActiveIdPreviousFrameHasBeenEditedBefore = true;
But this should already be set so not adding now.
2023-03-16 21:12:57 +01:00
ocornut
6b3435a2db
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_opengl3.cpp
# docs/CHANGELOG.txt
2023-03-16 12:01:13 +01:00
ocornut
24a44b9abe
Version 1.89.5 WIP
2023-03-15 12:25:20 +01:00
ocornut
9e30fb0ec1
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# docs/CHANGELOG.txt
# imgui.cpp
2023-03-14 16:38:22 +01:00
ocornut
f3f6295d53
Version 1.89.4
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Commented out obsolete enums/functions names: ImGuiSliderFlags_ClampOnInput, ImGuiInputTextFlags_AlwaysInsertMode, ImDrawList::AddBezierCurve(), ImDrawList::PathBezierCurveTo()()
2023-03-14 16:36:19 +01:00
ocornut
cc2177de15
Debug Tools: Added io.ConfigDebugBeginReturnValueOnce / io.ConfigDebugBeginReturnValueLoop options.
2023-03-14 15:25:13 +01:00
ocornut
c426e32247
Tables: Fixed an issue where user's Y cursor movement within a hidden column would have side-effects.
...
- Afaik the "to allow ImGuiListClipper to function" was added early during Tables development (prior to commit 55) and later replaced by support in ImGuiListCipper, it seems unnecessary.
- Also removed RowPosY2 being accted in TableEndCell().
+ Comments about 2bb9e35
+ fix example bb224c8
2023-03-13 16:26:38 +01:00
ocornut
9937660b1c
Merge branch 'master' into docking
...
# Conflicts:
# examples/example_allegro5/main.cpp
# examples/example_apple_metal/main.mm
# examples/example_apple_opengl2/main.mm
# examples/example_glfw_metal/main.mm
# examples/example_glfw_opengl2/main.cpp
# examples/example_glfw_opengl3/main.cpp
# examples/example_glfw_vulkan/main.cpp
# examples/example_glut_opengl2/main.cpp
# examples/example_sdl2_directx11/main.cpp
# examples/example_sdl2_metal/main.mm
# examples/example_sdl2_opengl2/main.cpp
# examples/example_sdl2_opengl3/main.cpp
# examples/example_sdl2_vulkan/main.cpp
# examples/example_sdl3_opengl3/main.cpp
# examples/example_win32_directx10/main.cpp
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx12/main.cpp
# examples/example_win32_directx9/main.cpp
# imgui.cpp
2023-03-10 18:40:04 +01:00
ocornut
2bb9e35a48
Nav: Tabbing now cycles through all items when ImGuiConfigFlags_NavEnableKeyboard is set. ( #3092 , #5759 , #787 )
2023-03-10 18:35:52 +01:00
ocornut
e83fb468c6
Renamed PushAllowKeyboardFocus()/PopAllowKeyboardFocus() to PushTabStop()/PopTabStop(). ( #3092 )
2023-03-09 18:53:57 +01:00
ocornut
3b2f617652
BeginTooltip: Added 'bool' return value to BeginTooltip() for API consistency. Updated demo.
...
Add SetWindowHiddendAndSkipItemsForCurrentFrame().
2023-03-09 15:16:40 +01:00
ocornut
e2cede6542
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui_internal.h
2023-03-08 17:41:32 +01:00
Marc Delorme
c8ad25caa6
Make classes not depend on the implicit GImGui context ( #5856 , #6199 ): ImGuiWindow, ImGuiInputTextCallbackData, ImGuiListClipper, ImGuiStackSizes
...
This commit is a preparation toward adding ImGui apis with explicit context
and making ImGui applications being able to use multiple context at the same time
whatever their concurrency model.
This commit modifies ImGuiInputTextCallback, ImGuiListClipper and ImGuiStackSize so those classes do not to depend on GImGui context anymore.
About ImGuiInputTextCallback:
- ImGuiInputTextCallback depends on ImGuiContext because it has a
`InsertChars` method adding character to `g.InputTextState`
- To make ImGuiInputTextCallback aware of which context to use, the
appropriate context is given as argument of ImGuiInputTextCallback
constructor.
About ImGuiListClipper:
- ImGuiListClipper apply to a context through its `Begin`, `End`, and `Step`
method.
- To make ImGuiListClipper aware of which context to use, the
appropriate context is given as argument of ImGuiListClipper
constructor.
- Since the behavior is different than previously the class has been
renamed ImGuiListClipperEx
- In order to preserve backward compatibility, a subclass of ImGuiListClipperEx
named ImGuiListClipper has been defined and forward the implicit context
to ImGuiListClipperEx parent.
About ImGuiTextFilter:
- ImGuiTextFilter depends on the implicit context because the Draw(..)
method call ImGui::InputText(...)
- Instead from that commit the Draw(...) method takes an explicit context
as first argument
- Since the behavior is different than previously the class has been
renamed ImGuiTextFilterEx
- In order to preserve backward compatibility, a subclass of ImGuiTextFilterEx
named ImGuiTextFilter has been defined. This subclass has a draw method
override which and forward the implicit context to the parent class Draw(...)
About ImGuiStackSizes:
- ImGuiStackSizes was depending on ImGuiContext because of its
`SetToCurrentState` and `CompareWithCurrentState` method
- ImGuiStackSizes is an helper object use
for comparing state of context. It does not necessarily need to
compare the same context. For that reason, as opposed to previous
classes it takes the context it wants to compare to as argument of
its method.
- For this occasion `SetToCurrentState` and `CompareWithCurrentState`
have been renamed `SetToContextState` and `CompareWithContextState`
to match the new method signature.
ImGuiListClipper
ImGuiInputTextCallbackData
2023-03-08 15:55:38 +01:00
Marc Delorme
10ace228bc
Make classes not depend on the implicit GImGui context ( #6199 , #5856 , #6199 ): ImGuiIO
...
This commit is a preparation toward adding ImGui apis with explicit context
and making ImGui applications being able to use multiple context at the same time
whatever their concurrency model.
About ImGuiIO:
- ImGuiIO depends on ImGuiContext because some of its method want to event to `g.InputEventQueue`.
- To make ImGuiIO aware of the context to use, context which creates the ImGuiIO is given as argument of ImGuiIO constructor.
- The assert `IM_ASSERT(&g.IO == this && "Can only add events to current context.")` has been removed since it does not make sense anymore
NOTE: ImGuiIO could be completely independent of ImGuiContext if the InputEventQueue was moved from ImGuiContext to ImGuiIO, but since
ImGuiIO is a public class it would expose InputEvent type. Solving this problem is out of the current scope, but it is interesting to notice.
2023-03-08 15:39:22 +01:00
ocornut
c9a53aa74d
Nav: Made Enter key submit the same type of Activation event as Space key. ( #5606 )
...
Instead of adding NavActivateInputId support in ButtonBehavior() started untangling the mess.
2023-03-07 18:41:49 +01:00
ocornut
b6586bb06d
TestEngine: update IMGUI_TEST_ENGINE_ITEM_ADD() hooks to support passing item in flags.
2023-03-06 18:10:04 +01:00
ocornut
4078abe14c
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# imgui.cpp
# imgui.h
2023-03-06 17:03:55 +01:00
ocornut
bfce7750b1
Simpified code in GetKeyData() and used ImGuiKey_KeysData_OFFSET for consistency. Rework demo, Comments. Moved ImGuiKey_KeysData_OFFSET to internal.h ( #4921 , #6191 )
2023-02-24 13:05:32 +01:00
ocornut
e9743d85dd
Drag and Drop: Clear state on EndDragDropTarget() with delivery + fixed handling of overlapping targets when smaller one is submitted before and can accept the same data type. ( #6183 , #5817 )
2023-02-21 21:23:54 +01:00
ocornut
a1b8457cb5
Moved the optional "courtesy maths operators" (#define IMGUI_DEFINE_MATH_OPERATORS) implementation from imgui_internal.h in imgui.h. ( #6164 , #6137 , #5966 , #2832 )
2023-02-15 19:23:12 +01:00
ocornut
e25e4526cd
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_win32.cpp
# docs/CHANGELOG.txt
2023-02-15 18:18:47 +01:00