ocornut
c71e4e8c7c
Merge branch 'master' into docking
2024-10-18 22:04:08 +02:00
ocornut
83b64b8be2
Version 1.91.4
2024-10-18 21:45:36 +02:00
ocornut
4e2126ee44
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
# imgui.h
# imgui_demo.cpp
# imgui_widgets.cpp
2024-10-18 18:59:27 +02:00
ocornut
1ff9768aa3
Nav: (Breaking) renamed ImGuiCol_NavHighlight to ImGuiCol_NavCursor. ( #1074 , #2048 , #7237 , #8059 , #1712 , #7370 , #787 )
2024-10-18 18:49:44 +02:00
ocornut
514a97a9b7
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx11.h
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx12.h
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdlrenderer2.cpp
# backends/imgui_impl_sdlrenderer2.h
# backends/imgui_impl_sdlrenderer3.cpp
# backends/imgui_impl_sdlrenderer3.h
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_vulkan.h
# backends/imgui_impl_wgpu.cpp
# backends/imgui_impl_wgpu.h
# backends/imgui_impl_win32.cpp
# imgui.cpp
# imgui_demo.cpp
2024-10-14 19:23:23 +02:00
ocornut
98d52b7b26
DrawList: AddCallback() added an optional size parameter allowing to copy and store any amount of user data for usage by callbacks: ( #6969 , #4770 , #7665 )
2024-10-11 13:29:13 +02:00
ocornut
6b8accbfa1
Fixed building when defining ImTextureID to a multi-token name. ( #1641 )
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Amend 92b9498
2024-10-08 14:29:21 +02:00
ocornut
92b94980c6
(Breaking) Default ImTextureID to use a Im64 instead of void* ( #1641 )
2024-10-08 14:21:44 +02:00
ocornut
fa9277d12d
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx11.h
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx12.h
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_vulkan.h
# backends/imgui_impl_wgpu.cpp
# backends/imgui_impl_wgpu.h
# imgui.h
2024-10-07 22:05:57 +02:00
ocornut
1dde20ff4a
Version 1.91.4 WIP
2024-10-07 17:39:28 +02:00
ocornut
b4c96355c9
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
2024-10-04 15:43:05 +02:00
ocornut
cb16568fca
Version 1.91.3
2024-10-04 15:42:45 +02:00
ocornut
10fe2b674a
Merge branch 'master' into docking
2024-09-20 18:43:48 +02:00
ocornut
faca859043
Version 1.91.3 WIP
2024-09-19 15:51:06 +02:00
ocornut
bc77cccd31
Merge branch 'master' into docking
2024-09-19 14:52:43 +02:00
ocornut
a9f72ab681
Version 1.91.2
2024-09-19 14:47:13 +02:00
ocornut
ae8688974b
Merge branch 'master' into docking
2024-09-17 21:08:03 +02:00
ocornut
6ce26ef11d
AddFont: added assert to better detect uninitialized struct. ( #7993 )
2024-09-17 12:25:21 +02:00
ocornut
7694e89e89
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
2024-09-09 16:54:40 +02:00
ocornut
193c1e2366
Version 1.91.2 WIP
2024-09-05 20:03:23 +02:00
ocornut
f63c95a076
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_sdl3.cpp
# docs/CHANGELOG.txt
# imgui.cpp
# imgui.h
# imgui_internal.h
2024-09-04 16:58:44 +02:00
ocornut
1dfbb100d6
Version 1.91.1
2024-09-04 16:53:43 +02:00
ocornut
fed4841bd4
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# imgui.cpp
# imgui.h
# imgui_internal.h
2024-08-22 20:26:59 +02:00
ocornut
eb7201b902
Fonts: Made it possible to use PushFont()/PopFont() calls accross Begin() calls. ( #3224 , #3875 , #6398 , #7903 )
2024-08-20 15:37:12 +02:00
ocornut
24b077c7f8
Merge branch 'master' into docking (multi-viewport broken until next commit)
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# Conflicts:
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
2024-08-19 14:44:35 +02:00
ocornut
8cc6eee295
Fonts: amend assert when glyph range data seems incorrect. ( #7856 )
2024-08-03 15:25:47 +02:00
ocornut
d8c98c8c14
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
2024-08-01 19:07:53 +02:00
ocornut
dcf54782d4
Version 1.91.WIP
2024-07-31 16:34:28 +02:00
ocornut
139e99ca37
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui_demo.cpp
2024-07-30 16:57:42 +02:00
ocornut
8199457a7d
Version 1.91.0
2024-07-30 16:56:31 +02:00
ocornut
3f61da7e8b
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# backends/imgui_impl_sdl3.h
# imgui.cpp
# imgui.h
# imgui_internal.h
2024-07-02 17:48:38 +02:00
ocornut
5496050f5f
Added TextLink(), TextLinkOpenURL() hyperlink widgets. ( #7660 )
2024-07-02 17:21:44 +02:00
ocornut
84cc72f372
Version 1.91.0 WIP
2024-07-01 19:02:42 +02:00
ocornut
3369cbd277
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_sdl3.cpp
2024-07-01 17:10:12 +02:00
ocornut
cb16be3a3f
Version 1.90.9
2024-07-01 17:03:21 +02:00
ocornut
3e7f1d42db
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
# imgui.h
# imgui_draw.cpp
2024-06-18 17:45:17 -07:00
ocornut
21bda2ed99
TabBar, Style: added ImGuiTabBarFlags_DrawSelectedOverline and ImGuiCol_TabSelectedOverline, ImGuiCol_TabDimmedSelectedOverline.
2024-06-18 17:41:43 -07:00
ocornut
1b9593e889
Style: (Breaking) renamed ImGuiCol_TabActive -> ImGuiCol_TabSelected, ImGuiCol_TabUnfocused -> ImGuiCol_TabDimmed, ImGuiCol_TabUnfocusedActive -> ImGuiCol_TabDimmedSelected.
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Amend #261 , #351
2024-06-18 17:37:29 -07:00
ocornut
7260bb51cf
Version 1.90.9 WIP
2024-06-07 16:57:01 +02:00
ocornut
6d948ab47e
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
2024-06-06 17:52:55 +02:00
ocornut
6f7b5d0ee2
Version 1.90.8
2024-06-06 17:45:40 +02:00
ocornut
222dd775fc
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui.h
# imgui_internal.h
2024-05-28 17:11:57 +02:00
ocornut
1f9fc382c3
Version 1.90.8 WIP
...
Tidying up todo.txt
2024-05-28 10:09:31 +02:00
ocornut
2db79d0868
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
2024-05-27 15:47:30 +02:00
ocornut
00ad3c65bc
Version 1.90.7
2024-05-27 15:47:04 +02:00
ocornut
eabe98f6d5
Merge branch 'master' into docking (incl merge moved CurrentDpiScale field)
...
# Conflicts:
# backends/imgui_impl_osx.mm
# backends/imgui_impl_win32.cpp
# imgui.cpp
2024-05-14 16:29:06 +02:00
ocornut
f48aae600a
Version 1.90.7 WIP
2024-05-13 14:47:37 +02:00
ocornut
e391fe2e66
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_opengl3.cpp
# imgui.cpp
# imgui_internal.h
2024-05-08 16:17:32 +02:00
ocornut
6ccc561a2a
Version 1.90.6
2024-05-08 15:38:33 +02:00
ocornut
d4495446d5
Windows, Internal: added experimental SkipRefresh mode. ( #3515 , #4763 , #7556 , #5116 , #4076 , #2749 , #2268 )
...
currently: ImGui::SetNextWindowRefreshPolicy(ImGuiWindowRefreshFlags_TryToAvoidRefresh);
- This is NOT meant to replace frame-wide/app-wide idle mode.
- This is another tool: the idea that a given window could avoid refresh and reuse last frame contents.
- I think it needs to be backed by a careful and smart design overall (refresh policy, load balancing, making it easy and obvious to user).
- It's not there yet, this is currently a toy for experimenting.
My other issues with this:
- It appears to be very simple, but skipping most of Begin() logic will inevitably lead to tricky/confusing bugs. Let's see how it goes.
- I don't like very much that this opens a door to varying inconsistencies
- I don't like very much that it can lead us to situation where the lazy refresh gets disabled in bulk due to some reason (e.g. resizing a dock space) and we get sucked in the temptation to update for idle rather than update for dynamism.
2024-05-07 11:44:43 +02:00