Commit Graph

1561 Commits

Author SHA1 Message Date
ocornut
ebcfcd8da3 Merge branch 'master' into docking 2024-01-09 22:39:06 +01:00
ocornut
af00b182e3 Examples: SDL3: Minor fixes following changes to API (SDL_WindowFlags -> Uint32).
"The SDL_WindowFlags enum should be replaced with Uint32"
2024-01-09 16:04:48 +01:00
ocornut
4aa81116a5 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_glfw.cpp
#	imgui.cpp
2023-12-20 23:57:19 +01:00
ocornut
3cb805489b Backends: GLFW, Emscripten: fixes for canvas resizing, amends. (#6751)
Amend 22a7d24
2023-12-19 16:09:44 +01:00
Pello Rao
22a7d241ff Backends: GLFW, Emscripten: fixes for canvas resizing. (#6751) 2023-12-19 15:56:31 +01:00
ocornut
55073aa7a3 Examples; SDL: added missing return values checks from SDL_CreateWindow() calls. (#7147) 2023-12-19 11:22:43 +01:00
ocornut
96b5b1724b Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_vulkan.cpp
#	imgui_internal.h
2023-12-05 12:20:16 +01:00
ocornut
c6ec69c7c1 Using nullptr in remaining examples/backends locations. (#6313, #7071, #4537) 2023-11-28 19:29:17 +01:00
ocornut
f6253b87d0 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_sdl3.cpp
#	imgui.cpp
2023-11-28 14:39:46 +01:00
Chris Gregory
1f3090a48d
Backends: SDL3: Fix indent (#7062) 2023-11-28 12:09:07 +01:00
ocornut
450f1d7e7b Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_opengl3.cpp
#	backends/imgui_impl_vulkan.cpp
#	imgui.cpp
2023-11-10 14:56:10 +01:00
ocornut
79a9e2fdfb Backends: Vulkan: (Breaking) full font upload is performed by ImGui_ImplVulkan_CreateFontsTexture(), no need for user code to create or provide a command-buffer. Removed ImGui_ImplVulkan_DestroyFontUploadObjects(). (#6943, #6715, #6327, #3743, #4618)
See changes in example_glfw_vulkan/main.cpp and example_sdl2_vulkan/main.cpp for reference.
2023-11-10 14:53:34 +01:00
ocornut
6e7b43b6c7 Backends: Vulkan: Added ImGui_ImplVulkan_DestroyFontsTexture(), made ImGui_ImplVulkan_CreateFontsTexture() destroy previous one. (#6943, #6715, #6327, #3743, #4618) 2023-11-10 14:53:06 +01:00
ocornut
7e246a7bb9 Merge branch 'master' into docking
# Conflicts:
#	imgui.cpp
#	imgui_internal.h
2023-09-16 13:51:51 +02:00
ocornut
357f752bed Docs: add more links to the top of every examples and backends files. 2023-09-11 14:01:40 +02:00
ocornut
a1b60fc1f5 Merge branch 'master' into docking
# Conflicts:
#	imgui.cpp
#	imgui_demo.cpp
2023-09-04 14:59:59 +02:00
wushiyang
981abb4612 Examples: Emscripten+webgpu: Fixed WGPUInstance creation process + use preferred framebuffer format. (#6640, #6748) 2023-08-25 14:36:54 +02:00
ocornut
30594c37d0 Merge branch 'master' into docking 2023-08-01 10:22:21 +02:00
Sascha Willems
fa2f1bfbb0 Examples: Vulkan: Fixed Vulkan descriptor pools. (#6642)
Only use required no. of types and sets
2023-07-29 17:01:27 +02:00
ocornut
1450d23b60 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_glfw.cpp
#	docs/CHANGELOG.txt
#	imgui.cpp
2023-06-20 15:12:09 +02:00
ocornut
3cc9d2051a Examples: Win32+OpenGL3: Fixed not calling DefWindowProcW() as with other Win32 examples. (#6516, #5725, #5961, #5975)
Amend fe0a24f
2023-06-13 11:24:09 +02:00
ocornut
823a1385a2 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_sdlrenderer.h
#	docs/CHANGELOG.txt
#	imgui.cpp
2023-05-31 14:51:56 +02:00
ocornut
b476184574 Backends: SDLRenderer3: Amend/finish SDL_Renderer3 patch + add example. (#6286) 2023-05-30 20:36:07 +02:00
ocornut
b709b02e96 Backends: SDL_Renderer2: renamed all functions accordingly. (#6286) 2023-05-30 20:15:31 +02:00
ocornut
88e7d773df Backends: SDL_Renderer2: Renamed 'imgui_impl_sdlrenderer.h/cpp' to 'imgui_impl_sdlrenderer2.h/cpp' (#6286) 2023-05-30 20:11:19 +02:00
ocornut
216ae7db52 Examples: SDL3: Added clues that Emscripten doesn't support SDL3 yet. (#6386) 2023-05-30 19:53:49 +02:00
ocornut
54c1ac3e38 Merge branch 'master' into docking
# Conflicts:
#	imgui.cpp
2023-05-22 10:10:29 +02:00
ocornut
c8579abb43 Examples: DX9: Fix WM_SIZE handling bug introduced in 031e152d2. (#6374) 2023-05-20 14:01:34 +02:00
ocornut
530134d125 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_metal.mm
#	backends/imgui_impl_opengl3.cpp
#	backends/imgui_impl_osx.mm
#	backends/imgui_impl_sdl3.cpp
#	imgui.cpp
2023-05-10 12:57:37 +02:00
ocornut
430c05991c Docs: added more detailed information about UTF-8 encoding.
+ Revert mistakenly committed Win32+DX11 main.cpp from last commit.
2023-05-10 12:54:51 +02:00
ocornut
513af1efc9 Examples: Updated all Visual Studio project file to use /utf-8 option, so string literals are UTF-8 encoded by default.
(Not to misake with "Character Set" "Use Unicode Character Set" "Use Multi-Byte Character Set" which is a VS/Windows SDK thing but not a compiler-encoding thing.)
2023-05-10 12:34:11 +02:00
ocornut
031e152d29 Examples: DX9, DX10, DX11: Queue framebuffer resize instead of processing in WM_SIZE. (#6374) 2023-04-27 14:57:09 +02:00
ocornut
594cc4793a Merge branch 'master' into docking
# Conflicts:
#	docs/CHANGELOG.txt
2023-04-25 12:21:16 +02:00
kimidaisuki22
565aa0b763 Examples: Vulkan: pick integrated GPU if nothing else is available. (#6359) 2023-04-24 12:17:49 +02:00
Daniel Petrovic
0fbf2888e7
Examples: example_glut_opengl2: Fixed compilation issue (#6361) 2023-04-23 10:39:13 +02:00
ocornut
f498f084d6 Examples: Amend Win32/Winapi + OpenGL example for multi-viewport. (#3218, #5170 and #6086, #2772, #2600, #2359, #2022, #1553) 2023-04-19 16:48:07 +02:00
Mark Jansen
4bc51c6ff4 Examples: Extend Win32/Winapi + OpenGL example for multi-viewport. (#3218, #5170 and #6086, #2772, #2600, #2359, #2022, #1553) 2023-04-19 16:46:54 +02:00
ocornut
4f692ba840 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_metal.mm
#	backends/imgui_impl_opengl3.cpp
#	backends/imgui_impl_osx.mm
#	backends/imgui_impl_win32.cpp
#	docs/CHANGELOG.txt
2023-04-19 16:35:50 +02:00
ocornut
9308cfdcfb Examples: Amend Win32/Winapi + OpenGL example. (#3218, #5170 and #6086, #2772, #2600, #2359, #2022, #1553) 2023-04-19 16:28:15 +02:00
Mark Jansen
a566ecc58f Examples: Add Win32/Winapi + OpenGL example. (#3218, #5170 and #6086, #2772, #2600, #2359, #2022, #1553)
Removed mulit-viewpot stuff in this commit on master, will be re-added separately.
2023-04-19 16:22:53 +02:00
Gereon V
f304603e13 Backends: GLUT: remove call to ImGui::NewFrame() from ImGui_ImplGLUT_NewFrame(). (#6337) 2023-04-17 14:44:56 +02:00
ocornut
0ea3b87bd6 Merge branch 'master' into docking
# Conflicts:
#	docs/CHANGELOG.txt
#	imgui_internal.h
2023-04-13 16:24:09 +02:00
ocornut
ba98667c65 Examples: Vulkan: further work for device extensions + tentative use o fVK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME. (#6109, #6172, #6101) 2023-04-13 16:08:51 +02:00
ocornut
6324280432 Examples: Vulkan: rework extensions setup + enable some to avoid validation layer errors. (#6109, #6172, #6101)
Enable VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME, VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME, VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR
2023-04-13 15:48:19 +02:00
ocornut
bed11b35d1 Fix typos and use nullptr in backends. Amend 506f7e0 2023-04-11 16:20:17 +02:00
ocornut
aec062a8a5 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_osx.mm
#	backends/imgui_impl_sdl2.cpp
#	backends/imgui_impl_sdl3.cpp
#	docs/CHANGELOG.txt
#	examples/example_win32_directx9/main.cpp
#	imgui_internal.h
2023-04-11 16:16:17 +02:00
Michael Martz
506f7e0074 Using nullptr in locations where warning disable is not convenient. (#6313, #4537) 2023-04-11 11:33:50 +02:00
David Maas
e92b29ad53 Backends: OSX: Added support for io.AddMouseSourceEvent(). (#6314)
Also marked "mouse" input in example_apple_metal's UIKit micro-backend as being touch input.

# Conflicts:
#	docs/CHANGELOG.txt
2023-04-11 10:14:53 +02:00
ocornut
6b3435a2db Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_glfw.cpp
#	backends/imgui_impl_opengl3.cpp
#	docs/CHANGELOG.txt
2023-03-16 12:01:13 +01:00
ocornut
301c956039 Examples: Windows: Added 'misc/debuggers/imgui.natstepfilter' file to all Visual Studio projects. (#3038) 2023-03-15 17:09:09 +01:00