ocornut
06f5b46133
Overlap: Fixed first frame of an overlap highlighting underlying item if previous frame didn't hover anything. ( #6512 , #3909 , #517 )
2023-06-27 15:46:35 +02:00
ocornut
b03a4993b3
Internals: reorder tests in ItemHoverable() so most likely early out are taken first.
2023-06-27 15:44:35 +02:00
ocornut
836aff3467
Drag and Drop: Amend ItemHoverable() logic for item with no identifier.
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Amend d5d4d70
2023-06-27 15:23:19 +02:00
ocornut
d5d4d709c7
Drag and Drop: moved "drag souce doesn't report as hovered" from ButtonBehavior() to ItemHoverable().
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Ensure DragXXX, SliderXXXX, InputText, PlotXXX follow same logic. Amend 251f178a6
, a33f0d1f7
2023-06-27 14:44:39 +02:00
ocornut
a2f6581171
Selectable: Fixed bad manual cherry-pick/merge (fixes 3ec128c
)
2023-06-27 10:57:08 +02:00
ocornut
3ec128c5fd
Selectable, TreeNode: When using ImGuiSelectableFlags_AllowOverlap/ImGuiTreeNodeFlags_AllowOverlap and holding item held, overlapping widgets won't appear as hovered. ( #6512 , #3909 )
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Essentially we are going to remove calls to SetItemAllowOverlap() and standardize the fact that only 'HoveredId == id' test from it is performed.
# Conflicts:
# imgui_widgets.cpp
2023-06-26 19:08:10 +02:00
ocornut
cada78917c
Tables: removed misleading, seemingy useless use of ImGuiButtonFlags_AllowtemOverlap in TableUpdateBorders(). ( #6512 , #3909 )
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This was copied from SplitterBehavior(). The only hypothetical value in SplitterBehavior() would be ability to manually call SetItemAllowOverlap() after the call.
Btw generally AllowOverlap is undesirable for columns as e.g. a spanning selectable would cover entire width and prevent columns from being used.
# Conflicts:
# imgui_tables.cpp
2023-06-26 19:05:47 +02:00
ocornut
0a53b45858
CollapsingHeader/TreeNode: Fixed text padding when using _Framed+_Leaf flags. ( #6549 )
2023-06-26 11:15:55 +02:00
ocornut
6b01114057
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_opengl3.cpp
2023-06-23 16:04:13 +02:00
ocornut
057fcae30c
Docking+Viewports: Fixed extraneous viewport+platform-window recreation. Part 4.
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Part 4: store reference viewport id from last visible single window stored in node. So Win1 -> Win1|Win2 can reuse viewport on split.
Refer to "viewport_owner_change_1" and "viewport_owner_change_2" in ImGuiTestSuite.
2023-06-23 16:03:01 +02:00
ocornut
35b41949fb
Docking+Viewports: Fixed extraneous viewport+platform-window recreation. Part 3.
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Part 3: DockNodeRemoveWindow() clears viewports so it doesn't get bounced back and forth.
Note that in case of called from e.g. dock builder this can happen mid-frame. Clearing Viewport here isn't well exercised yet. If window doesn't get a Begin() in same-frame it'll be hidden.
Refer to "viewport_owner_change_1" and "viewport_owner_change_2" in ImGuiTestSuite.
Amend 6b77668171
2023-06-23 15:55:14 +02:00
ocornut
099e8533e2
Docking+Viewports: Fixed extraneous viewport+platform-window recreation. Part 2.
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Part 2: Fixed various transfer cases.
Refer to "viewport_owner_change_1" and "viewport_owner_change_2" in ImGuiTestSuite.
2023-06-23 15:51:43 +02:00
ocornut
66c09fc05b
Docking+Viewports: Fixed extraneous viewport+platform-window recreation. Part 1.
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Part 1: Add counters. Amend logs.
Refer to "viewport_owner_change_1" and "viewport_owner_change_2" in ImGuiTestSuite.
2023-06-23 15:49:45 +02:00
ocornut
7d81a166f9
Docking: Fixed one-frame flickering on reappearing windows binding to a dock node where a later-submitted window was already bound.
2023-06-23 15:49:45 +02:00
ocornut
6b2e03c5b1
GetKeyName(): Fixed assert with ImGuiMod_XXX values when IMGUI_DISABLE_OBSOLETE_KEYIO is set.
2023-06-22 22:03:02 +02:00
ocornut
e4aeef4b9f
Viewports: Closing a viewport via OS/platform means (e.g. OS close button or task-bar menu), mark all windows in this viewport as closed.
2023-06-21 15:34:51 +02:00
ocornut
94c46d7486
InputText: Fixed not returning true when buffer is cleared by ImGuiInputTextFlags_EscapeClearsAll. ( #5688 , #2620 )
2023-06-21 14:20:13 +02:00
ocornut
cb5542bce5
Backends: OpenGL3: Fixed erroneous use glGetIntegerv(GL_CONTEXT_PROFILE_MASK) on contexts lower than 3.2. ( #6539 , #6333 )
2023-06-20 15:30:52 +02:00
Krzysztof Adamek
959a9c79bd
TreeNode: Added support for ImGuiTreeNodeFlags_UpsideDownArrow in frameless tree nodes ( #6517 , #6538 )
2023-06-20 15:30:40 +02:00
ocornut
e0583975cd
Demo: Fix typo (amusingly had no side effect).
2023-06-20 15:18:37 +02:00
ocornut
1450d23b60
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_glfw.cpp
# docs/CHANGELOG.txt
# imgui.cpp
2023-06-20 15:12:09 +02:00
ocornut
9214c28aad
IsWindowHovered, IsItemHovered: Assert when passed any unsupported flags.
2023-06-20 15:04:15 +02:00
ocornut
e7a4327eb8
IsWindowHovered: Added support for ImGuiHoveredFlags_Stationary.
2023-06-20 15:04:14 +02:00
ocornut
b60acfa87d
Tooltips: Added SetItemTooltip(), BeginItemTooltip(). Improved Demo section.
2023-06-20 15:04:14 +02:00
ocornut
0f72652c2d
IsItemHovered, Tooltips: Added io.HoveredFlagsForTooltipMouse, io.HoveredFlagsForTooltipNav now pulled by ImGuiHoveredFlags_Tooltip. ( #1485 )
2023-06-20 15:04:14 +02:00
ocornut
b3b8cbd001
IsItemHovered, Tooltips: Added ImGuiHoveredFlags_ForTooltip, ImGuiHoveredFlags_Stationary. ( #1485 )
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Update demo accordingly.
2023-06-20 15:04:14 +02:00
ocornut
d4b94bd65b
(Breaking) Moved io.HoverDelayShort/io.HoverDelayNormal to style.HoverDelayShort/style.HoverDelayNormal. ( #1485 )
2023-06-20 15:04:13 +02:00
ocornut
f09ef23ae6
IsItemHovered, Tooltips: Tweak default delay again. ( #1485 )
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Amend eec344c
2023-06-20 14:43:38 +02:00
ocornut
d96bbf0aae
TreeNode: Added undocumented ImGuiTreeNodeFlags_UpsideDownArrow flag. ( #6517 )
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+ Minor tweak comment/layout in ImGuiIO
2023-06-19 14:33:23 +02:00
ocornut
194916135a
Internals: renamed HoverDelay fields.
2023-06-16 16:56:33 +02:00
ocornut
15d74bad1d
Internals: Tooltips: renamed internal flags (expecting to expose later when we publish priority stuff).
2023-06-16 16:55:51 +02:00
ocornut
b9db5c566b
Backends: Win32: Added support for updating ParentViewportID after viewport creation.
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This tends to be desirable for applicaton manipulating this value via ImGuiWindowClass::ParentViewportID.
I thought it would be a simple call to SetParent(), it's only slightly more complicated but added comments about it.
2023-06-15 11:26:27 +02:00
ocornut
89d3dabf2e
Modals: In the case of nested modal, made sure that focused or appearing windows are moved below the lowest blocking modal (rather than the highest one). ( #4317 )
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Fix FindBlockingkModal() which didn't do what the comments say for the first 2 lines.
This is also fixing a crash in FindBlockingModal() which can only happen with dock node, see "window_popup_nested_interruptions_2" and viewport_platform_focus_4" tests.
The dock-node related crash comes from the fact that automatic dock node and implicit debug window don't share a common ancestor, so ParentWindowInBeginStack ends up NULL before the loop had a chance to find a match.
2023-06-14 21:58:28 +02:00
ocornut
eec344cc1e
Tweak HoverDelayClearTimer. Not exposing since I am unsure logic is viable (and is rather complex with upcoming addition of stationary logic). ( #1485 )
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+ Tweaked default value of io.HoverDelayNormal from 0.30 to 0.35.
2023-06-14 18:29:49 +02:00
ocornut
6cabad6e7a
Encode version string in binary to facilitate identification when demo/tools are striped + amend About window.
2023-06-14 16:18:40 +02:00
ocornut
534340cd88
Tooltips: Tweak default offset for non-drag and drop tooltips.
2023-06-13 15:27:46 +02:00
ocornut
e95d66faa8
Clipper: Rework inner logic to allow functioning with a zero-clear constructor. ( #5856 )
2023-06-13 14:55:02 +02:00
ocornut
ef07ddf087
Debug Tools: Added 'io.ConfigDebugIniSettings' option to save .ini data with extra comments.
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Moved from compile-time to runtime flag. Applied docking specific change to this cherry-picked commit.
# Conflicts:
# docs/CHANGELOG.txt
2023-06-13 11:55:21 +02:00
ocornut
9c16976749
Debug Tools: Added 'io.ConfigDebugIniSettings' option to save .ini data with extra comments.
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Moved from compile-time to runtime flag. Note: commit in master is not particularly useful. Docking version will add stuff.
2023-06-13 11:54:29 +02:00
ocornut
fa5d2656b0
Docking: DockBuilderDockWindow() API calls don't clear docking order if the target node is same as existing one
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+ Add more debug log + Display DockOrder in metrics.
2023-06-13 11:37:35 +02:00
ocornut
3cc9d2051a
Examples: Win32+OpenGL3: Fixed not calling DefWindowProcW() as with other Win32 examples. ( #6516 , #5725 , #5961 , #5975 )
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Amend fe0a24f
2023-06-13 11:24:09 +02:00
ocornut
3f63cee4c1
Docking: Fixed dragging from title-bar empty space ( #5181 , #2645 )
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This would need a test in ImGuiTestSuite.
2023-06-12 15:33:20 +02:00
ocornut
884e3fd21f
Backends: GLFW: Accept glfwGetTime() not returning a monotonically increasing value. ( #6491 , #6189 , #6114 )
2023-06-12 11:58:17 +02:00
ocornut
dec082ff97
Backends: OpenGL3: Fixed support for glBindSampler() backup/restore on ES3. ( #6375 , #6508 )
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Amend dd9db5e8
+ 39f7248d4
2023-06-12 11:45:11 +02:00
ocornut
0664877998
Merge branch 'master' into docking
2023-06-09 14:02:19 +02:00
ocornut
4fab72b40e
BeginChild/Tables: Fixed BeginChild temporary activation id collision. Fixes regression in 1.89.6 leading to the first column of tables with either ScrollX or ScrollY flags from being impossible to resize. ( #6503 )
2023-06-09 14:01:21 +02:00
ocornut
a134892a3d
BeginComboPreview: fix when part of preview rect is clipped by parent window. ( #6501 , #1658 )
2023-06-09 13:41:11 +02:00
ocornut
666b93e989
Demo: fixed a misuse of EndChildFrame(). ( #6496 )
2023-06-07 13:43:56 +02:00
ocornut
956a1a17fb
Internals: add ImGuiNavMoveFlags_NoSelect and use in FocusItem().
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(amend 31f11cf
which broke raage-select)
2023-06-01 15:50:14 +02:00
ocornut
31f11cf304
Internals: Added FocusItem(). Made activation explicit/opt-in via ImGuiNavMoveFlags_Activate. Rename ActivateItem() to ActivateItemByID().
2023-06-01 15:35:01 +02:00