omar
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f67699456c
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Examples: Added SDL+Vulkan example, the abstraction worked here :) (ref #1367)
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2018-02-21 22:41:04 +01:00 |
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omar
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387f724d33
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Examples: Vulkan: Formatting and tweaks (to match SDL's main).
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2018-02-21 22:39:49 +01:00 |
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omar
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bcdfd5d61c
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Merge branch 'master' into examples_refactor
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2018-02-20 16:18:02 +01:00 |
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omar
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9c20a40b36
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Examples: OpenGL: Cast call to glPolygonMode(). (#1628).
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2018-02-20 15:49:17 +01:00 |
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omar
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daddd09cd5
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Examples: Mouse cursor handling comments/tweaks to homogenize. (#1495)
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2018-02-20 14:23:22 +01:00 |
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omar
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d534207622
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Examples: GLFW: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling). (#1495)
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2018-02-20 14:18:02 +01:00 |
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omar
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11b12488e8
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Examples: GLFW*: Renamed GLFW callbacks exposed in .h to not include GL2/GL3/Vulkan in their name.
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2018-02-20 14:09:46 +01:00 |
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omar
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7e2e0535dd
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Examples: DirectX 9,10,11: Inputs: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling). (#1495)
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2018-02-20 13:55:09 +01:00 |
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omar
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e660d92fa5
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Examples: GLFW: Added mouse cursors support (#1495)
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2018-02-19 22:29:52 +01:00 |
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omar
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9fdf72e42b
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Examples: WIn32: Prefixing every Win32 function calls with :: to denote global namespace in a consistent manner.
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2018-02-18 21:23:11 +01:00 |
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omar
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df9051ded2
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Examples: Vulkan: Added support for io.DisplayPos.
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2018-02-18 21:15:51 +01:00 |
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omar
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230c5ca735
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Examples: Vulkan: Fixed GLFW calls.
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2018-02-18 21:15:41 +01:00 |
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omar
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3bd3693fb7
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Examples: DirectX10, DirectX11, OpenGL2, OpenGL3: Added support for io.DisplayPos.
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2018-02-18 21:09:28 +01:00 |
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omar
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6d0f9244b8
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Examples: Allegro5, Marmalade: Moved bindings to parent folder. Renamed Allegro stuff from *A5_ to *Allegro5_
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2018-02-18 20:26:20 +01:00 |
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omar
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80a8aea7e3
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Examples: Added SDL, Vulkan examples to .sln file.
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2018-02-18 20:26:20 +01:00 |
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omar
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4f0db01f7c
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Examples: DirectX9: Reusing imgui_impl_win32, removed that code from imgui_impl_dx9
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2018-02-18 20:26:20 +01:00 |
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omar
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6cd4e30b58
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Examples: DirectX10: Reusing imgui_impl_win32, removed that code from imgui_impl_dx10
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2018-02-18 20:26:20 +01:00 |
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omar
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19540479d4
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Examples: DirectX11: Extracted imgui_impl_dx11.* instead imgui_impl_dx11 and imgui_impl_win32
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2018-02-18 20:26:20 +01:00 |
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omar
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90dffb5a06
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Examples: Vulkan: Extracted into imgui_impl_vulkan.*, reused imgui_impl_glfw* files.
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2018-02-18 20:26:20 +01:00 |
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omar
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ef521d1e0b
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Examples: SDL: Extracted into imgui_impl_sdl.*, reused imgui_impl_opengl* files.
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2018-02-18 20:26:20 +01:00 |
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omar
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42c32bf00c
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Examples: OpenGL2, OpenGL3: Added glPixelStorei() calls borrowed from SDL examples.
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2018-02-18 20:26:20 +01:00 |
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omar
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c8a9969511
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Examples: GLFW+GL2: Moved glfw, gl2 files to root folder, split imgui_impl_glfw_gl2 into _opengl2 and reused imgui_impl_glfw
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2018-02-18 20:26:20 +01:00 |
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omar
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b0a8734c92
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Examples: GLFW+GL3: Split imgui_impl_glfw_gl3 into imgui_impl_glfw and imgui_impl_gl3 (wip)
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2018-02-18 20:26:19 +01:00 |
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omar
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f5f3730b16
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Examples: GLFW+GL2/GL3: Added glPixelStorei() calls borrowed from SDL examples.
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2018-02-16 23:19:38 +01:00 |
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omar
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9e713b115f
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Examples: Renamed .sln file.
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2018-02-16 22:38:19 +01:00 |
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omar
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243fd67b1c
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Examples: Vulkan: Fix for empty draw data (init time) + fixed warning.
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2018-02-16 22:37:46 +01:00 |
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omar
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10752423ec
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Examples: Vulkan: Added .vcproj files.
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2018-02-16 22:37:41 +01:00 |
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omar
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31158e575f
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Examples: SDL: Fixed minor warning.
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2018-02-16 22:37:29 +01:00 |
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omar
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00b24f27c2
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Examples: SDL: Added .vcproj files.
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2018-02-16 22:37:24 +01:00 |
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omar
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03a44acf6f
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Examples: SDL: Minor stylistic tweaks. Fixed handling of ImGuiMouseCursor_None so it doesn't underflow array. Fixed harmless uninitialized pointer. (#1626)
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2018-02-16 19:55:16 +01:00 |
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omar
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7c75835200
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Renamed misleading ImGuiMouseCursor_Move to ImGuiMouseCursor_ResizeAll. SDL: Fixed cursor. (#1626)
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2018-02-16 19:49:33 +01:00 |
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Oliver Faircliff
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ffb6e89f30
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Use SDL system cursors in SDL examples. (#1626)
(Squashed 4 commits)
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2018-02-16 19:41:27 +01:00 |
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omar
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63332d152a
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Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..(#1599)
Examples: Updated examples.
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2018-02-16 19:18:16 +01:00 |
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omar
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0cefd40888
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Examples: Added Changelog to make updates easier.
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2018-02-16 17:20:18 +01:00 |
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omar
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41ecebff5a
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Examples: SDL: Added Changelog at the top of the imgui_impl files. (#1618)
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2018-02-15 11:11:31 +01:00 |
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omar
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7cc1bc7635
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Added IsAnyMouseDown() helper.
Examples: DirectX9/10/11: Using IsAnyMouseDown() instead of local function.
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2018-02-10 16:50:19 +01:00 |
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omar
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2493f609ef
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Examples: Vulkan: Fix (something changed in GLFW not including vulkan.h, was unwillingly relying on that)
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2018-02-06 20:57:33 +01:00 |
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omar
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f0364aa359
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Merge branch 'context'
# Conflicts:
# examples/allegro5_example/main.cpp
# examples/directx10_example/main.cpp
# examples/directx11_example/main.cpp
# examples/directx9_example/main.cpp
# examples/marmalade_example/main.cpp
# examples/opengl2_example/main.cpp
# examples/opengl3_example/main.cpp
# examples/sdl_opengl2_example/main.cpp
# examples/sdl_opengl3_example/main.cpp
# examples/vulkan_example/main.cpp
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2018-02-06 20:16:03 +01:00 |
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omar
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ae30efc0fd
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Nav: Examples: Added commented out io.NavFlags |= ImGuiNavFlags_EnableKeyboard to all examples. (#787)
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2018-02-06 19:58:23 +01:00 |
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omar
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3171f90a1a
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Nav: Keyboard is now automatically mapped based on io.KeyDown[]. (#787)
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2018-02-06 19:54:30 +01:00 |
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omar
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057807f4a7
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Added ImGuiKey_Space, mapped in every examples. Will be required for navigation. (#787)
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2018-02-06 19:29:31 +01:00 |
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omar
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7e32fc7109
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Nav: Toward automatically mapping keyboard input. Renamed ImGuiNavInput_PadXXX to ImGuiNavInput_XXX. Renamed ImGuiNavInput_KeyXXX to ImGuiNavInput_KeyXXX_ (internal). (#787)
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2018-02-06 19:23:12 +01:00 |
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omar
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cea8017e0b
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Merge branch 'master' into context
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2018-02-06 18:04:44 +01:00 |
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omar
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4b49f03a40
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Examples: SDL+GL3: Added Navigation keyboard mapping. (#787)
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2018-02-05 23:16:40 +01:00 |
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omar
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7e1496e994
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Merge branch 'master' into navigation
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2018-02-05 23:14:42 +01:00 |
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omar
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fcf1c9d151
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Examples: SDL: Using SDL_GetPerformanceCounter() / SDL_GetPerformanceFrequency() to handle framerate over 1000 fps properly. Noticed bad inputs artefacts in Nav branch at 2000 fps without this. (#996)
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2018-02-05 23:13:53 +01:00 |
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omar
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60fb7d31fd
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Examples: SDL2: Enabling vsync. Using scancode consistently, fixed keyboard weirdness.
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2018-02-05 22:35:29 +01:00 |
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omar
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73d493c780
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Examples: Organized header files to make available features more visible.
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2018-02-05 20:34:11 +01:00 |
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omar
|
533fe8cb55
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Merge branch 'master' into navigation
# Conflicts:
# imgui.cpp
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2018-02-05 14:55:57 +01:00 |
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Gerry Hernandez
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4786321754
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Fix iOS code; fixes entire XCode build for Apple example
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2018-02-04 21:47:08 -05:00 |
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