ocornut
fad8afd62a
Docking: amend to allow localizing docking specific user facing string. ( #5895 )
2022-11-24 21:29:41 +01:00
ocornut
595a428baa
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_glfw.cpp
# docs/CHANGELOG.txt
# imgui.cpp
# imgui_internal.h
2022-11-24 21:27:15 +01:00
ocornut
a8df192df0
Version 1.89.1
2022-11-24 21:24:33 +01:00
ocornut
d2f9c5dfb7
Viewports: moving PlatformWindowCreated field to public structure. ( #5882 )
2022-11-24 16:39:45 +01:00
ocornut
ffe0abbfc2
Internals: added basic localization system ( #5895 )
2022-11-23 16:05:16 +01:00
ocornut
3a685749cb
ColorEdit: fixed label overlapping when using style.ColorButtonPosition == ImGuiDir_Left. ( #5912 )
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Amend 54fb051e5
+ Internals: added IsKeyboardKey(), IsMouseKey() helpers.
2022-11-23 15:00:50 +01:00
ocornut
38cfe22b8b
Merge branch 'master' into docking
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# Conflicts:
# docs/CHANGELOG.txt
2022-11-16 17:57:05 +01:00
ocornut
5bb2874940
Version 1.89.1 WIP
2022-11-16 17:55:27 +01:00
ocornut
83cee9e091
InputText: replaced some uses of SetKeyOwner() + IsKeyPressed() with Shortcut()
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Which makes it easier to hook/disable those keys from outside if needed.
2022-11-16 17:09:14 +01:00
ocornut
94e850fd6f
Merge branch 'master' into docking
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# Conflicts:
# docs/CHANGELOG.txt
2022-11-15 15:40:54 +01:00
ocornut
81160fee56
Version 1.89
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+ fix warning from a582d92
2022-11-15 15:20:36 +01:00
ocornut
7380b9816e
Scrolling: Exposed SetNextWindowScroll() in public API. ( #1526 )
2022-11-09 17:03:07 +01:00
ocornut
a571933f8b
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_opengl3.cpp
2022-11-09 15:59:26 +01:00
ocornut
f0ad810553
Inputs: tweak comments, typos.
2022-11-08 22:41:45 +01:00
ocornut
4d5da74c79
Merge branch 'master' into docking
2022-11-08 20:44:04 +01:00
ocornut
637ddfce09
Inputs, Nav: made it possible to remap CTRL+Tab ( #4828 , #3255 , #5641 )
2022-11-08 20:38:49 +01:00
ocornut
6c9c4879d9
Inputs: made Shortcut() routing id defaults to current FocusScope ID. ( #456 , #2637 , #3724 )
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One idea being that this value can be easily locked (for blind menus) or manipulated (for queries from outside).
2022-11-08 20:37:58 +01:00
ocornut
d576724bfd
Inputs: made ImGuiInputFlags_RouteFocused the default for Shortcut(). ( #456 , #2637 , #3724 )
2022-11-08 20:37:58 +01:00
ocornut
4d6a9ef93f
Inputs: added routing priorities. ( #456 , #2637 , #3724 )
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- and ImGuiInputFlags_RouteUnlessBgFocused
- will be useful for blind menu handlers.
2022-11-08 20:37:58 +01:00
ocornut
7ff2d3353c
Inputs: added wip/experiment routing system: Shortcut(), RoutingFocused policy, SetShortcutRouting(). ( #456 , #2637 , #3724 )
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- InputText() uses Shortcut().
2022-11-08 20:37:58 +01:00
ocornut
c59ebb2d71
Inputs: added basic Shortcut() function - no routing yet. ( #456 )
2022-11-08 20:37:58 +01:00
ocornut
4448d975d1
Inputs: added wip/internal Input Owner system. ( #456 , #2637 , #2620 , #2891 , #3370 , #4828 , #5108 , #5242 , #5641 )
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- Added SetKeyOwner(), SetItemKeyOwner(), TestKeyOwner().
- Added new IsKeyXXX IsMouseXXX functions with ImGuID owner_id and flags.
- Obsoleted SetItemUsingMouseWheel(). (#2891 )
- Removed IsKeyPresseedEx() which was a recent internal addition 2022-07-08 deemed to be temporary exactly for this.
- Added ImGuiButtonFlags_NoSetKeyOwner, ImGuiButtonFlags_NoTestKeyOwner
- Added ImGuiSelectableFlags_NoSetKeyOwner.
- Added ImGuiInputFlags_LockThisFrame, ImGuiInputFlags_LockUntilRelease for for SetKeyOwner(), SetItemKeyOwner().
- Added ImGuiInputFlags_CondXXX values for SetItemKeyOwner().
2022-11-08 18:47:36 +01:00
ocornut
849c8052b7
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_osx.mm
# backends/imgui_impl_win32.cpp
# imgui.cpp
# imgui_internal.h
2022-11-04 16:26:15 +01:00
ocornut
529cba19b0
Debug Tools: Added DebugLocateItem()/DebugLocateItemOnHover() to visually locate items when hovering a 0xXXXXXXXX value. ( #5855 , #2673 , #4631 )
2022-11-04 16:06:34 +01:00
ocornut
7109f32f96
Internals: tidying up and stripping more of focus scope code.
2022-11-04 12:19:23 +01:00
ocornut
9f66a3a9ed
Internals: rework FocusScope system, current scope doesn't need to be in window + child doesn't inherit.
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Intended as part of work for input routing + blind menu processing shortcuts. Some of this commit will be stripped by next commit.
Intent was to sort windows along with focus scope to build a hierarchy, but for our needs we'd need a persistant one, so scrapping the idea. Not squashing this with next commit to keep a bit of history for future references.
2022-11-04 12:19:20 +01:00
ocornut
baea25e657
Drag and Drop: extracted a RenderDragDropTargetRect() function ( #1603 )
2022-10-25 15:54:22 +02:00
ocornut
375ae5dce4
Merge branch 'master' into docking (incl glfw use of GLFW_VERSION_COMBINED)
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Note switched from GLFW_VERSION_REVISION * 10 to GLFW_VERSION_REVISION * 1
2022-10-24 22:58:25 +02:00
ocornut
431fc6a7f6
Internals: using ItemAdd() consistently for internal items: windows & tables resize grips/borders, ScrollbarEx().
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This put an extra flag check in ItemAdd() but essentially reduce inconsistency with windows decorations not using this. Useful for debugging.
It however buries the info/blurs the line about what it means to not use ItemAdd() since they are now doing it much less.
2022-10-24 22:54:29 +02:00
ocornut
178aee4b1c
Debug Tools: Debug Log: add and use ImGuiTextLineIndex.
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This is needed for next commit where we want to parse hovered Debug Log line.
2022-10-24 21:23:59 +02:00
ocornut
bc918404fe
Internals: using ImToUpper() since std one does too many things.
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As a bonus side-effect may remove reliance on ctype.h (will see if CI complains)
2022-10-21 16:13:52 +02:00
ocornut
9a35bfea39
Internals: added temporary ImGuiItemStatusFlags_Visible (used internally - please do not use).
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Used by BeginMenu() as I'm experimenting with blind menus honoring shortcuts.
Extra comments about KeyMap and ImGuiKeys
2022-10-21 14:57:10 +02:00
ocornut
edf522b58a
Merge branch 'master' into docking + amends change to nullptr ( #5760 )
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# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_win32.cpp
# imgui_internal.h
2022-10-11 15:59:23 +02:00
ocornut
8a44c31c95
Scrolling: Further reduce unrelease mouse-wheel locked window timer + misc refactor ( #2604 , #3795 , #4559 )
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The refactor are designed to minimize the diff for changes needed for #3795
2022-10-06 20:17:28 +02:00
ocornut
cb04326b46
Fixed ImGuiWindowFlags_UnsavedDocument clipping label in docked windows with no close button. [changes for docking] ( #5745 )
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+ TabBar: starts displaying the unsaved document marker with a frame delay to match how close button is processed, otherwise the transition would be noticeable.
2022-10-04 18:08:29 +02:00
ocornut
85a368b58d
Fixed ImGuiWindowFlags_UnsavedDocument clipping label in docked windows with no close button. ( #5745 )
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+ TabBar: starts displaying the unsaved document marker with a frame delay to match how close button is processed, otherwise the transition would be noticeable.
2022-10-04 18:03:56 +02:00
ocornut
f2a522d70d
ImDrawList: Not using alloca() anymore, lift single polygon size limits. ( #5704 , #1811 )
2022-09-30 15:58:55 +02:00
ocornut
d91211f9f2
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_win32.cpp
2022-09-29 22:02:23 +02:00
ocornut
fac8295d6e
IO: remove ImGuiInputEvent::IgnoredAsSame (revert part of 839c3100
), will filter earlier in next commit. ( #5599 )
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Making it a separate commit as this leads to much indentation change.
2022-09-29 22:00:38 +02:00
ocornut
bd2355a047
Menus, Nav: Fixed using left/right navigation when appending to an existing menu (multiple BeginMenu() call with same names). ( #1207 )
2022-09-29 19:25:26 +02:00
ocornut
3532ed1621
Menus, Nav: Fixed keyboard/gamepad navigation occasionally erroneously landing on menu-item in parent when the parent is not a popup. ( #5730 )
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Replace BeginMenu/MenuItem swapping g.NavWindow with a more adequate ImGuiItemFlags_NoWindowHoverableCheck.
Expecting more subtle issues to stem from this.
Note that NoWindowHoverableCheck is not supported by IsItemHovered() but then IsItemHovered() on BeginMenu() never worked: fix should be easy in BeginMenu() + add test is IsItemHovered(), will do later
2022-09-29 18:44:19 +02:00
ocornut
d5d705069d
Various comments
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As it turns out, functions like IsItemHovered() won't work on an open BeginMenu() because LastItemData is overriden by BeginPopup(). Probably an easy fix.
2022-09-29 18:44:19 +02:00
ocornut
d17627b9c6
InputText: leave state->Flags uncleared for the purpose of backends emitting an on-screen keyboard for passwords. ( #5724 )
2022-09-28 17:38:41 +02:00
ocornut
e0330c1696
Fonts, Text: Fixed wrapped-text not doing a fast-forward on lines above the clipping region. ( #5720 )
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which would result in an abnormal number of vertices created.
2022-09-28 14:58:41 +02:00
ocornut
6fd2ee9416
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_sdl.cpp
# imgui_demo.cpp
2022-09-26 14:57:34 +02:00
ocornut
c261dac02f
Demo: moved ShowUserGuide() lower in the file, to make main demo entry point more visible + fix using IMGUI_DEBUG_LOG() macros in if/else.
2022-09-26 14:56:36 +02:00
ocornut
1dc7d0e633
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_win32.cpp
# imgui.cpp
2022-09-26 11:08:49 +02:00
ocornut
fd408c9790
Renamed and merged keyboard modifiers key enums and flags into a same set:. ImGuiKey_ModXXX -> ImGuiMod_XXX and ImGuiModFlags_XXX -> ImGuiMod_XXX. ( #4921 , #456 )
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Changed signature of GetKeyChordName() to use ImGuiKeyChord.
Additionally SetActiveIdUsingAllKeyboardKeys() doesn't set ImGuiKey_ModXXX but we never need/use those and the system will be changed in upcoming commits.
2022-09-26 10:43:26 +02:00
ocornut
f359dca0dc
Misc input related changes to facilitate upcoming merges.
2022-09-22 19:00:30 +02:00
ocornut
4b522e145c
Experiment: ImGuiKey is now a typed enum, allowing ImGuiKey_XXX symbols to be named in debuggers. ( #4921 , #4537 )
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May affect binding generators.
2022-09-20 12:42:29 +02:00