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322 lines
10 KiB
C++
322 lines
10 KiB
C++
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// Video support with XAML
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// Copyright (c) Microsoft Open Technologies, Inc.
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// All rights reserved.
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//
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// (3 - clause BSD License)
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//
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// Redistribution and use in source and binary forms, with or without modification, are permitted provided that
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// the following conditions are met:
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//
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// 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the
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// following disclaimer.
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// 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the
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// following disclaimer in the documentation and/or other materials provided with the distribution.
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// 3. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or
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// promote products derived from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED
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// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
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// PARTICULAR PURPOSE ARE DISCLAIMED.IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY
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// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES(INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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// HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT(INCLUDING
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// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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#include "cap_winrt_video.hpp"
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#include <ppl.h>
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#include <ppltasks.h>
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#include <concrt.h>
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#include <agile.h>
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#include <atomic>
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#include <future>
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#include <vector>
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using namespace ::concurrency;
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using namespace ::Windows::Foundation;
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using namespace ::std;
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using namespace Microsoft::WRL;
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using namespace Windows::Media::Devices;
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using namespace Windows::Media::MediaProperties;
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using namespace Windows::Media::Capture;
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using namespace Windows::UI::Xaml::Media::Imaging;
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using namespace Windows::Devices::Enumeration;
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#include "cap_winrt/CaptureFrameGrabber.hpp"
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// pull in Media Foundation libs
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#pragma comment(lib, "mfplat")
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#pragma comment(lib, "mf")
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#pragma comment(lib, "mfuuid")
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#if (WINAPI_FAMILY!=WINAPI_FAMILY_PHONE_APP) && !defined(_M_ARM)
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#pragma comment(lib, "Shlwapi")
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#endif
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#include "cap_winrt_bridge.hpp"
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Video::Video() {}
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Video &Video::getInstance() {
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static Video v;
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return v;
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}
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bool Video::isStarted() {
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return bGrabberInited.load();
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}
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void Video::closeGrabber() {
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// assigning nullptr causes deref of grabber and thus closes the device
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m_frameGrabber = nullptr;
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bGrabberInited = false;
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bGrabberInitInProgress = false;
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}
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bool Video::initGrabber(int device, int w, int h) {
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// already started?
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if (bGrabberInited || bGrabberInitInProgress) return false;
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width = w;
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height = h;
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bGrabberInited = false;
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bGrabberInitInProgress = true;
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m_deviceID = device;
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create_task(DeviceInformation::FindAllAsync(DeviceClass::VideoCapture))
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.then([this](task<DeviceInformationCollection^> findTask)
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{
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m_devices = findTask.get();
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// got selected device?
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if ((unsigned)m_deviceID >= m_devices.Get()->Size)
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{
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OutputDebugStringA("Video::initGrabber - no video device found\n");
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return false;
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}
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auto devInfo = m_devices.Get()->GetAt(m_deviceID);
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auto settings = ref new MediaCaptureInitializationSettings();
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settings->StreamingCaptureMode = StreamingCaptureMode::Video; // Video-only capture
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settings->VideoDeviceId = devInfo->Id;
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auto location = devInfo->EnclosureLocation;
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bFlipImageX = true;
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if (location != nullptr && location->Panel == Windows::Devices::Enumeration::Panel::Back)
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{
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bFlipImageX = false;
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}
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m_capture = ref new MediaCapture();
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create_task(m_capture->InitializeAsync(settings)).then([this](){
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auto props = safe_cast<VideoEncodingProperties^>(m_capture->VideoDeviceController->GetMediaStreamProperties(MediaStreamType::VideoPreview));
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// for 24 bpp
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props->Subtype = MediaEncodingSubtypes::Rgb24; bytesPerPixel = 3;
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// format used by XAML & WBM (for testing)
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// props->Subtype = MediaEncodingSubtypes::Bgra8; bytesPerPixel = 4;
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props->Width = width;
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props->Height = height;
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return ::Media::CaptureFrameGrabber::CreateAsync(m_capture.Get(), props);
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}).then([this](::Media::CaptureFrameGrabber^ frameGrabber)
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{
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m_frameGrabber = frameGrabber;
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bGrabberInited = true;
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bGrabberInitInProgress = false;
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//ready = true;
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_GrabFrameAsync(frameGrabber);
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});
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return true;
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});
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// nb. cannot block here - this will lock the UI thread:
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return true;
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}
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void Video::_GrabFrameAsync(::Media::CaptureFrameGrabber^ frameGrabber) {
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// use rgb24 layout
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create_task(frameGrabber->GetFrameAsync()).then([this, frameGrabber](const ComPtr<IMF2DBuffer2>& buffer)
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{
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// do the RGB swizzle while copying the pixels from the IMF2DBuffer2
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BYTE *pbScanline;
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LONG plPitch;
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unsigned int colBytes = width * bytesPerPixel;
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CHK(buffer->Lock2D(&pbScanline, &plPitch));
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// flip
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if (bFlipImageX)
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{
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std::lock_guard<std::mutex> lock(VideoioBridge::getInstance().inputBufferMutex);
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// ptr to input Mat data array
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auto buf = VideoioBridge::getInstance().backInputPtr;
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for (unsigned int row = 0; row < height; row++)
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{
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unsigned int i = 0;
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unsigned int j = colBytes - 1;
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while (i < colBytes)
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{
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// reverse the scan line
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// as a side effect this also swizzles R and B channels
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buf[j--] = pbScanline[i++];
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buf[j--] = pbScanline[i++];
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buf[j--] = pbScanline[i++];
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}
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pbScanline += plPitch;
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buf += colBytes;
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}
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VideoioBridge::getInstance().bIsFrameNew = true;
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} else
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{
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std::lock_guard<std::mutex> lock(VideoioBridge::getInstance().inputBufferMutex);
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// ptr to input Mat data array
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auto buf = VideoioBridge::getInstance().backInputPtr;
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for (unsigned int row = 0; row < height; row++)
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{
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// used for Bgr8:
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//for (unsigned int i = 0; i < colBytes; i++ )
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// buf[i] = pbScanline[i];
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// used for RGB24:
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for (unsigned int i = 0; i < colBytes; i += bytesPerPixel)
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{
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// swizzle the R and B values (BGR to RGB)
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buf[i] = pbScanline[i + 2];
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buf[i + 1] = pbScanline[i + 1];
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buf[i + 2] = pbScanline[i];
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// no swizzle
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//buf[i] = pbScanline[i];
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//buf[i + 1] = pbScanline[i + 1];
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//buf[i + 2] = pbScanline[i + 2];
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}
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pbScanline += plPitch;
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buf += colBytes;
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}
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VideoioBridge::getInstance().bIsFrameNew = true;
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}
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CHK(buffer->Unlock2D());
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VideoioBridge::getInstance().frameCounter++;
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if (bGrabberInited)
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{
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_GrabFrameAsync(frameGrabber);
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}
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}, task_continuation_context::use_current());
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}
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// copy from input Mat to output WBM
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// must be on UI thread
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void Video::CopyOutput() {
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{
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std::lock_guard<std::mutex> lock(VideoioBridge::getInstance().outputBufferMutex);
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auto inAr = VideoioBridge::getInstance().frontInputPtr;
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auto outAr = GetData(VideoioBridge::getInstance().frontOutputBuffer->PixelBuffer);
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const unsigned int bytesPerPixel = 3;
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auto pbScanline = inAr;
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auto plPitch = width * bytesPerPixel;
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auto buf = outAr;
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unsigned int colBytes = width * 4;
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// copy RGB24 to bgra8
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for (unsigned int row = 0; row < height; row++)
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{
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// used for Bgr8:
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// nb. no alpha
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// for (unsigned int i = 0; i < colBytes; i++ ) buf[i] = pbScanline[i];
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// used for RGB24:
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// nb. alpha is set to full opaque
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for (unsigned int i = 0, j = 0; i < plPitch; i += bytesPerPixel, j += 4)
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{
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// swizzle the R and B values (RGB24 to Bgr8)
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buf[j] = pbScanline[i + 2];
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buf[j + 1] = pbScanline[i + 1];
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buf[j + 2] = pbScanline[i];
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buf[j + 3] = 0xff;
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// if no swizzle is desired:
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//buf[i] = pbScanline[i];
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//buf[i + 1] = pbScanline[i + 1];
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//buf[i + 2] = pbScanline[i + 2];
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//buf[i + 3] = 0xff;
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}
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pbScanline += plPitch;
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buf += colBytes;
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}
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VideoioBridge::getInstance().frontOutputBuffer->PixelBuffer->Length = width * height * 4;
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}
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}
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bool Video::listDevicesTask() {
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std::atomic<bool> ready(false);
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auto settings = ref new MediaCaptureInitializationSettings();
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//vector <int> devices;
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create_task(DeviceInformation::FindAllAsync(DeviceClass::VideoCapture))
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.then([this, &ready](task<DeviceInformationCollection^> findTask)
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{
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m_devices = findTask.get();
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for (size_t i = 0; i < m_devices->Size; i++)
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{
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// ofVideoDevice deviceInfo;
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auto d = m_devices->GetAt(i);
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//deviceInfo.bAvailable = true;
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//deviceInfo.deviceName = PlatformStringToString(d->Name);
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//deviceInfo.hardwareName = deviceInfo.deviceName;
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// devices.push_back(deviceInfo);
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}
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ready = true;
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});
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// wait for async task to complete
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int count = 0;
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while (!ready)
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{
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count++;
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}
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return true;
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}
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bool Video::listDevices() {
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// synchronous version of listing video devices on WinRT
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std::future<bool> result = std::async(std::launch::async, &Video::listDevicesTask, this);
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return result.get();
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}
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// end
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