opencv/modules/video/src/bgfg_gaussmix2.cpp

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/*//Implementation of the Gaussian mixture model background subtraction from:
//
//"Improved adaptive Gausian mixture model for background subtraction"
//Z.Zivkovic
//International Conference Pattern Recognition, UK, August, 2004
//http://www.zoranz.net/Publications/zivkovic2004ICPR.pdf
//The code is very fast and performs also shadow detection.
//Number of Gausssian components is adapted per pixel.
//
// and
//
//"Efficient Adaptive Density Estimapion per Image Pixel for the Task of Background Subtraction"
//Z.Zivkovic, F. van der Heijden
//Pattern Recognition Letters, vol. 27, no. 7, pages 773-780, 2006.
//
//The algorithm similar to the standard Stauffer&Grimson algorithm with
//additional selection of the number of the Gaussian components based on:
//
//"Recursive unsupervised learning of finite mixture models "
//Z.Zivkovic, F.van der Heijden
//IEEE Trans. on Pattern Analysis and Machine Intelligence, vol.26, no.5, pages 651-656, 2004
//http://www.zoranz.net/Publications/zivkovic2004PAMI.pdf
//
//
//Example usage with as cpp class
// BackgroundSubtractorMOG2 bg_model;
//For each new image the model is updates using:
// bg_model(img, fgmask);
//
//Example usage as part of the CvBGStatModel:
// CvBGStatModel* bg_model = cvCreateGaussianBGModel2( first_frame );
//
// //update for each frame
// cvUpdateBGStatModel( tmp_frame, bg_model );//segmentation result is in bg_model->foreground
//
// //release at the program termination
// cvReleaseBGStatModel( &bg_model );
//
//Author: Z.Zivkovic, www.zoranz.net
//Date: 7-April-2011, Version:1.0
///////////*/
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#include "precomp.hpp"
/*
Interface of Gaussian mixture algorithm from:
"Improved adaptive Gausian mixture model for background subtraction"
Z.Zivkovic
International Conference Pattern Recognition, UK, August, 2004
http://www.zoranz.net/Publications/zivkovic2004ICPR.pdf
Advantages:
-fast - number of Gausssian components is constantly adapted per pixel.
-performs also shadow detection (see bgfg_segm_test.cpp example)
*/
#define CV_BG_MODEL_MOG2 3 /* "Mixture of Gaussians 2". */
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/* default parameters of gaussian background detection algorithm */
#define CV_BGFG_MOG2_STD_THRESHOLD 4.0f /* lambda=2.5 is 99% */
#define CV_BGFG_MOG2_WINDOW_SIZE 500 /* Learning rate; alpha = 1/CV_GBG_WINDOW_SIZE */
#define CV_BGFG_MOG2_BACKGROUND_THRESHOLD 0.9f /* threshold sum of weights for background test */
#define CV_BGFG_MOG2_STD_THRESHOLD_GENERATE 3.0f /* lambda=2.5 is 99% */
#define CV_BGFG_MOG2_NGAUSSIANS 5 /* = K = number of Gaussians in mixture */
#define CV_BGFG_MOG2_VAR_INIT 15.0f /* initial variance for new components*/
#define CV_BGFG_MOG2_VAR_MIN 4.0f
#define CV_BGFG_MOG2_VAR_MAX 5*CV_BGFG_MOG2_VAR_INIT
#define CV_BGFG_MOG2_MINAREA 15.0f /* for postfiltering */
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/* additional parameters */
#define CV_BGFG_MOG2_CT 0.05f /* complexity reduction prior constant 0 - no reduction of number of components*/
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#define CV_BGFG_MOG2_SHADOW_VALUE 127 /* value to use in the segmentation mask for shadows, sot 0 not to do shadow detection*/
#define CV_BGFG_MOG2_SHADOW_TAU 0.5f /* Tau - shadow threshold, see the paper for explanation*/
typedef struct CvGaussBGStatModel2Params
{
//image info
int nWidth;
int nHeight;
int nND;//number of data dimensions (image channels)
bool bPostFiltering;//defult 1 - do postfiltering - will make shadow detection results also give value 255
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double minArea; // for postfiltering
bool bInit;//default 1, faster updates at start
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/////////////////////////
//very important parameters - things you will change
////////////////////////
float fAlphaT;
//alpha - speed of update - if the time interval you want to average over is T
//set alpha=1/T. It is also usefull at start to make T slowly increase
//from 1 until the desired T
float fTb;
//Tb - threshold on the squared Mahalan. dist. to decide if it is well described
//by the background model or not. Related to Cthr from the paper.
//This does not influence the update of the background. A typical value could be 4 sigma
//and that is Tb=4*4=16;
/////////////////////////
//less important parameters - things you might change but be carefull
////////////////////////
float fTg;
//Tg - threshold on the squared Mahalan. dist. to decide
//when a sample is close to the existing components. If it is not close
//to any a new component will be generated. I use 3 sigma => Tg=3*3=9.
//Smaller Tg leads to more generated components and higher Tg might make
//lead to small number of components but they can grow too large
float fTB;//1-cf from the paper
//TB - threshold when the component becomes significant enough to be included into
//the background model. It is the TB=1-cf from the paper. So I use cf=0.1 => TB=0.
//For alpha=0.001 it means that the mode should exist for approximately 105 frames before
//it is considered foreground
float fVarInit;
float fVarMax;
float fVarMin;
//initial standard deviation for the newly generated components.
//It will will influence the speed of adaptation. A good guess should be made.
//A simple way is to estimate the typical standard deviation from the images.
//I used here 10 as a reasonable value
float fCT;//CT - complexity reduction prior
//this is related to the number of samples needed to accept that a component
//actually exists. We use CT=0.05 of all the samples. By setting CT=0 you get
//the standard Stauffer&Grimson algorithm (maybe not exact but very similar)
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//even less important parameters
int nM;//max number of modes - const - 4 is usually enough
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//shadow detection parameters
bool bShadowDetection;//default 1 - do shadow detection
unsigned char nShadowDetection;//do shadow detection - insert this value as the detection result
float fTau;
// Tau - shadow threshold. The shadow is detected if the pixel is darker
//version of the background. Tau is a threshold on how much darker the shadow can be.
//Tau= 0.5 means that if pixel is more than 2 times darker then it is not shadow
//See: Prati,Mikic,Trivedi,Cucchiarra,"Detecting Moving Shadows...",IEEE PAMI,2003.
} CvGaussBGStatModel2Params;
#define CV_BGFG_MOG2_NDMAX 3
typedef struct CvPBGMMGaussian
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{
float weight;
float mean[CV_BGFG_MOG2_NDMAX];
float variance;
}CvPBGMMGaussian;
typedef struct CvGaussBGStatModel2Data
{
CvPBGMMGaussian* rGMM; //array for the mixture of Gaussians
unsigned char* rnUsedModes;//number of Gaussian components per pixel (maximum 255)
} CvGaussBGStatModel2Data;
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//shadow detection performed per pixel
// should work for rgb data, could be usefull for gray scale and depth data as well
// See: Prati,Mikic,Trivedi,Cucchiarra,"Detecting Moving Shadows...",IEEE PAMI,2003.
CV_INLINE int _icvRemoveShadowGMM(float* data, int nD,
unsigned char nModes,
CvPBGMMGaussian* pGMM,
float m_fTb,
float m_fTB,
float m_fTau)
{
float tWeight = 0;
float numerator, denominator;
// check all the components marked as background:
for (int iModes=0;iModes<nModes;iModes++)
{
CvPBGMMGaussian g=pGMM[iModes];
numerator = 0.0f;
denominator = 0.0f;
for (int iD=0;iD<nD;iD++)
{
numerator += data[iD] * g.mean[iD];
denominator += g.mean[iD]* g.mean[iD];
}
// no division by zero allowed
if (denominator == 0)
{
return 0;
};
float a = numerator / denominator;
// if tau < a < 1 then also check the color distortion
if ((a <= 1) && (a >= m_fTau))
{
float dist2a=0.0f;
for (int iD=0;iD<nD;iD++)
{
float dD= a*g.mean[iD] - data[iD];
dist2a += (dD*dD);
}
if (dist2a<m_fTb*g.variance*a*a)
{
return 2;
}
};
tWeight += g.weight;
if (tWeight > m_fTB)
{
return 0;
};
};
return 0;
}
//update GMM - the base update function performed per pixel
//
//"Efficient Adaptive Density Estimapion per Image Pixel for the Task of Background Subtraction"
//Z.Zivkovic, F. van der Heijden
//Pattern Recognition Letters, vol. 27, no. 7, pages 773-780, 2006.
//
//The algorithm similar to the standard Stauffer&Grimson algorithm with
//additional selection of the number of the Gaussian components based on:
//
//"Recursive unsupervised learning of finite mixture models "
//Z.Zivkovic, F.van der Heijden
//IEEE Trans. on Pattern Analysis and Machine Intelligence, vol.26, no.5, pages 651-656, 2004
//http://www.zoranz.net/Publications/zivkovic2004PAMI.pdf
CV_INLINE int _icvUpdateGMM(float* data, int nD,
unsigned char* pModesUsed,
CvPBGMMGaussian* pGMM,
int m_nM,
float m_fAlphaT,
float m_fTb,
float m_fTB,
float m_fTg,
float m_fVarInit,
float m_fVarMax,
float m_fVarMin,
float m_fPrune)
{
//calculate distances to the modes (+ sort)
//here we need to go in descending order!!!
bool bBackground=0;//return value -> true - the pixel classified as background
//internal:
bool bFitsPDF=0;//if it remains zero a new GMM mode will be added
float m_fOneMinAlpha=1-m_fAlphaT;
unsigned char nModes=*pModesUsed;//current number of modes in GMM
float totalWeight=0.0f;
//////
//go through all modes
int iMode=0;
CvPBGMMGaussian* pGauss=pGMM;
for (;iMode<nModes;iMode++,pGauss++)
{
float weight = pGauss->weight;//need only weight if fit is found
weight=m_fOneMinAlpha*weight+m_fPrune;
////
//fit not found yet
if (!bFitsPDF)
{
//check if it belongs to some of the remaining modes
float var=pGauss->variance;
//calculate difference and distance
float dist2=0.0f;
#if (CV_BGFG_MOG2_NDMAX==1)
float dData=pGauss->mean[0]-data[0];
dist2=dData*dData;
#else
float dData[CV_BGFG_MOG2_NDMAX];
for (int iD=0;iD<nD;iD++)
{
dData[iD]=pGauss->mean[iD]-data[iD];
dist2+=dData[iD]*dData[iD];
}
#endif
//background? - m_fTb - usually larger than m_fTg
if ((totalWeight<m_fTB)&&(dist2<m_fTb*var))
bBackground=1;
//check fit
if (dist2<m_fTg*var)
{
/////
//belongs to the mode - bFitsPDF becomes 1
bFitsPDF=1;
//update distribution
//update weight
weight+=m_fAlphaT;
float k = m_fAlphaT/weight;
//update mean
#if (CV_BGFG_MOG2_NDMAX==1)
pGauss->mean[0]-=k*dData;
#else
for (int iD=0;iD<nD;iD++)
{
pGauss->mean[iD]-=k*dData[iD];
}
#endif
//update variance
float varnew = var + k*(dist2-var);
//limit the variance
pGauss->variance = MIN(m_fVarMax,MAX(varnew,m_fVarMin));
//sort
//all other weights are at the same place and
//only the matched (iModes) is higher -> just find the new place for it
for (int iLocal = iMode;iLocal>0;iLocal--)
{
//check one up
if (weight < (pGMM[iLocal-1].weight))
{
break;
}
else
{
//swap one up
CvPBGMMGaussian temp = pGMM[iLocal];
pGMM[iLocal] = pGMM[iLocal-1];
pGMM[iLocal-1] = temp;
pGauss--;
}
}
//belongs to the mode - bFitsPDF becomes 1
/////
}
}//!bFitsPDF)
//check prune
if (weight<-m_fPrune)
{
weight=0.0;
nModes--;
}
pGauss->weight=weight;//update weight by the calculated value
totalWeight+=weight;
}
//go through all modes
//////
//renormalize weights
for (iMode = 0; iMode < nModes; iMode++)
{
pGMM[iMode].weight = pGMM[iMode].weight/totalWeight;
}
//make new mode if needed and exit
if (!bFitsPDF)
{
if (nModes==m_nM)
{
//replace the weakest
pGauss=pGMM+m_nM-1;
}
else
{
//add a new one
pGauss=pGMM+nModes;
nModes++;
}
if (nModes==1)
{
pGauss->weight=1;
}
else
{
pGauss->weight=m_fAlphaT;
//renormalize all weights
for (iMode = 0; iMode < nModes-1; iMode++)
{
pGMM[iMode].weight *=m_fOneMinAlpha;
}
}
//init
memcpy(pGauss->mean,data,nD*sizeof(float));
pGauss->variance=m_fVarInit;
//sort
//find the new place for it
for (int iLocal = nModes-1;iLocal>0;iLocal--)
{
//check one up
if (m_fAlphaT < (pGMM[iLocal-1].weight))
{
break;
}
else
{
//swap one up
CvPBGMMGaussian temp = pGMM[iLocal];
pGMM[iLocal] = pGMM[iLocal-1];
pGMM[iLocal-1] = temp;
}
}
}
//set the number of modes
*pModesUsed=nModes;
return bBackground;
}
// a bit more efficient implementation for common case of 3 channel (rgb) images
CV_INLINE int _icvUpdateGMM_C3(float r,float g, float b,
unsigned char* pModesUsed,
CvPBGMMGaussian* pGMM,
int m_nM,
float m_fAlphaT,
float m_fTb,
float m_fTB,
float m_fTg,
float m_fVarInit,
float m_fVarMax,
float m_fVarMin,
float m_fPrune)
{
//calculate distances to the modes (+ sort)
//here we need to go in descending order!!!
bool bBackground=0;//return value -> true - the pixel classified as background
//internal:
bool bFitsPDF=0;//if it remains zero a new GMM mode will be added
float m_fOneMinAlpha=1-m_fAlphaT;
unsigned char nModes=*pModesUsed;//current number of modes in GMM
float totalWeight=0.0f;
//////
//go through all modes
int iMode=0;
CvPBGMMGaussian* pGauss=pGMM;
for (;iMode<nModes;iMode++,pGauss++)
{
float weight = pGauss->weight;//need only weight if fit is found
weight=m_fOneMinAlpha*weight+m_fPrune;
////
//fit not found yet
if (!bFitsPDF)
{
//check if it belongs to some of the remaining modes
float var=pGauss->variance;
//calculate difference and distance
float muR = pGauss->mean[0];
float muG = pGauss->mean[1];
float muB = pGauss->mean[2];
float dR=muR - r;
float dG=muG - g;
float dB=muB - b;
float dist2=(dR*dR+dG*dG+dB*dB);
//background? - m_fTb - usually larger than m_fTg
if ((totalWeight<m_fTB)&&(dist2<m_fTb*var))
bBackground=1;
//check fit
if (dist2<m_fTg*var)
{
/////
//belongs to the mode - bFitsPDF becomes 1
bFitsPDF=1;
//update distribution
//update weight
weight+=m_fAlphaT;
float k = m_fAlphaT/weight;
//update mean
pGauss->mean[0] = muR - k*(dR);
pGauss->mean[1] = muG - k*(dG);
pGauss->mean[2] = muB - k*(dB);
//update variance
float varnew = var + k*(dist2-var);
//limit the variance
pGauss->variance = MIN(m_fVarMax,MAX(varnew,m_fVarMin));
//sort
//all other weights are at the same place and
//only the matched (iModes) is higher -> just find the new place for it
for (int iLocal = iMode;iLocal>0;iLocal--)
{
//check one up
if (weight < (pGMM[iLocal-1].weight))
{
break;
}
else
{
//swap one up
CvPBGMMGaussian temp = pGMM[iLocal];
pGMM[iLocal] = pGMM[iLocal-1];
pGMM[iLocal-1] = temp;
pGauss--;
}
}
//belongs to the mode - bFitsPDF becomes 1
/////
}
}//!bFitsPDF)
//check prunning
if (weight<-m_fPrune)
{
weight=0.0;
nModes--;
}
pGauss->weight=weight;
totalWeight+=weight;
}
//go through all modes
//////
//renormalize weights
for (iMode = 0; iMode < nModes; iMode++)
{
pGMM[iMode].weight = pGMM[iMode].weight/totalWeight;
}
//make new mode if needed and exit
if (!bFitsPDF)
{
if (nModes==m_nM)
{
//replace the weakest
pGauss=pGMM+m_nM-1;
}
else
{
//add a new one
pGauss=pGMM+nModes;
nModes++;
}
if (nModes==1)
{
pGauss->weight=1;
}
else
{
pGauss->weight=m_fAlphaT;
//renormalize all weights
for (iMode = 0; iMode < nModes-1; iMode++)
{
pGMM[iMode].weight *=m_fOneMinAlpha;
}
}
//init
pGauss->mean[0]=r;
pGauss->mean[1]=g;
pGauss->mean[2]=b;
pGauss->variance=m_fVarInit;
//sort
//find the new place for it
for (int iLocal = nModes-1;iLocal>0;iLocal--)
{
//check one up
if (m_fAlphaT < (pGMM[iLocal-1].weight))
{
break;
}
else
{
//swap one up
CvPBGMMGaussian temp = pGMM[iLocal];
pGMM[iLocal] = pGMM[iLocal-1];
pGMM[iLocal-1] = temp;
}
}
}
//set the number of modes
*pModesUsed=nModes;
return bBackground;
}
//the main function to update the background model
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static void icvUpdatePixelBackgroundGMM2( const CvArr* srcarr, CvArr* dstarr ,
CvPBGMMGaussian *pGMM,
unsigned char *pUsedModes,
//CvGaussBGStatModel2Params* pGMMPar,
int nM,
float fTb,
float fTB,
float fTg,
float fVarInit,
float fVarMax,
float fVarMin,
float fCT,
float fTau,
bool bShadowDetection,
unsigned char nShadowDetection,
float alpha)
{
CvMat sstub, *src = cvGetMat(srcarr, &sstub);
CvMat dstub, *dst = cvGetMat(dstarr, &dstub);
CvSize size = cvGetMatSize(src);
int nD=CV_MAT_CN(src->type);
//reshape if possible
if( CV_IS_MAT_CONT(src->type & dst->type) )
{
size.width *= size.height;
size.height = 1;
}
int x, y;
float data[CV_BGFG_MOG2_NDMAX];
float prune=-alpha*fCT;
//general nD
if (nD!=3)
{
switch (CV_MAT_DEPTH(src->type))
{
case CV_8U:
for( y = 0; y < size.height; y++ )
{
uchar* sptr = src->data.ptr + src->step*y;
uchar* pDataOutput = dst->data.ptr + dst->step*y;
for( x = 0; x < size.width; x++,
pGMM+=nM,pUsedModes++,pDataOutput++,sptr+=nD)
{
//convert data
for (int iD=0;iD<nD;iD++) data[iD]=float(sptr[iD]);
//update GMM model
int result = _icvUpdateGMM(data,nD,pUsedModes,pGMM,nM,alpha, fTb, fTB, fTg, fVarInit, fVarMax, fVarMin,prune);
//detect shadows in the foreground
if (bShadowDetection)
if (result==0) result= _icvRemoveShadowGMM(data,nD,(*pUsedModes),pGMM,fTb,fTB,fTau);
//generate output
(* pDataOutput)= (result==1) ? 0 : (result==2) ? (nShadowDetection) : 255;
}
}
break;
case CV_16S:
for( y = 0; y < size.height; y++ )
{
short* sptr = src->data.s + src->step*y;
uchar* pDataOutput = dst->data.ptr + dst->step*y;
for( x = 0; x < size.width; x++,
pGMM+=nM,pUsedModes++,pDataOutput++,sptr+=nD)
{
//convert data
for (int iD=0;iD<nD;iD++) data[iD]=float(sptr[iD]);
//update GMM model
int result = _icvUpdateGMM(data,nD,pUsedModes,pGMM,nM,alpha, fTb, fTB, fTg, fVarInit, fVarMax, fVarMin,prune);
//detect shadows in the foreground
if (bShadowDetection)
if (result==0) result= _icvRemoveShadowGMM(data,nD,(*pUsedModes),pGMM,fTb,fTB,fTau);
//generate output
(* pDataOutput)= (result==1) ? 0 : (result==2) ? (nShadowDetection) : 255;
}
}
break;
case CV_16U:
for( y = 0; y < size.height; y++ )
{
unsigned short* sptr = (unsigned short*) (src->data.s + src->step*y);
uchar* pDataOutput = dst->data.ptr + dst->step*y;
for( x = 0; x < size.width; x++,
pGMM+=nM,pUsedModes++,pDataOutput++,sptr+=nD)
{
//convert data
for (int iD=0;iD<nD;iD++) data[iD]=float(sptr[iD]);
//update GMM model
int result = _icvUpdateGMM(data,nD,pUsedModes,pGMM,nM,alpha, fTb, fTB, fTg, fVarInit, fVarMax, fVarMin,prune);
//detect shadows in the foreground
if (bShadowDetection)
if (result==0) result= _icvRemoveShadowGMM(data,nD,(*pUsedModes),pGMM,fTb,fTB,fTau);
//generate output
(* pDataOutput)= (result==1) ? 0 : (result==2) ? (nShadowDetection) : 255;
}
}
break;
case CV_32S:
for( y = 0; y < size.height; y++ )
{
int* sptr = src->data.i + src->step*y;
uchar* pDataOutput = dst->data.ptr + dst->step*y;
for( x = 0; x < size.width; x++,
pGMM+=nM,pUsedModes++,pDataOutput++,sptr+=nD)
{
//convert data
for (int iD=0;iD<nD;iD++) data[iD]=float(sptr[iD]);
//update GMM model
int result = _icvUpdateGMM(data,nD,pUsedModes,pGMM,nM,alpha, fTb, fTB, fTg, fVarInit, fVarMax, fVarMin,prune);
//detect shadows in the foreground
if (bShadowDetection)
if (result==0) result= _icvRemoveShadowGMM(data,nD,(*pUsedModes),pGMM,fTb,fTB,fTau);
//generate output
(* pDataOutput)= (result==1) ? 0 : (result==2) ? (nShadowDetection) : 255;
}
}
break;
case CV_32F:
for( y = 0; y < size.height; y++ )
{
float* sptr = src->data.fl + src->step*y;
uchar* pDataOutput = dst->data.ptr + dst->step*y;
for( x = 0; x < size.width; x++,
pGMM+=nM,pUsedModes++,pDataOutput++,sptr+=nD)
{
//update GMM model
int result = _icvUpdateGMM(sptr,nD,pUsedModes,pGMM,nM,alpha, fTb, fTB, fTg, fVarInit, fVarMax, fVarMin,prune);
//detect shadows in the foreground
if (bShadowDetection)
if (result==0) result= _icvRemoveShadowGMM(data,nD,(*pUsedModes),pGMM,fTb,fTB,fTau);
//generate output
(* pDataOutput)= (result==1) ? 0 : (result==2) ? (nShadowDetection) : 255;
}
}
break;
case CV_64F:
for( y = 0; y < size.height; y++ )
{
double* sptr = src->data.db + src->step*y;
uchar* pDataOutput = dst->data.ptr + dst->step*y;
for( x = 0; x < size.width; x++,
pGMM+=nM,pUsedModes++,pDataOutput++,sptr+=nD)
{
//convert data
for (int iD=0;iD<nD;iD++) data[iD]=float(sptr[iD]);
//update GMM model
int result = _icvUpdateGMM(data,nD,pUsedModes,pGMM,nM,alpha, fTb, fTB, fTg, fVarInit, fVarMax, fVarMin,prune);
//detect shadows in the foreground
if (bShadowDetection)
if (result==0) result= _icvRemoveShadowGMM(data,nD,(*pUsedModes),pGMM,fTb,fTB,fTau);
//generate output
(* pDataOutput)= (result==1) ? 0 : (result==2) ? (nShadowDetection) : 255;
}
}
break;
}
}else ///if (nD==3) - a bit faster
{
switch (CV_MAT_DEPTH(src->type))
{
case CV_8U:
for( y = 0; y < size.height; y++ )
{
uchar* sptr = src->data.ptr + src->step*y;
uchar* pDataOutput = dst->data.ptr + dst->step*y;
for( x = 0; x < size.width; x++,
pGMM+=nM,pUsedModes++,pDataOutput++,sptr+=nD)
{
//convert data
data[0]=float(sptr[0]),data[1]=float(sptr[1]),data[2]=float(sptr[2]);
//update GMM model
int result = _icvUpdateGMM_C3(data[0],data[1],data[2],pUsedModes,pGMM,nM,alpha, fTb, fTB, fTg, fVarInit, fVarMax, fVarMin,prune);
//detect shadows in the foreground
if (bShadowDetection)
if (result==0) result= _icvRemoveShadowGMM(data,nD,(*pUsedModes),pGMM,fTb,fTB,fTau);
//generate output
(* pDataOutput)= (result==1) ? 0 : (result==2) ? (nShadowDetection) : 255;
}
}
break;
case CV_16S:
for( y = 0; y < size.height; y++ )
{
short* sptr = src->data.s + src->step*y;
uchar* pDataOutput = dst->data.ptr + dst->step*y;
for( x = 0; x < size.width; x++,
pGMM+=nM,pUsedModes++,pDataOutput++,sptr+=nD)
{
//convert data
data[0]=float(sptr[0]),data[1]=float(sptr[1]),data[2]=float(sptr[2]);
//update GMM model
int result = _icvUpdateGMM_C3(data[0],data[1],data[2],pUsedModes,pGMM,nM,alpha, fTb, fTB, fTg, fVarInit, fVarMax, fVarMin,prune);
//detect shadows in the foreground
if (bShadowDetection)
if (result==0) result= _icvRemoveShadowGMM(data,nD,(*pUsedModes),pGMM,fTb,fTB,fTau);
//generate output
(* pDataOutput)= (result==1) ? 0 : (result==2) ? (nShadowDetection) : 255;
}
}
break;
case CV_16U:
for( y = 0; y < size.height; y++ )
{
unsigned short* sptr = (unsigned short*) src->data.s + src->step*y;
uchar* pDataOutput = dst->data.ptr + dst->step*y;
for( x = 0; x < size.width; x++,
pGMM+=nM,pUsedModes++,pDataOutput++,sptr+=nD)
{
//convert data
data[0]=float(sptr[0]),data[1]=float(sptr[1]),data[2]=float(sptr[2]);
//update GMM model
int result = _icvUpdateGMM_C3(data[0],data[1],data[2],pUsedModes,pGMM,nM,alpha, fTb, fTB, fTg, fVarInit, fVarMax, fVarMin,prune);
//detect shadows in the foreground
if (bShadowDetection)
if (result==0) result= _icvRemoveShadowGMM(data,nD,(*pUsedModes),pGMM,fTb,fTB,fTau);
//generate output
(* pDataOutput)= (result==1) ? 0 : (result==2) ? (nShadowDetection) : 255;
}
}
break;
case CV_32S:
for( y = 0; y < size.height; y++ )
{
int* sptr = src->data.i + src->step*y;
uchar* pDataOutput = dst->data.ptr + dst->step*y;
for( x = 0; x < size.width; x++,
pGMM+=nM,pUsedModes++,pDataOutput++,sptr+=nD)
{
//convert data
data[0]=float(sptr[0]),data[1]=float(sptr[1]),data[2]=float(sptr[2]);
//update GMM model
int result = _icvUpdateGMM_C3(data[0],data[1],data[2],pUsedModes,pGMM,nM,alpha, fTb, fTB, fTg, fVarInit, fVarMax, fVarMin,prune);
//detect shadows in the foreground
if (bShadowDetection)
if (result==0) result= _icvRemoveShadowGMM(data,nD,(*pUsedModes),pGMM,fTb,fTB,fTau);
//generate output
(* pDataOutput)= (result==1) ? 0 : (result==2) ? (nShadowDetection) : 255;
}
}
break;
case CV_32F:
for( y = 0; y < size.height; y++ )
{
float* sptr = src->data.fl + src->step*y;
uchar* pDataOutput = dst->data.ptr + dst->step*y;
for( x = 0; x < size.width; x++,
pGMM+=nM,pUsedModes++,pDataOutput++,sptr+=nD)
{
//update GMM model
int result = _icvUpdateGMM_C3(sptr[0],sptr[1],sptr[2],pUsedModes,pGMM,nM,alpha, fTb, fTB, fTg, fVarInit, fVarMax, fVarMin,prune);
//detect shadows in the foreground
if (bShadowDetection)
if (result==0) result= _icvRemoveShadowGMM(data,nD,(*pUsedModes),pGMM,fTb,fTB,fTau);
//generate output
(* pDataOutput)= (result==1) ? 0 : (result==2) ? (nShadowDetection) : 255;
}
}
break;
case CV_64F:
for( y = 0; y < size.height; y++ )
{
double* sptr = src->data.db + src->step*y;
uchar* pDataOutput = dst->data.ptr + dst->step*y;
for( x = 0; x < size.width; x++,
pGMM+=nM,pUsedModes++,pDataOutput++,sptr+=nD)
{
//convert data
data[0]=float(sptr[0]),data[1]=float(sptr[1]),data[2]=float(sptr[2]);
//update GMM model
int result = _icvUpdateGMM_C3(data[0],data[1],data[2],pUsedModes,pGMM,nM,alpha, fTb, fTB, fTg, fVarInit, fVarMax, fVarMin,prune);
//detect shadows in the foreground
if (bShadowDetection)
if (result==0) result= _icvRemoveShadowGMM(data,nD,(*pUsedModes),pGMM,fTb,fTB,fTau);
//generate output
(* pDataOutput)= (result==1) ? 0 : (result==2) ? (nShadowDetection) : 255;
}
}
break;
}
}//a bit faster for nD=3;
}
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namespace cv
{
static const int defaultHistory2 = CV_BGFG_MOG2_WINDOW_SIZE;
static const float defaultVarThreshold2 = CV_BGFG_MOG2_STD_THRESHOLD*CV_BGFG_MOG2_STD_THRESHOLD;
static const int defaultNMixtures2 = CV_BGFG_MOG2_NGAUSSIANS;
static const float defaultBackgroundRatio2 = CV_BGFG_MOG2_BACKGROUND_THRESHOLD;
static const float defaultVarThresholdGen2 = CV_BGFG_MOG2_STD_THRESHOLD_GENERATE*CV_BGFG_MOG2_STD_THRESHOLD_GENERATE;
static const float defaultVarInit2 = CV_BGFG_MOG2_VAR_INIT;
static const float defaultVarMax2 = CV_BGFG_MOG2_VAR_MAX;
static const float defaultVarMin2 = CV_BGFG_MOG2_VAR_MIN;
static const float defaultfCT2 = CV_BGFG_MOG2_CT;
static const unsigned char defaultnShadowDetection2 = (unsigned char)CV_BGFG_MOG2_SHADOW_VALUE;
static const float defaultfTau = CV_BGFG_MOG2_SHADOW_TAU;
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BackgroundSubtractorMOG2::BackgroundSubtractorMOG2()
{
frameSize = Size(0,0);
frameType = 0;
nframes = 0;
history = defaultHistory2;
varThreshold = defaultVarThreshold2;
bShadowDetection = 1;
nmixtures = defaultNMixtures2;
backgroundRatio = defaultBackgroundRatio2;
fVarInit = defaultVarInit2;
fVarMax = defaultVarMax2;
fVarMin = defaultVarMin2;
varThresholdGen = defaultVarThresholdGen2;
fCT = defaultfCT2;
nShadowDetection = defaultnShadowDetection2;
fTau = defaultfTau;
}
BackgroundSubtractorMOG2::BackgroundSubtractorMOG2(int _history, float _varThreshold, bool _bShadowDetection)
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{
frameSize = Size(0,0);
frameType = 0;
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nframes = 0;
history = _history > 0 ? _history : defaultHistory2;
varThreshold = (_varThreshold>0)? _varThreshold : defaultVarThreshold2;
bShadowDetection = _bShadowDetection;
nmixtures = defaultNMixtures2;
backgroundRatio = defaultBackgroundRatio2;
fVarInit = defaultVarInit2;
fVarMax = defaultVarMax2;
fVarMin = defaultVarMin2;
varThresholdGen = defaultVarThresholdGen2;
fCT = defaultfCT2;
nShadowDetection = defaultnShadowDetection2;
fTau = defaultfTau;
}
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BackgroundSubtractorMOG2::~BackgroundSubtractorMOG2()
{
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}
void BackgroundSubtractorMOG2::initialize(Size _frameSize, int _frameType)
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{
frameSize = _frameSize;
frameType = _frameType;
nframes = 0;
int nchannels = CV_MAT_CN(frameType);
CV_Assert( nchannels <= CV_BGFG_MOG2_NDMAX );
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// for each gaussian mixture of each pixel bg model we store ...
// the mixture weight (w),
// the mean (nchannels values) and
// the covariance
bgmodel.create( 1, frameSize.height*frameSize.width*nmixtures*(2 + CV_BGFG_MOG2_NDMAX), CV_32F );
//make the array for keeping track of the used modes per pixel - all zeros at start
bgmodelUsedModes.create(frameSize,CV_8U);
bgmodelUsedModes = Scalar::all(0);
}
void BackgroundSubtractorMOG2::operator()(InputArray _image, OutputArray _fgmask, double learningRate)
{
Mat image = _image.getMat();
bool needToInitialize = nframes == 0 || learningRate >= 1 || image.size() != frameSize || image.type() != frameType;
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if( needToInitialize )
initialize(image.size(), image.type());
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_fgmask.create( image.size(), CV_8U );
Mat fgmask = _fgmask.getMat();
++nframes;
learningRate = learningRate >= 0 && nframes > 1 ? learningRate : 1./min( 2*nframes, history );
CV_Assert(learningRate >= 0);
CvMat _cimage = image, _cfgmask = fgmask;
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if (learningRate > 0)
icvUpdatePixelBackgroundGMM2( &_cimage, &_cfgmask,
(CvPBGMMGaussian*) bgmodel.data,
bgmodelUsedModes.data,
nmixtures,//nM
varThreshold,//fTb
backgroundRatio,//fTB
varThresholdGen,//fTg,
fVarInit,
fVarMax,
fVarMin,
fCT,
fTau,
bShadowDetection,
nShadowDetection,
float(learningRate));
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}
void BackgroundSubtractorMOG2::getBackgroundImage(OutputArray backgroundImage) const
{
#if _MSC_VER >= 1200
#pragma warning( push )
#pragma warning( disable : 4127 )
#endif
CV_Assert(CV_BGFG_MOG2_NDMAX == 3);
#if _MSC_VER >= 1200
#pragma warning( pop )
#endif
Mat meanBackground(frameSize, CV_8UC3, Scalar::all(0));
int firstGaussianIdx = 0;
CvPBGMMGaussian* pGMM = (CvPBGMMGaussian*)bgmodel.data;
for(int row=0; row<meanBackground.rows; row++)
{
for(int col=0; col<meanBackground.cols; col++)
{
int nModes = static_cast<int>(bgmodelUsedModes.at<uchar>(row, col));
double meanVal[CV_BGFG_MOG2_NDMAX] = {0.0, 0.0, 0.0};
double totalWeight = 0.0;
for(int gaussianIdx = firstGaussianIdx; gaussianIdx < firstGaussianIdx + nModes; gaussianIdx++)
{
CvPBGMMGaussian gaussian = pGMM[gaussianIdx];
totalWeight += gaussian.weight;
for(int chIdx = 0; chIdx < CV_BGFG_MOG2_NDMAX; chIdx++)
{
meanVal[chIdx] += gaussian.weight * gaussian.mean[chIdx];
}
if(totalWeight > backgroundRatio)
break;
}
Vec3f val = Vec3f((float)meanVal[0], (float)meanVal[1], (float)meanVal[2]) * (float)(1.0 / totalWeight);
meanBackground.at<Vec3b>(row, col) = Vec3b(val);
firstGaussianIdx += nmixtures;
}
}
switch(CV_MAT_CN(frameType))
{
case 1:
{
vector<Mat> channels;
split(meanBackground, channels);
channels[0].copyTo(backgroundImage);
break;
}
case 3:
{
meanBackground.copyTo(backgroundImage);
break;
}
default:
CV_Error(CV_StsUnsupportedFormat, "");
}
}
}
/* End of file. */