opencv/modules/gpu/src/cuda/surf.cu

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/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, install,
// copy or use the software.
//
//
// License Agreement
// For Open Source Computer Vision Library
//
// Copyright (C) 2000-2008, Intel Corporation, all rights reserved.
// Copyright (C) 2009, Willow Garage Inc., all rights reserved.
// Third party copyrights are property of their respective owners.
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// * Redistribution's of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// * Redistribution's in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// * The name of the copyright holders may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// This software is provided by the copyright holders and contributors "as is" and
// any express or implied warranties, including, but not limited to, the implied
// warranties of merchantability and fitness for a particular purpose are disclaimed.
// In no event shall the Intel Corporation or contributors be liable for any direct,
// indirect, incidental, special, exemplary, or consequential damages
// (including, but not limited to, procurement of substitute goods or services;
// loss of use, data, or profits; or business interruption) however caused
// and on any theory of liability, whether in contract, strict liability,
// or tort (including negligence or otherwise) arising in any way out of
// the use of this software, even if advised of the possibility of such damage.
//
// Copyright (c) 2010, Paul Furgale, Chi Hay Tong
//
// The original code was written by Paul Furgale and Chi Hay Tong
// and later optimized and prepared for integration into OpenCV by Itseez.
//
//M*/
#include "internal_shared.hpp"
#include "opencv2/gpu/device/limits_gpu.hpp"
using namespace cv::gpu;
using namespace cv::gpu::device;
#define CV_PI 3.1415926535897932384626433832795f
namespace cv { namespace gpu { namespace surf
{
////////////////////////////////////////////////////////////////////////
// Help funcs
// Wrapper for host reference to pass into kernel
template <typename T>
class DeviceReference
{
public:
explicit DeviceReference(T& host_val) : d_ptr(0), h_ptr(&host_val)
{
cudaSafeCall( cudaMalloc((void**)&d_ptr, sizeof(T)) );
cudaSafeCall( cudaMemcpy(d_ptr, h_ptr, sizeof(T), cudaMemcpyHostToDevice) );
}
~DeviceReference()
{
cudaSafeCall( cudaMemcpy(h_ptr, d_ptr, sizeof(T), cudaMemcpyDeviceToHost) );
cudaSafeCall( cudaFree(d_ptr) );
}
// Casting to device pointer
operator T*() {return d_ptr;}
operator const T*() const {return d_ptr;}
private:
T* d_ptr;
T* h_ptr;
};
__device__ void clearLastBit(int* f)
{
*f &= ~0x1;
}
__device__ void clearLastBit(float& f)
{
clearLastBit((int*)&f);
}
__device__ void setLastBit(int* f)
{
*f |= 0x1;
}
__device__ void setLastBit(float& f)
{
setLastBit((int*)&f);
}
////////////////////////////////////////////////////////////////////////
// Global parameters
// The maximum number of features (before subpixel interpolation) that memory is reserved for.
__constant__ int c_max_candidates;
// The maximum number of features that memory is reserved for.
__constant__ int c_max_features;
// The number of intervals in the octave.
__constant__ int c_nIntervals;
// Mask sizes derived from the mask parameters
__constant__ float c_mask_width;
// Mask sizes derived from the mask parameters
__constant__ float c_mask_height;
// Mask sizes derived from the mask parameters
__constant__ float c_dxy_center_offset;
// Mask sizes derived from the mask parameters
__constant__ float c_dxy_half_width;
// Mask sizes derived from the mask parameters
__constant__ float c_dxy_scale;
// The scale associated with the first interval of the first octave
__constant__ float c_initialScale;
//! The interest operator threshold
__constant__ float c_threshold;
// Ther octave
__constant__ int c_octave;
// The width of the octave buffer.
__constant__ int c_x_size;
// The height of the octave buffer.
__constant__ int c_y_size;
// The size of the octave border in pixels.
__constant__ int c_border;
// The step size used in this octave in pixels.
__constant__ int c_step;
////////////////////////////////////////////////////////////////////////
// Integral image texture
texture<float, 2, cudaReadModeElementType> sumTex(0, cudaFilterModeLinear, cudaAddressModeClamp);
__device__ float iiAreaLookupCDHalfWH(float cx, float cy, float halfWidth, float halfHeight)
{
float result = 0.f;
result += tex2D(sumTex, cx - halfWidth, cy - halfHeight);
result -= tex2D(sumTex, cx + halfWidth, cy - halfHeight);
result -= tex2D(sumTex, cx - halfWidth, cy + halfHeight);
result += tex2D(sumTex, cx + halfWidth, cy + halfHeight);
return result;
}
////////////////////////////////////////////////////////////////////////
// Hessian
__device__ float evalDyy(float x, float y, float t, float mask_width, float mask_height, float fscale)
{
float Dyy = 0.f;
Dyy += iiAreaLookupCDHalfWH(x, y, mask_width, mask_height);
Dyy -= t * iiAreaLookupCDHalfWH(x, y, mask_width, fscale);
Dyy *= 1.0f / (fscale * fscale);
return Dyy;
}
__device__ float evalDxx(float x, float y, float t, float mask_width, float mask_height, float fscale)
{
float Dxx = 0.f;
Dxx += iiAreaLookupCDHalfWH(x, y, mask_height, mask_width);
Dxx -= t * iiAreaLookupCDHalfWH(x, y, fscale , mask_width);
Dxx *= 1.0f / (fscale * fscale);
return Dxx;
}
__device__ float evalDxy(float x, float y, float fscale)
{
float center_offset = c_dxy_center_offset * fscale;
float half_width = c_dxy_half_width * fscale;
float Dxy = 0.f;
Dxy += iiAreaLookupCDHalfWH(x - center_offset, y - center_offset, half_width, half_width);
Dxy -= iiAreaLookupCDHalfWH(x - center_offset, y + center_offset, half_width, half_width);
Dxy += iiAreaLookupCDHalfWH(x + center_offset, y + center_offset, half_width, half_width);
Dxy -= iiAreaLookupCDHalfWH(x + center_offset, y - center_offset, half_width, half_width);
Dxy *= 1.0f / (fscale * fscale);
return Dxy;
}
__device__ float calcScale(int hidx_z)
{
float d = (c_initialScale * (1 << c_octave)) / (c_nIntervals - 2);
return c_initialScale * (1 << c_octave) + d * (hidx_z - 1.0f) + 0.5f;
}
__global__ void fasthessian(PtrStepf hessianBuffer)
{
// Determine the indices in the Hessian buffer
int hidx_x = threadIdx.x + blockIdx.x * blockDim.x;
int hidx_y = threadIdx.y + blockIdx.y * blockDim.y;
int hidx_z = threadIdx.z;
float fscale = calcScale(hidx_z);
// Compute the lookup location of the mask center
float x = hidx_x * c_step + c_border;
float y = hidx_y * c_step + c_border;
// Scale the mask dimensions according to the scale
if (hidx_x < c_x_size && hidx_y < c_y_size && hidx_z < c_nIntervals)
{
float mask_width = c_mask_width * fscale;
float mask_height = c_mask_height * fscale;
// Compute the filter responses
float Dyy = evalDyy(x, y, c_mask_height, mask_width, mask_height, fscale);
float Dxx = evalDxx(x, y, c_mask_height, mask_width, mask_height, fscale);
float Dxy = evalDxy(x, y, fscale);
// Combine the responses and store the Laplacian sign
float result = (Dxx * Dyy) - c_dxy_scale * (Dxy * Dxy);
if (Dxx + Dyy > 0.f)
setLastBit(result);
else
clearLastBit(result);
hessianBuffer.ptr(c_y_size * hidx_z + hidx_y)[hidx_x] = result;
}
}
dim3 calcBlockSize(int nIntervals)
{
int threadsPerBlock = 512;
dim3 threads;
threads.z = nIntervals;
threadsPerBlock /= nIntervals;
if (threadsPerBlock >= 48)
threads.x = 16;
else
threads.x = 8;
threadsPerBlock /= threads.x;
threads.y = threadsPerBlock;
return threads;
}
void fasthessian_gpu(PtrStepf hessianBuffer, int x_size, int y_size, const dim3& threads)
{
dim3 grid;
grid.x = divUp(x_size, threads.x);
grid.y = divUp(y_size, threads.y);
fasthessian<<<grid, threads>>>(hessianBuffer);
cudaSafeCall( cudaThreadSynchronize() );
}
////////////////////////////////////////////////////////////////////////
// NONMAX
texture<int, 2, cudaReadModeElementType> maskSumTex(0, cudaFilterModePoint, cudaAddressModeClamp);
struct WithOutMask
{
static __device__ bool check(float, float, float)
{
return true;
}
};
struct WithMask
{
static __device__ bool check(float x, float y, float fscale)
{
float half_width = fscale / 2;
float result = 0.f;
result += tex2D(maskSumTex, x - half_width, y - half_width);
result -= tex2D(maskSumTex, x + half_width, y - half_width);
result -= tex2D(maskSumTex, x - half_width, y + half_width);
result += tex2D(maskSumTex, x + half_width, y + half_width);
result /= (fscale * fscale);
return (result >= 0.5f);
}
};
template <typename Mask>
__global__ void nonmaxonly(PtrStepf hessianBuffer, int4* maxPosBuffer, unsigned int* maxCounter)
{
#if defined (__CUDA_ARCH__) && __CUDA_ARCH__ >= 110
extern __shared__ float fh_vals[];
// The hidx variables are the indices to the hessian buffer.
int hidx_x = threadIdx.x + blockIdx.x * (blockDim.x - 2);
int hidx_y = threadIdx.y + blockIdx.y * (blockDim.y - 2);
int hidx_z = threadIdx.z;
int localLin = threadIdx.x + threadIdx.y * blockDim.x + threadIdx.z * blockDim.x * blockDim.y;
// Is this thread within the hessian buffer?
if (hidx_x < c_x_size && hidx_y < c_y_size && hidx_z < c_nIntervals)
{
fh_vals[localLin] = hessianBuffer.ptr(c_y_size * hidx_z + hidx_y)[hidx_x];
}
__syncthreads();
// Is this location one of the ones being processed for nonmax suppression.
// Blocks overlap by one so we don't process the border threads.
bool inBounds2 = threadIdx.x > 0 && threadIdx.x < blockDim.x-1 && hidx_x < c_x_size - 1
&& threadIdx.y > 0 && threadIdx.y < blockDim.y-1 && hidx_y < c_y_size - 1
&& threadIdx.z > 0 && threadIdx.z < blockDim.z-1;
float val = fh_vals[localLin];
// Compute the lookup location of the mask center
float x = hidx_x * c_step + c_border;
float y = hidx_y * c_step + c_border;
float fscale = calcScale(hidx_z);
if (inBounds2 && val >= c_threshold && Mask::check(x, y, fscale))
{
// Check to see if we have a max (in its 26 neighbours)
int zoff = blockDim.x * blockDim.y;
bool condmax = val > fh_vals[localLin + 1]
&& val > fh_vals[localLin - 1]
&& val > fh_vals[localLin - blockDim.x + 1]
&& val > fh_vals[localLin - blockDim.x ]
&& val > fh_vals[localLin - blockDim.x - 1]
&& val > fh_vals[localLin + blockDim.x + 1]
&& val > fh_vals[localLin + blockDim.x ]
&& val > fh_vals[localLin + blockDim.x - 1]
&& val > fh_vals[localLin - zoff + 1]
&& val > fh_vals[localLin - zoff ]
&& val > fh_vals[localLin - zoff - 1]
&& val > fh_vals[localLin - zoff - blockDim.x + 1]
&& val > fh_vals[localLin - zoff - blockDim.x ]
&& val > fh_vals[localLin - zoff - blockDim.x - 1]
&& val > fh_vals[localLin - zoff + blockDim.x + 1]
&& val > fh_vals[localLin - zoff + blockDim.x ]
&& val > fh_vals[localLin - zoff + blockDim.x - 1]
&& val > fh_vals[localLin + zoff + 1]
&& val > fh_vals[localLin + zoff ]
&& val > fh_vals[localLin + zoff - 1]
&& val > fh_vals[localLin + zoff - blockDim.x + 1]
&& val > fh_vals[localLin + zoff - blockDim.x ]
&& val > fh_vals[localLin + zoff - blockDim.x - 1]
&& val > fh_vals[localLin + zoff + blockDim.x + 1]
&& val > fh_vals[localLin + zoff + blockDim.x ]
&& val > fh_vals[localLin + zoff + blockDim.x - 1]
;
if(condmax)
{
unsigned int i = atomicInc(maxCounter,(unsigned int) -1);
if (i < c_max_candidates)
{
int4 f = {hidx_x, hidx_y, threadIdx.z, c_octave};
maxPosBuffer[i] = f;
}
}
}
#endif
}
void nonmaxonly_gpu(PtrStepf hessianBuffer, int4* maxPosBuffer, unsigned int& maxCounter,
int x_size, int y_size, bool use_mask, const dim3& threads)
{
dim3 grid;
grid.x = divUp(x_size, threads.x - 2);
grid.y = divUp(y_size, threads.y - 2);
const size_t smem_size = threads.x * threads.y * threads.z * sizeof(float);
DeviceReference<unsigned int> maxCounterWrapper(maxCounter);
if (use_mask)
nonmaxonly<WithMask><<<grid, threads, smem_size>>>(hessianBuffer, maxPosBuffer, maxCounterWrapper);
else
nonmaxonly<WithOutMask><<<grid, threads, smem_size>>>(hessianBuffer, maxPosBuffer, maxCounterWrapper);
cudaSafeCall( cudaThreadSynchronize() );
}
////////////////////////////////////////////////////////////////////////
// INTERPOLATION
#define MID_IDX 1
__global__ void fh_interp_extremum(PtrStepf hessianBuffer, const int4* maxPosBuffer,
KeyPoint_GPU* featuresBuffer, unsigned int* featureCounter)
{
#if defined (__CUDA_ARCH__) && __CUDA_ARCH__ >= 110
int hidx_x = maxPosBuffer[blockIdx.x].x - 1 + threadIdx.x;
int hidx_y = maxPosBuffer[blockIdx.x].y - 1 + threadIdx.y;
int hidx_z = maxPosBuffer[blockIdx.x].z - 1 + threadIdx.z;
__shared__ float fh_vals[3][3][3];
__shared__ KeyPoint_GPU p;
fh_vals[threadIdx.z][threadIdx.y][threadIdx.x] = hessianBuffer.ptr(c_y_size * hidx_z + hidx_y)[hidx_x];
__syncthreads();
if (threadIdx.x == 0 && threadIdx.y == 0 && threadIdx.z == 0)
{
__shared__ float H[3][3];
//dxx
H[0][0] = fh_vals[MID_IDX ][MID_IDX + 1][MID_IDX ]
- 2.0f*fh_vals[MID_IDX ][MID_IDX ][MID_IDX ]
+ fh_vals[MID_IDX ][MID_IDX - 1][MID_IDX ];
//dyy
H[1][1] = fh_vals[MID_IDX ][MID_IDX ][MID_IDX + 1]
- 2.0f*fh_vals[MID_IDX ][MID_IDX ][MID_IDX ]
+ fh_vals[MID_IDX ][MID_IDX ][MID_IDX - 1];
//dss
H[2][2] = fh_vals[MID_IDX + 1][MID_IDX ][MID_IDX ]
- 2.0f*fh_vals[MID_IDX ][MID_IDX ][MID_IDX ]
+ fh_vals[MID_IDX - 1][MID_IDX ][MID_IDX ];
//dxy
H[0][1]= 0.25f*
(fh_vals[MID_IDX ][MID_IDX + 1][MID_IDX + 1] -
fh_vals[MID_IDX ][MID_IDX - 1][MID_IDX + 1] -
fh_vals[MID_IDX ][MID_IDX + 1][MID_IDX - 1] +
fh_vals[MID_IDX ][MID_IDX - 1][MID_IDX - 1]);
//dxs
H[0][2]= 0.25f*
(fh_vals[MID_IDX + 1][MID_IDX + 1][MID_IDX ] -
fh_vals[MID_IDX + 1][MID_IDX - 1][MID_IDX ] -
fh_vals[MID_IDX - 1][MID_IDX + 1][MID_IDX ] +
fh_vals[MID_IDX - 1][MID_IDX - 1][MID_IDX ]);
//dys
H[1][2]= 0.25f*
(fh_vals[MID_IDX + 1][MID_IDX ][MID_IDX + 1] -
fh_vals[MID_IDX + 1][MID_IDX ][MID_IDX - 1] -
fh_vals[MID_IDX - 1][MID_IDX ][MID_IDX + 1] +
fh_vals[MID_IDX - 1][MID_IDX ][MID_IDX - 1]);
//dyx = dxy
H[1][0] = H[0][1];
//dsx = dxs
H[2][0] = H[0][2];
//dsy = dys
H[2][1] = H[1][2];
__shared__ float dD[3];
//dx
dD[0] = 0.5f*(fh_vals[MID_IDX ][MID_IDX + 1][MID_IDX ] -
fh_vals[MID_IDX ][MID_IDX - 1][MID_IDX ]);
//dy
dD[1] = 0.5f*(fh_vals[MID_IDX ][MID_IDX ][MID_IDX + 1] -
fh_vals[MID_IDX ][MID_IDX ][MID_IDX - 1]);
//ds
dD[2] = 0.5f*(fh_vals[MID_IDX + 1][MID_IDX ][MID_IDX ] -
fh_vals[MID_IDX - 1][MID_IDX ][MID_IDX ]);
__shared__ float invdet;
invdet = 1.f /
(
H[0][0]*H[1][1]*H[2][2]
+ H[0][1]*H[1][2]*H[2][0]
+ H[0][2]*H[1][0]*H[2][1]
- H[0][0]*H[1][2]*H[2][1]
- H[0][1]*H[1][0]*H[2][2]
- H[0][2]*H[1][1]*H[2][0]
);
// // 1-based entries of a 3x3 inverse
// /* [ |a22 a23| |a12 a13| |a12 a13|] */
// /* [ |a32 a33| -|a32 a33| |a22 a23|] */
// /* [ ] */
// /* [ |a21 a23| |a11 a13| |a11 a13|] */
// /* A^(-1) = [-|a31 a33| |a31 a33| -|a21 a23|] / d */
// /* [ ] */
// /* [ |a21 a22| |a11 a12| |a11 a12|] */
// /* [ |a31 a32| -|a31 a32| |a21 a22|] */
__shared__ float Hinv[3][3];
Hinv[0][0] = invdet*(H[1][1]*H[2][2]-H[1][2]*H[2][1]);
Hinv[0][1] = -invdet*(H[0][1]*H[2][2]-H[0][2]*H[2][1]);
Hinv[0][2] = invdet*(H[0][1]*H[1][2]-H[0][2]*H[1][1]);
Hinv[1][0] = -invdet*(H[1][0]*H[2][2]-H[1][2]*H[2][0]);
Hinv[1][1] = invdet*(H[0][0]*H[2][2]-H[0][2]*H[2][0]);
Hinv[1][2] = -invdet*(H[0][0]*H[1][2]-H[0][2]*H[1][0]);
Hinv[2][0] = invdet*(H[1][0]*H[2][1]-H[1][1]*H[2][0]);
Hinv[2][1] = -invdet*(H[0][0]*H[2][1]-H[0][1]*H[2][0]);
Hinv[2][2] = invdet*(H[0][0]*H[1][1]-H[0][1]*H[1][0]);
__shared__ float x[3];
x[0] = -(Hinv[0][0]*(dD[0]) + Hinv[0][1]*(dD[1]) + Hinv[0][2]*(dD[2]));
x[1] = -(Hinv[1][0]*(dD[0]) + Hinv[1][1]*(dD[1]) + Hinv[1][2]*(dD[2]));
x[2] = -(Hinv[2][0]*(dD[0]) + Hinv[2][1]*(dD[1]) + Hinv[2][2]*(dD[2]));
if (fabs(x[0]) < 1.f && fabs(x[1]) < 1.f && fabs(x[2]) < 1.f)
{
// if the step is within the interpolation region, perform it
// Get a new feature index.
unsigned int i = atomicInc(featureCounter, (unsigned int)-1);
if (i < c_max_features)
{
p.x = ((float)maxPosBuffer[blockIdx.x].x + x[1]) * (float)c_step + c_border;
p.y = ((float)maxPosBuffer[blockIdx.x].y + x[0]) * (float)c_step + c_border;
if (x[2] > 0)
{
float a = calcScale(maxPosBuffer[blockIdx.x].z);
float b = calcScale(maxPosBuffer[blockIdx.x].z + 1);
p.size = (1.f - x[2]) * a + x[2] * b;
}
else
{
float a = calcScale(maxPosBuffer[blockIdx.x].z);
float b = calcScale(maxPosBuffer[blockIdx.x].z - 1);
p.size = (1.f + x[2]) * a - x[2] * b;
}
p.octave = c_octave;
p.response = fh_vals[MID_IDX][MID_IDX][MID_IDX];
// Should we split up this transfer over many threads?
featuresBuffer[i] = p;
}
} // If the subpixel interpolation worked
} // If this is thread 0.
#endif
}
#undef MID_IDX
void fh_interp_extremum_gpu(PtrStepf hessianBuffer, const int4* maxPosBuffer, unsigned int maxCounter,
KeyPoint_GPU* featuresBuffer, unsigned int& featureCounter)
{
dim3 threads;
threads.x = 3;
threads.y = 3;
threads.z = 3;
dim3 grid;
grid.x = maxCounter;
DeviceReference<unsigned int> featureCounterWrapper(featureCounter);
fh_interp_extremum<<<grid, threads>>>(hessianBuffer, maxPosBuffer, featuresBuffer, featureCounterWrapper);
cudaSafeCall( cudaThreadSynchronize() );
}
////////////////////////////////////////////////////////////////////////
// Orientation
// precomputed values for a Gaussian with a standard deviation of 2
__constant__ float c_gauss1D[13] =
{
0.002215924206f, 0.008764150247f, 0.026995483257f, 0.064758797833f,
0.120985362260f, 0.176032663382f, 0.199471140201f, 0.176032663382f,
0.120985362260f, 0.064758797833f, 0.026995483257f, 0.008764150247f,
0.002215924206f
};
__global__ void find_orientation(KeyPoint_GPU* features)
{
int tid = threadIdx.y * 17 + threadIdx.x;
int tid2 = numeric_limits_gpu<int>::max();
if (threadIdx.x < 13 && threadIdx.y < 13)
{
tid2 = threadIdx.y * 13 + threadIdx.x;
}
__shared__ float texLookups[17][17];
__shared__ float Edx[13*13];
__shared__ float Edy[13*13];
__shared__ float xys[3];
// Read my x, y, size.
if (tid < 3)
{
xys[tid] = ((float*)(&features[blockIdx.x]))[tid];
}
__syncthreads();
// Read all texture locations into memory
// Maybe I should use __mul24 here?
texLookups[threadIdx.x][threadIdx.y] = tex2D(sumTex, xys[SF_X] + ((int)threadIdx.x - 8) * xys[SF_SIZE],
xys[SF_Y] + ((int)threadIdx.y - 8) * xys[SF_SIZE]);
__syncthreads();
float dx = 0.f;
float dy = 0.f;
// Computes lookups for all points in a 13x13 lattice.
// - SURF says to only use a circle, but the branching logic would slow it down
// - Gaussian weighting should reduce the effects of the outer points anyway
if (tid2 < 169)
{
dx -= texLookups[threadIdx.x ][threadIdx.y ];
dx += 2.f*texLookups[threadIdx.x + 2][threadIdx.y ];
dx -= texLookups[threadIdx.x + 4][threadIdx.y ];
dx += texLookups[threadIdx.x ][threadIdx.y + 4];
dx -= 2.f*texLookups[threadIdx.x + 2][threadIdx.y + 4];
dx += texLookups[threadIdx.x + 4][threadIdx.y + 4];
dy -= texLookups[threadIdx.x ][threadIdx.y ];
dy += 2.f*texLookups[threadIdx.x ][threadIdx.y + 2];
dy -= texLookups[threadIdx.x ][threadIdx.y + 4];
dy += texLookups[threadIdx.x + 4][threadIdx.y ];
dy -= 2.f*texLookups[threadIdx.x + 4][threadIdx.y + 2];
dy += texLookups[threadIdx.x + 4][threadIdx.y + 4];
float g = c_gauss1D[threadIdx.x] * c_gauss1D[threadIdx.y];
Edx[tid2] = dx * g;
Edy[tid2] = dy * g;
}
__syncthreads();
// This is a scan to get the summed dx, dy values.
// Gets 128-168
if (tid < 41)
{
Edx[tid] += Edx[tid + 128];
}
__syncthreads();
if (tid < 64)
{
Edx[tid] += Edx[tid + 64];
}
__syncthreads();
if (tid < 32)
{
volatile float* smem = Edx;
smem[tid] += smem[tid + 32];
smem[tid] += smem[tid + 16];
smem[tid] += smem[tid + 8];
smem[tid] += smem[tid + 4];
smem[tid] += smem[tid + 2];
smem[tid] += smem[tid + 1];
}
// Gets 128-168
if (tid < 41)
{
Edy[tid] += Edy[tid + 128];
}
__syncthreads();
if (tid < 64)
{
Edy[tid] += Edy[tid + 64];
}
__syncthreads();
if (tid < 32)
{
volatile float* smem = Edy;
smem[tid] += smem[tid + 32];
smem[tid] += smem[tid + 16];
smem[tid] += smem[tid + 8];
smem[tid] += smem[tid + 4];
smem[tid] += smem[tid + 2];
smem[tid] += smem[tid + 1];
}
// Thread 0 saves back the result.
if (tid == 0)
{
features[blockIdx.x].angle = -atan2(Edy[0], Edx[0]) * (180.0f / CV_PI);
}
}
void find_orientation_gpu(KeyPoint_GPU* features, int nFeatures)
{
dim3 threads;
threads.x = 17;
threads.y = 17;
dim3 grid;
grid.x = nFeatures;
find_orientation<<<grid, threads>>>(features);
cudaSafeCall( cudaThreadSynchronize() );
}
////////////////////////////////////////////////////////////////////////
// Descriptors
// precomputed values for a Gaussian with a standard deviation of 3.3
// - it appears SURF uses a different value, but not sure what it is
__constant__ float c_3p3gauss1D[20] =
{
0.001917811039f, 0.004382549939f, 0.009136246641f, 0.017375153068f, 0.030144587513f,
0.047710056854f, 0.068885910797f, 0.090734146446f, 0.109026229640f, 0.119511889092f,
0.119511889092f, 0.109026229640f, 0.090734146446f, 0.068885910797f, 0.047710056854f,
0.030144587513f, 0.017375153068f, 0.009136246641f, 0.004382549939f, 0.001917811039f
};
template <int BLOCK_DIM_X>
__global__ void normalize_descriptors(PtrStepf descriptors)
{
// no need for thread ID
float* descriptor_base = descriptors.ptr(blockIdx.x);
// read in the unnormalized descriptor values (squared)
__shared__ float sqDesc[BLOCK_DIM_X];
const float lookup = descriptor_base[threadIdx.x];
sqDesc[threadIdx.x] = lookup * lookup;
__syncthreads();
if (BLOCK_DIM_X >= 128)
{
if (threadIdx.x < 64)
sqDesc[threadIdx.x] += sqDesc[threadIdx.x + 64];
__syncthreads();
}
// reduction to get total
if (threadIdx.x < 32)
{
volatile float* smem = sqDesc;
smem[threadIdx.x] += smem[threadIdx.x + 32];
smem[threadIdx.x] += smem[threadIdx.x + 16];
smem[threadIdx.x] += smem[threadIdx.x + 8];
smem[threadIdx.x] += smem[threadIdx.x + 4];
smem[threadIdx.x] += smem[threadIdx.x + 2];
smem[threadIdx.x] += smem[threadIdx.x + 1];
}
// compute length (square root)
__shared__ float len;
if (threadIdx.x == 0)
{
len = sqrtf(sqDesc[0]);
}
__syncthreads();
// normalize and store in output
descriptor_base[threadIdx.x] = lookup / len;
}
__device__ void calc_dx_dy(float sdx[4][4][25], float sdy[4][4][25], const KeyPoint_GPU* features)
{
// get the interest point parameters (x, y, size, response, angle)
__shared__ float ipt[5];
if (threadIdx.x < 5 && threadIdx.y == 0 && threadIdx.z == 0)
{
ipt[threadIdx.x] = ((float*)(&features[blockIdx.x]))[threadIdx.x];
}
__syncthreads();
float sin_theta, cos_theta;
sincosf(ipt[SF_ANGLE] * (CV_PI / 180.0f), &sin_theta, &cos_theta);
// Compute sampling points
// since grids are 2D, need to compute xBlock and yBlock indices
const int xIndex = threadIdx.y * 5 + threadIdx.x % 5;
const int yIndex = threadIdx.z * 5 + threadIdx.x / 5;
// Compute rotated sampling points
// (clockwise rotation since we are rotating the lattice)
// (subtract 9.5f to start sampling at the top left of the lattice, 0.5f is to space points out properly - there is no center pixel)
const float sample_x = ipt[SF_X] + (cos_theta * ((float) (xIndex-9.5f)) * ipt[SF_SIZE]
+ sin_theta * ((float) (yIndex-9.5f)) * ipt[SF_SIZE]);
const float sample_y = ipt[SF_Y] + (-sin_theta * ((float) (xIndex-9.5f)) * ipt[SF_SIZE]
+ cos_theta * ((float) (yIndex-9.5f)) * ipt[SF_SIZE]);
// gather integral image lookups for Haar wavelets at each point (some lookups are shared between dx and dy)
// a b c
// d f
// g h i
const float a = tex2D(sumTex, sample_x - ipt[SF_SIZE], sample_y - ipt[SF_SIZE]);
const float b = tex2D(sumTex, sample_x, sample_y - ipt[SF_SIZE]);
const float c = tex2D(sumTex, sample_x + ipt[SF_SIZE], sample_y - ipt[SF_SIZE]);
const float d = tex2D(sumTex, sample_x - ipt[SF_SIZE], sample_y);
const float f = tex2D(sumTex, sample_x + ipt[SF_SIZE], sample_y);
const float g = tex2D(sumTex, sample_x - ipt[SF_SIZE], sample_y + ipt[SF_SIZE]);
const float h = tex2D(sumTex, sample_x, sample_y + ipt[SF_SIZE]);
const float i = tex2D(sumTex, sample_x + ipt[SF_SIZE], sample_y + ipt[SF_SIZE]);
// compute axis-aligned HaarX, HaarY
// (could group the additions together into multiplications)
const float gauss = c_3p3gauss1D[xIndex] * c_3p3gauss1D[yIndex]; // separable because independent (circular)
const float aa_dx = gauss * (-(a-b-g+h) + (b-c-h+i)); // unrotated dx
const float aa_dy = gauss * (-(a-c-d+f) + (d-f-g+i)); // unrotated dy
// rotate responses (store all dxs then all dys)
// - counterclockwise rotation to rotate back to zero orientation
sdx[threadIdx.z][threadIdx.y][threadIdx.x] = aa_dx * cos_theta - aa_dy * sin_theta; // rotated dx
sdy[threadIdx.z][threadIdx.y][threadIdx.x] = aa_dx * sin_theta + aa_dy * cos_theta; // rotated dy
}
__device__ void reduce_sum(float sdata1[4][4][25], float sdata2[4][4][25], float sdata3[4][4][25],
float sdata4[4][4][25])
{
// first step is to reduce from 25 to 16
if (threadIdx.x < 9) // use 9 threads
{
sdata1[threadIdx.z][threadIdx.y][threadIdx.x] += sdata1[threadIdx.z][threadIdx.y][threadIdx.x + 16];
sdata2[threadIdx.z][threadIdx.y][threadIdx.x] += sdata2[threadIdx.z][threadIdx.y][threadIdx.x + 16];
sdata3[threadIdx.z][threadIdx.y][threadIdx.x] += sdata3[threadIdx.z][threadIdx.y][threadIdx.x + 16];
sdata4[threadIdx.z][threadIdx.y][threadIdx.x] += sdata4[threadIdx.z][threadIdx.y][threadIdx.x + 16];
}
__syncthreads();
// sum (reduce) from 16 to 1 (unrolled - aligned to a half-warp)
if (threadIdx.x < 16)
{
volatile float* smem = sdata1[threadIdx.z][threadIdx.y];
smem[threadIdx.x] += smem[threadIdx.x + 8];
smem[threadIdx.x] += smem[threadIdx.x + 4];
smem[threadIdx.x] += smem[threadIdx.x + 2];
smem[threadIdx.x] += smem[threadIdx.x + 1];
smem = sdata2[threadIdx.z][threadIdx.y];
smem[threadIdx.x] += smem[threadIdx.x + 8];
smem[threadIdx.x] += smem[threadIdx.x + 4];
smem[threadIdx.x] += smem[threadIdx.x + 2];
smem[threadIdx.x] += smem[threadIdx.x + 1];
smem = sdata3[threadIdx.z][threadIdx.y];
smem[threadIdx.x] += smem[threadIdx.x + 8];
smem[threadIdx.x] += smem[threadIdx.x + 4];
smem[threadIdx.x] += smem[threadIdx.x + 2];
smem[threadIdx.x] += smem[threadIdx.x + 1];
smem = sdata4[threadIdx.z][threadIdx.y];
smem[threadIdx.x] += smem[threadIdx.x + 8];
smem[threadIdx.x] += smem[threadIdx.x + 4];
smem[threadIdx.x] += smem[threadIdx.x + 2];
smem[threadIdx.x] += smem[threadIdx.x + 1];
}
}
// Spawn 16 blocks per interest point
// - computes unnormalized 64 dimensional descriptor, puts it into d_descriptors in the correct location
__global__ void compute_descriptors64(PtrStepf descriptors, const KeyPoint_GPU* features)
{
// 2 floats (dx, dy) for each thread (5x5 sample points in each sub-region)
__shared__ float sdx[4][4][25];
__shared__ float sdy[4][4][25];
calc_dx_dy(sdx, sdy, features);
__syncthreads();
__shared__ float sdxabs[4][4][25];
__shared__ float sdyabs[4][4][25];
sdxabs[threadIdx.z][threadIdx.y][threadIdx.x] = fabs(sdx[threadIdx.z][threadIdx.y][threadIdx.x]); // |dx| array
sdyabs[threadIdx.z][threadIdx.y][threadIdx.x] = fabs(sdy[threadIdx.z][threadIdx.y][threadIdx.x]); // |dy| array
__syncthreads();
reduce_sum(sdx, sdy, sdxabs, sdyabs);
float* descriptors_block = descriptors.ptr(blockIdx.x) + threadIdx.z * 16 + threadIdx.y * 4;
// write dx, dy, |dx|, |dy|
if (threadIdx.x == 0)
{
descriptors_block[0] = sdx[threadIdx.z][threadIdx.y][0];
descriptors_block[1] = sdy[threadIdx.z][threadIdx.y][0];
descriptors_block[2] = sdxabs[threadIdx.z][threadIdx.y][0];
descriptors_block[3] = sdyabs[threadIdx.z][threadIdx.y][0];
}
}
// Spawn 16 blocks per interest point
// - computes unnormalized 128 dimensional descriptor, puts it into d_descriptors in the correct location
__global__ void compute_descriptors128(PtrStepf descriptors, const KeyPoint_GPU* features)
{
// 2 floats (dx,dy) for each thread (5x5 sample points in each sub-region)
__shared__ float sdx[4][4][25];
__shared__ float sdy[4][4][25];
calc_dx_dy(sdx, sdy, features);
__syncthreads();
// sum (reduce) 5x5 area response
__shared__ float sd1[4][4][25];
__shared__ float sd2[4][4][25];
__shared__ float sdabs1[4][4][25];
__shared__ float sdabs2[4][4][25];
if (sdy[threadIdx.z][threadIdx.y][threadIdx.x] >= 0)
{
sd1[threadIdx.z][threadIdx.y][threadIdx.x] = sdx[threadIdx.z][threadIdx.y][threadIdx.x];
sdabs1[threadIdx.z][threadIdx.y][threadIdx.x] = fabs(sdx[threadIdx.z][threadIdx.y][threadIdx.x]);
sd2[threadIdx.z][threadIdx.y][threadIdx.x] = 0;
sdabs2[threadIdx.z][threadIdx.y][threadIdx.x] = 0;
}
else
{
sd1[threadIdx.z][threadIdx.y][threadIdx.x] = 0;
sdabs1[threadIdx.z][threadIdx.y][threadIdx.x] = 0;
sd2[threadIdx.z][threadIdx.y][threadIdx.x] = sdx[threadIdx.z][threadIdx.y][threadIdx.x];
sdabs2[threadIdx.z][threadIdx.y][threadIdx.x] = fabs(sdx[threadIdx.z][threadIdx.y][threadIdx.x]);
}
__syncthreads();
reduce_sum(sd1, sd2, sdabs1, sdabs2);
float* descriptors_block = descriptors.ptr(blockIdx.x) + threadIdx.z * 32 + threadIdx.y * 8;
// write dx (dy >= 0), |dx| (dy >= 0), dx (dy < 0), |dx| (dy < 0)
if (threadIdx.x == 0)
{
descriptors_block[0] = sd1[threadIdx.z][threadIdx.y][0];
descriptors_block[1] = sdabs1[threadIdx.z][threadIdx.y][0];
descriptors_block[2] = sd2[threadIdx.z][threadIdx.y][0];
descriptors_block[3] = sdabs2[threadIdx.z][threadIdx.y][0];
}
__syncthreads();
if (sdx[threadIdx.z][threadIdx.y][threadIdx.x] >= 0)
{
sd1[threadIdx.z][threadIdx.y][threadIdx.x] = sdy[threadIdx.z][threadIdx.y][threadIdx.x];
sdabs1[threadIdx.z][threadIdx.y][threadIdx.x] = fabs(sdy[threadIdx.z][threadIdx.y][threadIdx.x]);
sd2[threadIdx.z][threadIdx.y][threadIdx.x] = 0;
sdabs2[threadIdx.z][threadIdx.y][threadIdx.x] = 0;
}
else
{
sd1[threadIdx.z][threadIdx.y][threadIdx.x] = 0;
sdabs1[threadIdx.z][threadIdx.y][threadIdx.x] = 0;
sd2[threadIdx.z][threadIdx.y][threadIdx.x] = sdy[threadIdx.z][threadIdx.y][threadIdx.x];
sdabs2[threadIdx.z][threadIdx.y][threadIdx.x] = fabs(sdy[threadIdx.z][threadIdx.y][threadIdx.x]);
}
__syncthreads();
reduce_sum(sd1, sd2, sdabs1, sdabs2);
// write dy (dx >= 0), |dy| (dx >= 0), dy (dx < 0), |dy| (dx < 0)
if (threadIdx.x == 0)
{
descriptors_block[4] = sd1[threadIdx.z][threadIdx.y][0];
descriptors_block[5] = sdabs1[threadIdx.z][threadIdx.y][0];
descriptors_block[6] = sd2[threadIdx.z][threadIdx.y][0];
descriptors_block[7] = sdabs2[threadIdx.z][threadIdx.y][0];
}
}
void compute_descriptors_gpu(const DevMem2Df& descriptors, const KeyPoint_GPU* features, int nFeatures)
{
// compute unnormalized descriptors, then normalize them - odd indexing since grid must be 2D
if (descriptors.cols == 64)
{
compute_descriptors64<<<dim3(nFeatures, 1, 1), dim3(25, 4, 4)>>>(descriptors, features);
cudaSafeCall( cudaThreadSynchronize() );
normalize_descriptors<64><<<dim3(nFeatures, 1, 1), dim3(64, 1, 1)>>>(descriptors);
cudaSafeCall( cudaThreadSynchronize() );
}
else
{
compute_descriptors128<<<dim3(nFeatures, 1, 1), dim3(25, 4, 4)>>>(descriptors, features);
cudaSafeCall( cudaThreadSynchronize() );
normalize_descriptors<128><<<dim3(nFeatures, 1, 1), dim3(128, 1, 1)>>>(descriptors);
cudaSafeCall( cudaThreadSynchronize() );
}
}
}}}